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Old Mar 02, 2003, 10:23 AM   #1
Turner
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Unhappy Just doesn't seem right. . . .

I was playing America in this Monarch game, when the Persians beat me to the Great Lighthouse. . .but if you notice, the 'coastal city' was on a lake that made ocean by just one water square. . . doesn't seem right to me. Not that I'm worried, I'd rather have MV, but still. . . .

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Old Mar 02, 2003, 10:26 AM   #2
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too bad for you, but the lake has 22 squares so it is considdered an ocean.
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Old Mar 02, 2003, 10:37 AM   #3
Turner
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I know. . . sucks being me. . . :P
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Old Mar 02, 2003, 07:15 PM   #4
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kinda makes you think about some of the silly rules they put in....
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Old Mar 02, 2003, 07:22 PM   #5
warpstorm
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Well, it is salt water due to the ocean tiles and that's all that matters for building the Lighthouse.
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Old Mar 03, 2003, 04:38 PM   #6
china444
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Oy. Bummer.
Oh well. Godd thing theyre the farthest away.
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Old Mar 03, 2003, 06:11 PM   #7
stalin006
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hey isnt the cultural advisor suppost to tell u about wonders?
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Old Mar 04, 2003, 10:03 AM   #8
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Dont worry, they will spend all their money on a huge navy for their lake now.
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Old Mar 04, 2003, 10:10 AM   #9
Grille
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This is annoying if there are too many (capable of bombardment) ships in a lake...
(Wonder what happens when you later ask them to go out - they'll be warped to another ocean...?)
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Old Mar 04, 2003, 05:44 PM   #10
Turner
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Quote:
Originally posted by Ralph-x
Dont worry, they will spend all their money on a huge navy for their lake now.


Quote:
Originally posted by Grille
This is annoying if there are too many (capable of bombardment) ships in a lake...
(Wonder what happens when you later ask them to go out - they'll be warped to another ocean...?)
I dunno. . . never tried it. Now I'll have to take all those cities (I was going to, anyway) and try it. . . But I do think you're right.
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Old Mar 05, 2003, 02:53 AM   #11
Grille
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At least you are lucky to be able to cover all *ocean* squares with your culture by capturing and time. So if my guess was right, you would get rid of them sooner or later w/o building your own 22-tiles-navy. (Or those fools place their ships in cities and here you go...)
Well, I was inspired to post (above) by a recent game with a larger lake that provided always neutral squares. Aztecs had about 15 ironclads there and -including me- four other civs had access to the lake.
Fortunately, I was able to plop a (total-overlap) isthmus city on Aztec territory when it came to war, so I could get in my *real* navy. I was so annoyed about the bombardments that I would have built a navy in lake-site cities w/o that channel.
Anyway, your picture could be a nice SOTD. Persia can even place the navy on those two sea squares due to Lighthouse (tactical advantages here...!).
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Old Mar 05, 2003, 08:55 AM   #12
Tiger_Nation
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Stalin004 the cultural advisor only tells you about wonders if you have anembassy with the civ
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Old Mar 05, 2003, 09:00 AM   #13
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Quote:
Originally posted by immortal_empire
Stalin004 the cultural advisor only tells you about wonders if you have anembassy with the civ
Not true. F7 tells of ALL completed wonders, regardless of contact.
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Old Mar 05, 2003, 11:59 AM   #14
cracker
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Quote:
Originally posted by warpstorm
Well, it is salt water due to the ocean tiles and that's all that matters for building the Lighthouse.
I belive this is incorrect based on our tests. The only criteria that matters in the 21-22 tile area transition. Inland seas with any number of sea tiles and even whales will still be fresh water and will not enable the ability to build the saltwater features but will support irrigation.
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