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#1 |
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 705
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What do you do when you loose liberalism?
Ok so its a pretty standard move in most games to go for that great mid game tech path of papaer -> liberalism. The free bonus tech that you can get with Nationlism, Printing Press or astronomy (hell ive even seen some players lib steel and biology) usually allows you to trade with the AI, as the AI usually dosen't favour the route to liberalism.
However for some reason, unless ive gone crazy with early game conquest and ive managed to pick up my economy again, i feel like ever time i miss on lib that im behind. My options for tech trading and getting to democracy faster are limited. And im just wondering how do you guys deal with this? How do you adapt to loosing liberalism, and what do you do when you loose liberalism? |
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#2 |
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Deity
Join Date: Jan 2007
Location: Cheeseland
Posts: 2,623
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I try to build broadcast towers, because conservative talk radio is the alternative to liberalism.
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Civ IV BTS /Huge/Marathon/Single Player/Mods History in the Making ,Civ IV Road to War , Legends of Revolution , History of the Three Kingdoms , and Grand Inquisitions 255c . Maybe one day I'll load V on this new computer, but I have no desire to play it anymore. |
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#3 |
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Rock N Roller
Join Date: Sep 2010
Posts: 1,021
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That's just the light alternative. Go for Communism instead
![]() This question is probably intended for the higher levels, which I'm not good enough to play (yet). But speaking as a Noble player, it seems more difficult to not get it than to get it. |
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#4 |
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Prince
Join Date: Feb 2011
Location: Latvia
Posts: 366
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If play with tech trade off, than just jump after Rifle and try to make attack to Ai capital who got lib
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#5 |
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King
Join Date: Sep 2005
Location: Chicago
Posts: 624
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I'm with elmurcis
If not Rifles, then cannons. |
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#6 |
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Chieftain
Join Date: Apr 2011
Location: Colorado
Posts: 56
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If you're on a conquering spree than Liberalism isn't particularly necessary. You need to decide if the tech you'll get from Liberalism is worth diverting from a direct path to something like Cuirs. or Cannons.
Even if you haven't been been warring it's okay. Liberalism still has a lot of the tech tree ahead so you'll have plenty of opportunities to get other monopoly techs or take over other civs and use their economies to power yours ahead. |
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#7 | |
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A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,651
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Quote:
I go into default play. It is the same as what I do if it appers that I am going to miss it due to fast teching game. So, after education I plan to bulb PP with 1 GS. By then you should be able to do some tech trades to aquire other essential techs with Education. If not, you should be the first to PP and can use it to do some catch up. Typically I want Liberalism to run Free Religion for the science and Diplo boost from not having a state religion. Most AI seem to want to trade Lib. So it is a good idea to put a few turns into lib to trade PP for Lib before doing another round of trades. It is likely at this point they all think you are too advanced to trade. Now your planned VC should drive your tech path. In either case, it is good to keep your GP farm heading for more GS's since that path will give you some powerful bulb options toward Physics. (Many times in my games, my tech rate is high enough that a GS will only reduce 3 turns from Physics, but if that 3 turns get me a tech that i know can trade easliy, then I am all for it. I find Asoka and Hanni can mess with this since they both have beaten me once to Physics while at tech parity.) The other option is to set tach path to Assembly line (skipping Rifle when possible and trade later) and GS bulb toward Physics. About 5 additional GS's will keep both tech paths viable. You will need to temporarily change techpath to complete the Physics path tech. I have done this upto Emperor with consistant results and at Immortal couple of times. This is very dependant on the leader and land mass at Immortal. Elisabeth does it very well.
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Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 Last edited by Htadus; May 31, 2012 at 03:17 PM. |
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#8 |
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I am observe
Join Date: Sep 2007
Location: Exiled from Fribbulus Xax
Posts: 1,873
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By avoiding Machinery in a recent game I set myself up to bulb Liberalism, but the plan fell through when I was too slow in generating an additional Great Scientist (I had intended to bulb Education for speed). Still, seeing Liberalism as a desirable technology I proceeded to bulb and ended up with reasonable trade bait (the civic options turned out to be moot). Knowing that Liberalism will allow me to research Communism soon, I wasn't completely heart broken.
![]() As Htadus points out, Printing Press is an excellent deviation from the Liberalism path if you want to trade that around for some technologies. Usually I have Machinery before Education, which assigns Printing Press as the subsequent bulb preference for a Great Scientist. Sorry if that was difficult to follow, I myself find bulb order to be unintuitive at best... |
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#9 |
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Warlord
Join Date: May 2012
Location: VRBS ANSEATICA
Posts: 176
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It seems that many find the main advantage of Liberalism in getting techs to trade, not to establish a tech lead?
Are there rules of thumb which techs should rather not be traded? I for one would be wary to give Mansa or other financial leaders Printing Press or Liberalism or other techs that would boost his strengths, if he is not considerably behind or weak. Unless they are enemies will AIs always trade techs? |
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#10 | |||
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Hill Archers are OP!
Join Date: Sep 2011
Location: Munich
Posts: 1,587
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Therefor, simply research like you do normally, doesn't make a huge difference. Aim for Steel as Cannons + anything will most likely get you a win. Of course if you can Lib Steel, it's great, no, that's actually too much, it's good because Steel costs twice as much as Lib, get the point? ![]() Quote:
) .Liberalism is a stronger tech than PP, but again, it's not strong. It doesn't get the AI land, it doesn't make the AI win wars, it doesn't higher their strenght. It pushes Commerce only slightly because of the mechanism above, and it's mostly "annoying" because of the border pressure. If AIs win a CV against you, you're actually doing something wrong, because you can have Nukes or anything by the time that VC gets in reach. You can also prevent AIs from switching into Free Speach, by bribing them against each other / use spies / make them switch by having a good diplomacy which again is not really needed. Examples for strong techs are: Alpha (enables tech-trade) , Calendar (makes them get a lot of ressources which higher and ) , Construction (Catapults) CoL (Courthouses and Caste System) , Civil Service (Production and Commerce and Macement + possibility to spread Irrigation) , Economics (Free Market) , Nationalism (Possibility to draf) , Constituation (REP -> Specialist Research) , Steel (Cannons) and then, Corporations (Corporations itself but especially the additional TR like Free Market) a. s. o. so Military techs, and passive techs, and techs giving key-structures / ressources / civics.Concerning tech-trade, AIs trade defined by the attitude they have to each other (friendly AIs trade everything) and the tech-trade-known-%-value (defining how many civs have to know a tech so they're willing to trade it) . Mansa is a special case with a value of 0, so he trades when 0% know the tech (= always, he's "The Whore") . Tokugawa is the other extreme, he trades when 100% of the Civs know a tech (= never) . Fast techers often are the ones, who trade techs early (Mansa, Willem, Pericles, Peter, Wang Kon) , be careful to trade monopoly techs with them. Good trade-partners are the ones you yourself have on friendly (therefor get everything from them) but who don't have any friends (= they don't give away your techs becacuse of good diplomacy) and that have a high tech-trade-known-%-value (Tokugawa, Sitting Bull, Stalin, Ramesses, Isabella, Napoleon, Bismarck) . Hth, for more information, view Kossins Signature and have a look at the complete XML-Files by DanF. Sera
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Wanna read some Writeups of Deity Games that made it into HoF? Replay #1 Huge Domination by 640 AD - Replay #2 Huge Domination with 1.4M Points - Replay #3 Coming closer Wastin - Replay #4 Slow and steady wins the race - Replay #5 A history of heroes - Replay #6 Short Story
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#11 | |
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A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,651
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Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
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#12 |
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Deity
Join Date: Jan 2007
Location: Cheeseland
Posts: 2,623
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__________________
Civ IV BTS /Huge/Marathon/Single Player/Mods History in the Making ,Civ IV Road to War , Legends of Revolution , History of the Three Kingdoms , and Grand Inquisitions 255c . Maybe one day I'll load V on this new computer, but I have no desire to play it anymore. |
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#13 |
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King
Join Date: Nov 2008
Location: Sequim, WA
Posts: 837
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I normally use every diplomatic tactic in the book against my greatest rival in the Liberalism race. If I still lose the race, then "plan B" can be a variety of things. If I am strong on science, I might go for the late cultural wonders, but I haven't really tried that in a long time. Otherwise, there is always the start a new game option when it looks hopeless.
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#14 |
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Chieftain
Join Date: Nov 2009
Posts: 81
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i don't find losing lib to be a big deal unless you're only a few turns away; then you get stuck with this fairly useless tech and an important trade partner may have it (hopefully now is a good time to go FR =D). FS is not so good at this point usually because you are probably getting more out of your capitol.
there are other good paths to take. the lib path really loses you out on a lot of hammers you could get from workshops (guilds) and banks. the great artist path also has some goodies that you likely don't have time to get yourself: great library, earlier national/heroic, basically a free golden age from the music artist, theaters are cheap happiness building... lots of good choices outside the middle tech line. lib is tempting though a lot because scientists bulb a lot of the critical techs and once they get aesthetics the AI really like art path (they value that free great artist way too heavily =/) and a lot of the bottom tech line is difficult to trade away safely (you don't wanna hand out metal casting and machinery to war AIs...). of course the biggest draw from the lib path is that you get so many other goodies along the way: civil service and code of law are like the holy grail of civ and currency is god in tech form. in the end, losing lib is not the end of the world imo! a lot of the time you don't even need to pursue it! |
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#15 | ||||
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 705
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Quote:
Funniest post on the thread so far anyways, especially as a history student! But seriously yes it is intended for monarch+ levels, although i think you should still read the other posts carefuly, if you plan on moving up difficulity levels. Its a question that has always been on my mind until now, as i move up to immortal. Quote:
What other good monopoly techs are there after lib? I suppose communism, physics and biology are three to mention along with nationlism and rifiles. Quote:
Ok so the bonus from printing press should help toward the loss on lib. I didnt know that. Also when it comes to bulbing the techs to lib, what are the best civ's combo to do so? Im thinking Pacifism (if you have a state religion for the 100% bonus), Caste System and Rep (if you get the mids). Quote:
I have always found the bulbing system to be a bit complicated in this game, but im starting to understand it a bit more now. You post definitaly helped with that!
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Lonely Hearts Club Bullpen Second Cycle. Monarch Semi Isolation As Liz! Bismark On Emperor Terra! Last edited by i_imperator; Jun 02, 2012 at 06:26 AM. |
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#16 |
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Emperor
Join Date: Jul 2008
Posts: 1,072
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losing liberalism is not a huge problem
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#17 |
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Barbarian
Join Date: Jun 2009
Posts: 489
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There was a long discussion fairly recently about how being first to liberalism is overrated, lots of great posts from great players arguing about the benefits/costs of pursuing the lib techpath compared with alternative techpaths and examining situations when winning lib is most/least rewarding. OP might want to see that - here's the link.
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#18 | ||
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A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,651
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__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
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#19 | |||
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 705
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Great thread, thanks for linking it! |
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#20 |
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Deity
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Liberalism first is the most over rated tactic in the game. Bulbing towards liberalism is the second most over rated tactic in the game. Philosophic is the most over rated trait in the game.
All of these are just a bad habit based crutch for players who don't know / refuse to play the game any other way, like players who will only ever pick Fin or Cre. |
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