Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Caveman 2 Cosmos > Bugs and Crashes

Notices

Reply
 
Thread Tools
Old May 27, 2012, 09:49 AM   #1
TBZ
Chieftain
 
Join Date: May 2012
Posts: 4
Question v23 ranged attacks

These don't seem to be happening. I can't figure out how to do a ranged attack, and the AI (neither civs nor barbs) is using these against me. I'm running the basic install, which I believe has ranged attacks turned on. Could this be a bug?
TBZ is offline   Reply With Quote
Old May 27, 2012, 10:12 AM   #2
CIVPlayer8
Prince
 
CIVPlayer8's Avatar
 
Join Date: Aug 2011
Location: Texas
Posts: 428
Ranged Attacks or Archer Bombards? I remember someone telling me Archer Bombards were taken out for some reason.
__________________
Primary Civic designer for
Caveman2Cosmos
Contact me if you have any questions or ideas.
CIVPlayer8 is offline   Reply With Quote
Old May 27, 2012, 12:44 PM   #3
TBZ
Chieftain
 
Join Date: May 2012
Posts: 4
Not sure what the difference is. All of my archery units have the words, "Can do ranged attacks" in their description. And a search of the forums suggests that they ought to have an action button to allow them to attack without taking damage. However, I can't find any such button, and none of the AI/barb units have ever done anything like that.

Perhaps it was removed from the game, but the devs neglected to remove the 'ranged attack' text from the unit descriptions?
TBZ is offline   Reply With Quote
Old May 27, 2012, 01:12 PM   #4
TBZ
Chieftain
 
Join Date: May 2012
Posts: 4
I opened the options screen (Ctrl-Alt-O) and found that the box by "Archer Bombard" was empty. I clicked to put an x in the box, but the gameplay doesn't seem to have changed any.

I'm also having trouble with multiple production. When I queue up multiple buildings, they still get built one-at-a-time. The overflow just builds up to some max, and then begins being converted to coins.

Both of these seem like cool features, but I'm a bit sad and confused that I don't seem able to get them to work. Any advice would be appreciated,

Thanks,
TBZ is offline   Reply With Quote
Old May 27, 2012, 01:36 PM   #5
Sgtslick
Emperor
 
Sgtslick's Avatar
 
Join Date: Mar 2002
Location: Melbourne
Posts: 1,411
multiple production works fine. Just have enough things cued up, and hammers can't overflow into research for example.

Archer bombard I haven't used in awhile so im not sure. If you have selected it in the BUG menu (have the little box ticked) then it should work. If its ticked but you can't press (B) and then bombard with your archers, then something is wrong. I have tried archer bombard in the past and although its a cool feature and stuff, its not exactly balanced coz the AI doesn't use it very well. Like they sometimes just sit there bombarding when they should be attacking etc
__________________

Caveman2Cosmos
Sgtslick is offline   Reply With Quote
Old May 28, 2012, 06:17 AM   #6
dusckr87
Prince
 
Join Date: Feb 2010
Posts: 577
Quote:
Originally Posted by Sgtslick View Post
Archer bombard I haven't used in awhile so im not sure. If you have selected it in the BUG menu (have the little box ticked) then it should work. If its ticked but you can't press (B) and then bombard with your archers, then something is wrong.
Something is wrong. Other mods that includes DCM have archer units with the button, but none (that I have seen so far) in this mod do. It's either disabled (probably), or broken, or only available to late units. Siege units have it, but archers don't. I will say though that in other mods that include it it is pretty worthless anyway as the damage done is usually negligible.

Last edited by dusckr87; May 28, 2012 at 06:20 AM.
dusckr87 is offline   Reply With Quote
Old May 28, 2012, 05:42 PM   #7
TBZ
Chieftain
 
Join Date: May 2012
Posts: 4
Glad someone else has the same problem. I was wondering if it was just me.

On the topic of multiple production and research, it turns out that these are both disabled by default. To get them to work, I had to start a new game via the 'custom game' screen, and 'x' those boxes.
TBZ is offline   Reply With Quote
Old May 28, 2012, 06:13 PM   #8
CIVPlayer8
Prince
 
CIVPlayer8's Avatar
 
Join Date: Aug 2011
Location: Texas
Posts: 428
Yeah, I think we all have the problem with archers not able to bombard, it's just no one has taken the time to fix it.
__________________
Primary Civic designer for
Caveman2Cosmos
Contact me if you have any questions or ideas.
CIVPlayer8 is offline   Reply With Quote
Old Jun 26, 2012, 02:13 AM   #9
salmoxe
Chieftain
 
Join Date: Aug 2009
Posts: 25
I have same problem in v24. Archers don't range attack. Battering Ram can bombard city but Ballista Elephant can't. They even have the range indicator for ranged bombard but no button to execute. Pressing B toggles Border Patrol Automation.
salmoxe is offline   Reply With Quote
Old Jun 26, 2012, 10:53 PM   #10
Dancing Hoskuld
Deity
 
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,606
Archers have not been able to bombard for many versions now. I think it dissappeared when we moved to the latest RevDCM.
__________________
Dyslexia luRs

Member of the C2C modding team.
Dancing Hoskuld is offline   Reply With Quote
Old Jun 27, 2012, 07:32 AM   #11
dusckr87
Prince
 
Join Date: Feb 2010
Posts: 577
Quote:
Originally Posted by Dancing Hoskuld View Post
Archers have not been able to bombard for many versions now. I think it dissappeared when we moved to the latest RevDCM.
Don't know if possible or not, but could that option be removed from the BUG screen? It just seems to confuse people that use it in other mods.
dusckr87 is offline   Reply With Quote
Old Jun 28, 2012, 11:26 AM   #12
Thunderbrd
Deity
 
Thunderbrd's Avatar
 
Join Date: Jan 2010
Posts: 5,502
I may have inadvertently found and fixed the problem there (with a little help from Koshling.) What I find frustrating with the option as well is that its a Rev option thus I can't manipulate it in a multiplayer game (which is most of what I play) without doing some process I never can remember how to go about considering how many files we have in the mod. I was thinking... if its fixed, it would benefit from being moved to another 'type' of option. I'll circle around and start really trying to fix it if it isn't fixed by my adjustment already. (it was asking if a unit was an archer in a way that wasn't very functional for an ongoing mod in development.)
Thunderbrd is online now   Reply With Quote
Old Jun 28, 2012, 03:47 PM   #13
AIAndy
Deity
 
Join Date: Jun 2011
Posts: 3,047
Quote:
Originally Posted by Thunderbrd View Post
I may have inadvertently found and fixed the problem there (with a little help from Koshling.) What I find frustrating with the option as well is that its a Rev option thus I can't manipulate it in a multiplayer game (which is most of what I play) without doing some process I never can remember how to go about considering how many files we have in the mod. I was thinking... if its fixed, it would benefit from being moved to another 'type' of option. I'll circle around and start really trying to fix it if it isn't fixed by my adjustment already. (it was asking if a unit was an archer in a way that wasn't very functional for an ongoing mod in development.)
If you want that option changeable in multiplayer check how Afforess did the syncing of the AND options (mainly using MODDEROPTION for the state and sending a net message whenever the BUG option is changed).
AIAndy is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Caveman 2 Cosmos > Bugs and Crashes > v23 ranged attacks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 10:47 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR