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#1 |
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Chieftain
Join Date: Jul 2008
Posts: 51
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Unfair (to AI) start options
I've just started to play this great mod and while it has many gameplay improvements over vanilla, it bothers me if AI can use all of that improvements.
For example, I think AI doesn't know anything about 'Surround and destroy' option and does not try to surround enemy, does it? Also I am not sure how well AI uses Great Commanders if it uses them at all. I was playing with Barbarian Generals option and received great commander very early in the game. My power rating skyrocketed that turn (may be that is a oversight by the way, I don't think that generals should count so much toward power rating). Then after some turns several AI players received great commanders too, but in demographics I remained at the first place by power - with very small army - so I think all AI players used generals as XP boosters. And what about raging barbarians - how well AI able to defend from them? I was playing on giant map with 25 civs and long before turn 200 five of AI civs was dead - I checked some of them and their capitals was raized, by neanderthals, I presume. I am playing at emperor level right now and judging by score and demographics AIs are doing worse than me - and that is before using much of 'surround an destroy' method, which, I suspect, would be devastating to AI troops. I am not sure would it be better to raise difficulty level or switch off some options. So - do aforementioned options make game easier for human players? Are there some other options making life harder for AI? |
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#2 |
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Emperor
Join Date: Apr 2009
Posts: 1,138
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Difficulty level.
With so many good and nice things it's a lot easier for a human to utilize things right. The AI tends to not be able to use the various combinations to good effect and lags behind a little due to that. Increasing the difficulty to ~2 levels higher than you usually play Civ on is recommended in C2C, or at least 1 level higher. Neanderthals don't generally raze cities as they have -75% city attack modifier. Did you start as Minor Civ? A few could have died due to that. Barbs might have gotten a Hero too, which could account for a few. Generally AI's should be able to survive though, almost always do in my games, but then I do tend to play at Deity too, which gives the AI a bonus vs barbs as well as being able to build units faster. Other than that Raging Barbarians shouldn't impact the AI much, if at all. Oh, and Start as Minor should be fixed as well in the current version. AI bogged down with too many units before with it. But you are right, surround and destroy option favours the human players, and the strategy behind Great Generals is hard for the AI to grasp. Sure, it's used some that I've seen but it doesn't know to search for and get easy XP to have it boosted and ready to go when needed, nor where and when to place it for good usage. An option you want to have checked is Assimilation. That way you can capture other nations base Culture and use it to get their Culture wonders too. Cheers |
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#3 |
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Deity
Join Date: Jan 2010
Posts: 5,532
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I'm working on trying to understand the way the ai strategizes in battle and eventually should be able to address the surround and destroy factor.
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#4 |
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Warlord
Join Date: Apr 2011
Posts: 213
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Check the AI's use of barbarian neandersthalls code... those things have -75% to city attack because the abuse S&D to a disturbing level. Before that they tended to beat entire contients to early deaths.
Also, if you think the AI's are getting crushed too frequently by raging barbs... add more AI players to start with. The system can take up to 50 at the start. Granted I wouldn't do that many without a good computer and a fairly large map. It does make the game more intresting with more AIs. Lots of settlerless cities to grab once the sizes start hitting 2 or more, dots a few random ruins on the map for treasure bonuses, and pretty much predestines that your going to get some opponents somewhere that can keep up with you together or alone. |
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#5 | |||||
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Chieftain
Join Date: Jul 2008
Posts: 51
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Should I report all that in bug thread or that is known behaviour? Quote:
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Thanks for your answers! Last edited by azcore; May 14, 2012 at 08:04 PM. |
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#6 | |
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Chieftain
Join Date: Jul 2008
Posts: 51
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#7 | |||
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Chieftain
Join Date: Jul 2008
Posts: 51
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#8 |
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Emperor
Join Date: Mar 2002
Location: Melbourne
Posts: 1,411
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great commanders favor human player ALOT. I used to play monarch in vanilla and sometimes emperor. In c2c i play immortal and i've edited the handicap.xml to increase there tech bonus even more. (should give you a benchmark).
Have you tried the GEM map for c2c its great? http://forums.civfanatics.com/showthread.php?t=457501 If your worried about surround and destroy just turn it off, i usually have it off. Also I wouldn't recommend raging barbs on anything less than immortal i don't think coz you want AI to get a nice bonus to barbs. Don't select aggressive AI i don't think coz you don't want the ai to go bat crazy making units (which they often do even when you don't select this option). Don't encourage them to spam units. Don't abuse diplomacy such as military unit trading should be a no no etc Revolutions option can be tough on higher difficulty you might wanna try that. Last edited by Sgtslick; May 14, 2012 at 08:16 PM. |
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#9 | ||||
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Chieftain
Join Date: Jul 2008
Posts: 51
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#10 | |
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Emperor
Join Date: Mar 2002
Location: Melbourne
Posts: 1,411
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I've never used ruthless, it sounds stupid to me, pretty sure it increases the likelihood of ai backstabbing you. Also you should find that the AI generally won't be passive (especially on immortal), I find them to be too aggressive and put too much of an emphasis on garbage units especially early. So for this reason i wouldn't recommend aggressive ai option. |
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#11 | ||
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Chieftain
Join Date: Jul 2008
Posts: 51
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Quote:
![]() Right now I am playing on c2c-terra - I like idea of barbarian new world and old world for all players to start and 'perfect' map scripts which also have oldworld option generated too alien continent shapes for my tastes. Quote:
Sounds good to me. |
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#12 |
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Chieftain
Join Date: Jul 2008
Posts: 51
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Found detailed description of ruthless AI: http://forums.civfanatics.com/showthread.php?t=354203
It's much more than backstabbing, but it' also auto-enables Agressive, so I am in doubt right now if I would enable it on new game. |
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#13 |
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Emperor
Join Date: Mar 2002
Location: Melbourne
Posts: 1,411
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cool that does actually sound pretty good.
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#14 |
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Warlord
Join Date: Apr 2011
Posts: 213
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I'm sorry... did you actually complain that you found it historically inaccurate that Europe had lots Civs and Siberia had few Civs populating it?
Also, barb Civ land spawn animals... If you want better animals spawns play with realistic culture spread enabled and/or a custom map and/or raging barbs and/or a longer game setting. etc... ect... The realistic culture spread and not starting in and old world map will help with that a lot. |
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#15 |
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Emperor
Join Date: Apr 2009
Posts: 1,138
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During Prehistoric I disable barbarian spawns and barb city spawns. As I see it during that time everyone is a barbarian anyway, especially when using Start as Minor option. That means there's more space and more animals instead.
Cheers |
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#17 |
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Emperor
Join Date: Apr 2009
Posts: 1,138
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I got a message now and then about barbs creating a hero unit. I don't remember which one it was though.
There, "4140 BC: Barbarians have created Cunhambebe!". Cheers |
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