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#1 |
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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PolyCast Episode 147: "Lots of Speculation"
Just the way it's wanted. The one-hundred-and-forty-seventh episode of PolyCast, "Lots of Speculation", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and Lisa "qnl" Bang with returning guest co-host "MadDjinn" and first-time guest co-host "Peng Qi"; it has a runtime of 59m59s; listeners are encouraged to rate the show on iTunes and follow on Twitter.The summary of topics is as follows: - 01m29s | News Oh so much new information revealed publicly for the first time about the Civilization V expansion Gods & Kings. In order of consideration: civilizations; combat (11m39s); resources, diplomacy and miscellaneous (16m27s); religion (22m50s); and contradictions in two preview write-ups as well as a video one. (38m25s). - 45m20s | Community Focus The coming together of the Civilization fansite community for its third intersite Democracy Game, set in Civilization IV and its Beyond the Sword expansion. - 48m00s | Miscellaneous How the revelation of past Civ designer Soren Johnson joining Zynga leaves mixed feelings about his move, his next game involvement and social gaming in general. - Intro/Outro | Miscellaneous A staggering revelation called into question. Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#2 |
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 711
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I seem to be having trouble downloading this podcast and the previous turncast off itunes. Not too sure if it is a URL problem or something else. Ive updated itunes and qucktime but that hasnt fixed the problem. Anybody else having this problem?
Also apologies for not attending the previous livestreams, i have been busy with college exams, but im on holidays now! |
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#3 | ||
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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Quote:
You can access them off of the official website and then load them onto iTunes manually in the interim.Quote:
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#4 |
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Smarticus Pantsidae
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Ceilidh is pronounced "KAY-lee"
Just FYI.
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The BAT Mod 4.1 -- The BUG Mod -- BTS Unaltered Gameplay -- BXP: The BAT Extras Project -- Better BAT AI -- Lemon's HUD Color Utility -- Lemon's Spy Mod The BAT Mod 4.1 Has Been Released!
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#5 |
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Deity
![]() Join Date: Jan 2011
Posts: 3,101
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that's what I told him.
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#6 |
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Smarticus Pantsidae
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The BAT Mod 4.1 -- The BUG Mod -- BTS Unaltered Gameplay -- BXP: The BAT Extras Project -- Better BAT AI -- Lemon's HUD Color Utility -- Lemon's Spy Mod The BAT Mod 4.1 Has Been Released!
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#7 |
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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The correct pronunciation from MadDjinn is included in the episode proper, and the fumbling of the pronunciation by me is in the blooper reel.
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#8 |
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Deity
![]() Join Date: Jan 2011
Posts: 3,101
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Dan's edit cut it really tight, so it's hard to tell that it's there.
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#9 |
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Prince
Join Date: Apr 2007
Location: Kingdom of Norway
Posts: 419
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Nice! I look forward to listen to this, as always. Hopefully no microphone troubble this time...
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--------------------------------------------------- If CIV is not opium to the masses, at least it's opium to me.... |
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#10 |
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Deity
Join Date: Nov 2001
Posts: 2,548
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This is my first listen to a podcast in years and does it always have this much "yucking it up"? Kind of distracting to listen to.
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#11 | ||
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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Quote:
![]() Quote:
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#12 |
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A Stranger on a Train
Join Date: May 2012
Posts: 509
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Something worth noting - in the demo builds the journalists never got to the Renaissance era and therefore never tried out espionage. That's the main game though, while in the Steampunk scenario, which was very much playable as well, Espionage was there right off the bat, so don't jump to conclusions so quickly next time.
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#13 | |
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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Quote:
__________________
PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#14 | |
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A Stranger on a Train
Join Date: May 2012
Posts: 509
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Quote:
More importantly though, that shows something else - I guess not everyone played the same build, since many reviewers didn't say a word about the steampunk scenario, while in the preview I linked the author specifically stated they had no first-hand experience with religion. The truth is I found this information in a German, a Spanish and a Russian preview. That still doesn't mean that the articles out there that praise Espionage are based on thin air and vague promises. They might be, but we can't know for certain. Meanwhile your verdict on all this in the podast came across as quite, what would be the appropriate name of putting it, conclusive to say the least. Last edited by Andulias; Jun 01, 2012 at 03:49 PM. |
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#15 |
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Emperor
Join Date: Oct 2000
Location: Ontario, Canada
Posts: 1,755
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What is being discussed as having been played by the previewers in question are indeed all builds of the as-of-yet incomplete CivV expansion, and I agree that they are not necessarily all the same builds. That said, it was stated on this episode of the podcast that we are ultimately speculating -- it's even in the title after all.
We are conclusive in our view. I believe, as do my fellow panelists, that our speculation is based on sound reasoning given the volume of information at hand including the common assertion that the main game could not be played past the point that Espionage is introduced.
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PolyCast Co-Host, Owner and Producer: entertaining | informing civ >> PolyCast Episode 174, RevCast #49; SCivCast #08/09, TurnCast #28 -- Get Social |
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#16 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,889
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Quote:
In Madden.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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