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#1 |
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Hater
Join Date: Apr 2005
Posts: 1,430
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Modern/Industrial Slavery
So I hear Slavery benefits from production modifiers, and that in combination with Kremlin and Bio sounds crazy if you find a way to get around emancipation unhappiness. So how often does anyone use it?
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AP cheeses at every possible opportunity. Why you should not listen to Sid's Tips, the advisor, or automate workers. Part 2 If you want help, more earlier saves and images! Don't just write text walls. |
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#2 |
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Praise Vivec!
Join Date: May 2011
Location: Croatia
Posts: 1,223
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Not often enough since it is really powerful.
If you build/capture Mids, you have +25% for Police state, +25% for forge, and +33% for Kremlin I believe. Pretty powerful, and even more with Biology. And if you play with Aztec, Oh my, free units. Just don't forget to build granary ![]() Emancipation unhappiness in these situations is usually dealt by acquiring vassals, which isn't really hard with all the mentioned stuff ![]() I'd also like to say that I haven't been in emancipation for at least 10 last games, so I guess it isn't such a big deal. Just finished game with 8 emancipation unhappines and never switched to anything besides slavery and caste. By the time emacipation kicks in, you can trade for many resources, and usually already have vassal or two. Not all cities have to be big. You just want cities to work the best tiles (3 or more ), and whip the rest if you already go that way, and with the settings above, you do.
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May you walk on warm sands. |
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#3 |
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Warlord
Join Date: Nov 2009
Posts: 173
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How does getting vassals help with unhappys?
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#4 |
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Praise Vivec!
Join Date: May 2011
Location: Croatia
Posts: 1,223
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You get +1
for each vassal. It says: We influence other civilizations!, or something like that.
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May you walk on warm sands. |
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#5 |
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Warlord
Join Date: Nov 2009
Posts: 173
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Thanks! I never knew that. Although I guess you never get a positive in a formerly held city from the vassal (we yearn to join our motherland).
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#6 | |
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Smarticus Pantsidae
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Quote:
I thought that capturing a wonder only gave you the culture from that wonder, not its' effects. Have I been wrong all of this time?
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The BAT Mod 4.1 -- The BUG Mod -- BTS Unaltered Gameplay -- BXP: The BAT Extras Project -- Better BAT AI -- Lemon's HUD Color Utility -- Lemon's Spy Mod The BAT Mod 4.1 Has Been Released!
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#7 |
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Chieftain
Join Date: Nov 2010
Posts: 84
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#8 | |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,948
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Quote:
![]() Main reason I rarely build wonders
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YT Channel - Watch me play Civ4 poorly / CFC GameOftheMonth(GOTM) Page / CFC Hall of Fame(HOF): HOF Forum CFC HOF Site - play games that matter
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#9 |
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Warlord
Join Date: Oct 2010
Posts: 108
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Does someone know how the Emancipation unhappiness is calculated? In my experience it's usually too much to bear. I often play a cottage heavy style and still have difficulties with happiness even without emancipation unhappiness. I imagine it's even worse when using a farm/specialist economy.
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#10 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,948
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^^^ I don't know the technical "code-diving" answer, but think it is combination of how many opponents adopt Emanc and the size of the city.
So many methods exist to curb unhappiness. I often don't run Emanc in many of my games that actually go that far into the game. Make sure you trade for every happy resource you can. Tons of building give innate happiness or bonus happiness for certain resources. Things like Forges are a must build for me anyway. Markets often come with a nice happy bonus. However, the best way late game to stave off unhappiness is whip or rush buy theatres and coliseums. Just raising your culture slider 1 or 2 notches really helps. The loss of beakers or gold due to the culture slider is often offset by a) the fact that citizens won't be unproductive b) you can build wealth and research, which I do a lot of anyway by that point. And you always have Hereditary rule to fall back on.
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YT Channel - Watch me play Civ4 poorly / CFC GameOftheMonth(GOTM) Page / CFC Hall of Fame(HOF): HOF Forum CFC HOF Site - play games that matter
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#11 | |
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Deity
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To deal with emancipation happiness when not running cottages I usually make use of the culture slider, after all if your working mostly farms or workshops then you can run specialists or build research/wealth, which is likely where a large proportion of your science is coming from anyway.
Quote:
Also kremlin doesn't add a 33% bonus to from a whip, it decreases the pop cost of whipping by 33%. In practice this increases the base hammers per pop by 50%, on normal that means jumping from 30 /pop to 45 /pop, and being base this boost is affected by production modifiers. So basically, yeah its pretty strong.
Last edited by Ghpstage; May 15, 2012 at 10:03 AM. |
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#12 |
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Warlord
Join Date: Nov 2010
Posts: 272
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By the time emancipation unhappiness starts being a problem, slavery isn't that economical anyway. Slavery is powerful in the early game when you don't have an economy, but whipping for an extra 30 hammers when your cities are producing 60+ a turn is not productive.
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#13 | ||
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Praise Vivec!
Join Date: May 2011
Location: Croatia
Posts: 1,223
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Quote:
If games goes into AL, the next thing I'll whip are tactical nukes. Quote:
Even stronger wonder.
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May you walk on warm sands. |
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#14 | ||
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Queen of Misclicks
Join Date: May 2012
Location: Budapest, Hungary
Posts: 1,912
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Quote:
Quote:
EDIT: Just WB tested it, and the Kremlin seems to affect whipping as well. Thanks a lot for the info (This just shows that I never use Kremlin with Slavery ) What a broken wonder. I'll still have to run the numbers on pop growth vs whipping effect for higher pop cities though.
Last edited by UnforcedError; May 15, 2012 at 03:06 PM. |
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#15 |
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Prince
Join Date: Nov 2009
Posts: 520
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Rival civilizations in emancipation and unhappiness from slavery are reasons why it wouldn't be that often for me to use slavery in the modern/industrial eras.
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#16 |
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Emperor
Join Date: Aug 2007
Posts: 1,047
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Any spiritual leader makes good use of late slavery. State property\Vassalage\Slavery\Serfdom\Theocracy lets you do a nice 5 turn warwhip. Happiness isn't an issue thanks to whipping and you can revert to emancipation\whatever once the warwhip is done.
Take nationalism for even more units, though in most cases if you're going to warwhip you want full XP and units you can't draft. You can also jump into slavery to finish buildings in marginal towns. |
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#17 | |
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Goblin Axeman
Join Date: Nov 2011
Location: Connecticut
Posts: 304
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Quote:
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Today's ??? (_13MAR13_): Me? I'm just enjoying a totally awesome remix of a classic game song. http://www.youtube.com/watch?v=3bABFNS5mN4 |
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#18 | ||
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Sheepishly Statist
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Quote:
Quote:
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Patron of fine and wholesome iced-cream manufactories. |
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#19 | |
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Queen of Misclicks
Join Date: May 2012
Location: Budapest, Hungary
Posts: 1,912
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Quote:
I just hinted he could balance it out by having enough vassals ![]() I second that. |
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#20 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,948
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Spiritual is indeed an underrated trait.
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YT Channel - Watch me play Civ4 poorly / CFC GameOftheMonth(GOTM) Page / CFC Hall of Fame(HOF): HOF Forum CFC HOF Site - play games that matter
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