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| View Poll Results: Do you? | |||
| Often |
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32 | 30.19% |
| Sometimes |
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47 | 44.34% |
| Rarely/Never |
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20 | 18.87% |
| What's a sword? |
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4 | 3.77% |
| Are you sure you're not talking about praets? |
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3 | 2.83% |
| Voters: 106. You may not vote on this poll | |||
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#21 |
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Sheepishly Statist
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Usually I have a few around. They tend to be the city-assault specialists while the more numerous axes (or horse archers) deal with enemy troops in the field.
My armies are never majority-swords, though, or even plurality-swords.
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Patron of fine and wholesome iced-cream manufactories. |
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#22 |
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Emperor
Join Date: Aug 2007
Posts: 1,047
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#23 |
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King
Join Date: Jul 2008
Posts: 975
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Yes I often build swords. A lot of you said it's rare for the AI to be without copper or iron. Oh yeah? Then take it from them! A common thing for me to do
- open border agreement - scout their land - locate metal mines - see the enemy has built 20 archers, 2 axes, 3 spears, 5 chariots - declare war and destroy/pillage metals mines within first few turns of war - march on enemy cities. Now, sure, I face 2-3 axes and I'll lose 6-7 swords attacking them, but the rest of the AI's units die easily to my swords. When facing an army of 3 axes and 35 archers, it's best to have swords
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#24 | |
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Magyar Madness
Join Date: Apr 2008
Location: California
Posts: 821
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Quote:
Basically the point is you make the AI produce units that your swords will conquer in a few turns.Then you use those extra strong swords with raider promootions and turn them into maces...then rifles...rule the lands...
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http://i176.photobucket.com/albums/w...ket/banner.jpg |
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#25 |
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Emperor
Join Date: Aug 2007
Posts: 1,047
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I like your idea in concept noto, but in practice the AI usually has at least one axe per city by the time I get iron, or their culture defense is too high for me to want to go in without catapults.
Of course, unless I really need to clear jungle I'd normally be close to or have catapults by the time swords hit the scene, so... |
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#26 |
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Deity
Join Date: Jan 2007
Location: Cheeseland
Posts: 2,609
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Usually. Clasical warfare is one of my favorites. I tend to think of them as the counter to archers.
They're just a feature of a mixed forces stack, although they're probably the most numerous infantry unit.
__________________
Civ IV BTS /Huge/Marathon/Single Player/Mods History in the Making ,Civ IV Road to War , Legends of Revolution , History of the Three Kingdoms , and Grand Inquisitions 255c . Maybe one day I'll load V on this new computer, but I have no desire to play it anymore. |
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#27 | |
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Deity
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Quote:
If an axeman would defend, maybe mix in a few axes into your sword stack to open the attack with. |
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#28 |
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Emperor
Join Date: Aug 2007
Posts: 1,047
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Unpromoted?
Axe vs archer 2.5 V 3+FS I think very roughly a 17% chance of winning? Axe vs Axe 3.75 V 5 I think 25% chance. The archer defends first. Promotions only make that first. Just a couple axes really messes with a sword stack and nothing but catapults will fix that. |
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#30 |
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King
Join Date: Jul 2008
Posts: 975
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Why do you need to choose swords or catapults? If I'm going for a classic age sword push as soon as I'm done with iron working I'm researching math, and after that it's construction. By the time my swords are taking the first city I'm almost at catapults anyway. Thus the swords take the outer cities with ease and by the time I get to the inner core cities that have better defenses, I have catapults to back me up.
I never attack with axes, I see them as a defensive unit, not offensive. A true rush, like absolute lightning speed rush needs something faster than an axe, like a chariot, and chariots are usually too weak, so we're talking war chariots or immortals. An actual push requires swords/HA's/catapults/elephants. I find axes just aren't strong enough on their own. |
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#31 |
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Deity
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I meant swords + catapults, I was wondering if axes could be mixed in before reaching construction to soften enemy axes, but it seems that the archers would defend against them first.
Its still a good idea to have a couple of axes and spears in your sword stack though to keep them protected against an attack. I just tried a sword rush with Tokugawa, and I never would have imagined how much better it works than Axes. |
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#32 |
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A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,610
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Axes are the Ancient Era special forces of Vanilla and with just 1 spear to protect them they become special forces again in warlords and BTS. They may be slow but extreamly effective.
Some times you have to ignore winning odds for the first attackers and plan(hope) for the follow up attacks to finish the wounded defenders during that same turn. And guess what, the difference between swords and axes minimize once the suicide units are employed. And it improves if axes are defending. In a recent xOTM, I attacked a capital city with 2 religions founded, 1 shrine, built the Mids and just completed Parthonon. The city was defended by 3 archers and 1 axe that showed up the turn of attack. My stack of desperado's was all axes with few CR2 promotions(thanks to barbs). I lost 4 units total. But I gained an excellent city and broke the back of an Immortal AI. There was a very good chance my 10 axes could have died. But I knew from past experience RNG is just that; RNG. It does some insane stuff. So instead of doing the math, just bring about 3:1 ratio of units and go for it. (1 cat with colateral damage would have likely saves most of the units I lost). As for that xOTM, I had 4 very hurt axemen and 2 healthy ones. I had 3 other axes enroute and was about to learn Construction. Taking 2 more cities from the AI facitated great exchange of knowledge. Actually that can not be called an exchange. The reason for the risky attack was that AI was approaching the LB defense well before 500BC and I had to slow him down. Otherwide his 6 cities would have outperformed my 7 cities for a long while and he had excellent land and room to grow. Also I had an observers in his two main cities and realized his second expansion just started or still in the initial expasion mode. It means poorly defended old cities.
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Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
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#33 |
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Emperor
Join Date: Aug 2007
Posts: 1,047
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Htadus,
3:1 isn't that risky, though you would have a real chance of losing. 60% culture defense? Non protective? Anyway, I think you hit on the heart of the problem. You need good odds on the initial battle to make swords worth the price difference. There's not much 2v1 swords can do that 2v1 axes can't. And there are things 2v1 Axes can do much better than 2v1 swords. So, swords are great for barb cities where you don't need to lose a unit most of the time, but against an enemy civ they lose their lustre. Nono, Axes are not too slow for a true rush, as the limiting factor for rushing is production speed not movement speed. Chariots are also not too weak, as they're going for a sweep and resource denial. But if you have catapults I don't know why you're building swords. Collateral damage changes the game so you want cheap mop up units rather than bruisers. If you're collateral heavy you almost want archers\LB's over a sword since they are cheap and first strikes give them better chances of taking 0 damage. Plus swords don't add anything to stack defense spears+axes doesn't do better. Besides that construction before currency (or alphabet or COL) sounds icky on the economy to me. |
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#34 | |
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A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,610
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Quote:
not if your target will have all those techs and more. ![]() Also he had nearly mature cottages. And lastly, the capture gold will maintain the science sprint to economy techs.
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
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#35 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,573
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To make swords actually worthwhile you must find a way to deny the opponent metal. Sometimes, you just get lucky and they have none. More commonly, it requires commitment to an earlier choke...but you will fight a LOT of archers then. Is it worth it? depends just how bad the situation is.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#36 | |
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404 User. True form on.
Join Date: Mar 2010
Posts: 5,363
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Quote:
Just need to take care of diplo web and where the archers are gone, and then, quite often, the city is not that hard to capture. But it's really dependant. |
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#37 |
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Deity
Join Date: Jul 2009
Posts: 3,034
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Sometimes if I can't build Chariots and I have barb towns that Axes or Chariots can't take earlier I'll build Swords. But usually not. If I have Horses I'll make mounted the mainstay of my forces with some Axes for Spears. This doesn't apply to Sword UU's which I do use.
Actually, this is probably partly because I'm not playing on very high levels and I try to get Alphabet and trade for Iron Working. If I have Horses or Copper Iron isn't a great priority right away. |
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#38 |
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Deity
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This depends entirely on how quickly you want to rush the enemy. Having catapults will vastly reduce the numer of attackers you need, so if you are planning to attack it helps a lot getting construction asap.
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#39 | |
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Emperor
Join Date: Aug 2007
Posts: 1,047
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Quote:
Going IW->Math->Construction while waging an aggressive war like he suggested is questionable to me. |
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#40 | |
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Emperor
Join Date: Aug 2007
Posts: 1,047
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Quote:
That was more addressed to Nono's plan of going IW->building swords then beelineing construction. If you're going for fast cats you can go straight to construction, I agree with that. But I probably won't have detoured to IW if I did that. Plus if I was going for catapults I probably wouldn't care about swordsmen, as axes or chariot or even archers would do fine. Junglejems are the exception to that of course. |
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