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#1 |
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Quark Habitat
![]() Join Date: Dec 2001
Location: Albuquerque, NM
Posts: 25,228
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PreNES: BirdNES4: Conquest of the Nile
The Conquest of Nile Before the Pyramids, before the Sphinx and before the Valley of the Kings, there was the Nile and it was Egypt. It was life and sustenance where all else was sand and rock. It was wealth and power. This NES will focus on the consolidation of control of the Nile valley from the Mediterranean Sea to the Second Cataract. To win a player needs to unite the Nile under his rule. This is a game more of conquest than empire building. For the most part the action will be limited to the Nile Valley, the narrow strips of arable land on either side of the river. As a player you will begin with a short strip of river valley and city. for game purposes the map area has been divided into three sections: the Delta (Lower Egypt), Upper Egypt (from the delta south to the first cataract) and the land south of the first cataract. Three players may start in the Delta; five in Upper Egypt and one south of the first cataract, for a total of nine players. Players will choose a city (from the city map) as the center of their fledgling kingdom. Each turn will have two parts: the Nile in flood and the Nile not in flood. The turn starts with the Nile in flood and ends with it not in flood. The game will begin in year 1. Players may act in either part (or both) of a turn, but the state of the Nile will affect play. All farming and other agricultural work happens in the “Nile not in flood” part of the turn. Pillaging land during the agricultural part of the year may reduce income from that land in the next turn. Pillaging during the Nile flood, may yield more plunder. Crossing the river will need boats if the Nile is in flood etc. The flood level of the Nile is determined every year (turn) and its level will set the amount of “wealth” that is created in that turn. A low level of flooding will mean a lean year in which crops and animal production is low or poor. A higher than average flood can mean an abundance of food and animals and hence more wealth. Wealth is measured in gold and determined by how much of the river or delta you control. Unspent wealth is kept in a treasury that can be looted by other players. Spending: 1 gold supports 10 men for war • Troops must be warriors (spearmen & axmen) or archers 10 gold builds 1 ship (no support needed) • Ships hold and can transport up to 100 warriors each 300 gold builds a small fort at a named town 600 gold builds a large fort 300 gold builds a small temple in a named town 500 gold builds a large temple • In addition to building temples, gold can be spent on feasts and ceremonies for your god to increase their influence and intervention. Combat: Attacker points minus defender points determines the winner • Loser—minimum losses 30% of actual men • Winner—minimum losses 15% of actual men • Forts increase attacker casualties, but all fort bonuses only apply to a fort that is defended by at least 100 men. • Higher point differential increases casualties to the loser. Defenders • 2 points per archer • 1 point per melee warrior • +200 points for a small fort • +400 points for a large fort • Bonus for submitting a good plan that turn Attacker: • 2 points per melee warrior • 1 point per archer • Bonus for submitting a good plan that turn Example: A small fort is defended by 100 archers and 300 warriors: 200+200+300 = 700 The attackers: a +20% General, 200 archers and 400 warriors: 200+800 = 1000+20% = 1200 The attacker wins. Attacker: minimum losses 30 archers, 60 warriors; capture fort and may continue to campaign Defender: minimum losses 30 archers, 90 warriors, fort lost; survivors retreat and may fight again Expansion and War Expansion into land that is not controlled by another player will have to be won. NPC land is defended. Armies are raised for the upcoming year and are not held over. Each time you win a battle your general improves his skill and gets a bonus next time he fights. Losing generals earn a negative effect. If you capture a city with a fort/temple, you can destroy the fort/temple and lessen the influence of that god or the defense of that city. Stats City/Player Treasury: Accumulated unspent wealth Income: New wealth for the turn Warriors: Archers: Ships: Forts: listed by location Temples: listed by location General’s Bonus: xx% Temple influence: How turns will work For this game I am trying something new. The stats are very simple and the game is designed to be mostly about conquest. I am only allowing 9 players and the game will end when one of them has conquered all of Upper and Lower Egypt. Once a turn starts, players will post public diplomacy, announcements or stories in the thread. Short, very structured orders will be sent. The format TBD at this point. Every few days or when I have an evening free, I will end the turn and update based on what has been submitted. There will be no extended announcement or warning other than my perhaps being around or a “24 hours left” post. With so few players, updates should not take long. Players who have not sent or posted orders will just accumulate wealth or defend themselves. My goal is have the game move along and to have missing a turn not a huge deal. Spending options will be few: raise armies, build forts and ships, fight wars and worship the gods. There will not be any tech growth or change, nor any way to improve “wealth production”. The weather in the Ethiopian highlands determines the year's income. If you are interested, please post. You may request a specific city as your starting location. Before the game begins all players will have to post a 50 words or less description of their city-state on which I will base initial stats. There will be a 9 player limit, but the selection will not necessarily be “first come first served”. Comments, questions and suggestions are welcome. Map:
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#2 |
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Deity
Join Date: Jun 2007
Location: Chicago
Posts: 2,586
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Great idea BJ. Expressing interest in Quban
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good reads Favorite Works of Fiction: Hyperion Cantos, ASOIF, Blood Meridian, Les Miserables, Ninety-Three Favorite Works of Non-Fiction: Transformation of European Politics 1763-1848, A History of the United States Army, God's War, A History of Western Philosophy, The Apology |
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#3 |
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The Elite
Join Date: Jan 2006
Location: Trost
Posts: 7,126
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I'd like Mnyette and then Buto as my choices
Awesome looking idea!
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#4 |
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Quark Habitat
![]() Join Date: Dec 2001
Location: Albuquerque, NM
Posts: 25,228
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Mnyette? Where is that town?
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Only kindness matters. |
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#5 |
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The Elite
Join Date: Jan 2006
Location: Trost
Posts: 7,126
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I may have misread it it's the town north west of Buto
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#6 |
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Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,337
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Rosetta, of stone fame.
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NESLife VI
Life as You've Never Seen it Before! |
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#7 |
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The Fall of the Eleventh
Join Date: Sep 2010
Location: Help me. I don't know where I am.
Posts: 4,606
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I'd be interested. Giza, please.
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Those reports of the sunspots and the solar flares, they're wrong. It's not the Sun, it's you. The sky is full of a million million voices saying, "Yes, of course we'll help."
You've touched so many lives, saved so many people, did you think when your time came you'd really have to do more than just ask? You've decided that the universe is better off without you. But the universe doesn't agree. My NuWho Catchup: Latest Episode: Last of the Time Lords; Next Episode: Voyage of the Damned |
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#8 |
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Floop the Pig
Join Date: Feb 2005
Posts: 4,674
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Hey,
I'd like to join as Thebes. Blaze Injun
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#9 |
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Bringer of Randomness
Join Date: May 2002
Location: israel
Posts: 12,674
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Memphis pleeeeeease
What will temples and gods do? Last edited by erez87; Jun 03, 2012 at 04:28 AM. |
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#10 |
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Deity
Join Date: Nov 2005
Location: Petoskey, MI
Posts: 2,366
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I would love to play. I can't see the map detail from my phone so I'd be fine with any city really. Perhaps one in the Delta if one is still free.
EDIT: I was able to get on a PC... I'll take Minia.
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Ever wanted to know more about Freemasonry? Read these, or ask me! Avatar Image © Drew Smith Photography Last edited by BSmith1068; Jun 03, 2012 at 07:20 AM. |
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#11 |
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Quark Habitat
![]() Join Date: Dec 2001
Location: Albuquerque, NM
Posts: 25,228
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What priests and gods normally do: take your money, reveal the unknown and lead you to victory over those who follow lesser deities.
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Only kindness matters. |
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#12 |
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Deity
Join Date: Mar 2004
Location: New Jersey, USA
Posts: 6,060
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Abu Simbel or Abydus, please!
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2013 Economic Left/Right: 8.25 -- Social Libertarian/Authoritarian: 3.90 2012 Economic Left/Right: 6.75 -- Social Libertarian/Authoritarian: 4.67 | 2011 Economic Left/Right: 6.62 -- Social Libertarian/Authoritarian: 3.79The 2012 CFC Mafia/NOTW Awards: Winner of Best Large Game, Best Setting/Storyline, & Most Enjoyable Game; Nominated for Best Host. |
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#13 |
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Bringer of Randomness
Join Date: May 2002
Location: israel
Posts: 12,674
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#14 |
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Sufflavus et crinitus
Join Date: Oct 2011
Location: Home sweet home
Posts: 3,600
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This looks interesting. May I join with Tanis?
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"I am a Catalan" -Pau Casals. Visca Catalunya lliure! RobertCan't has the cutest avatar on CFC. ![]() Also, I'm a brony. And, since some people don't seem to get that, I AM A MAN. |
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#15 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,248
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#16 |
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Quark Habitat
![]() Join Date: Dec 2001
Location: Albuquerque, NM
Posts: 25,228
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Requests so far:
Lower Egypt Rosetta/<nuke> Tanis/JoanK Buto/ Pithom/ Heliopolis/ Giza/Optical Upper Egypt Memphis/erez87 Heracleopolis Magna Minia/BSmith1068 El Amarna Cusae Asyut Abydos/thomas.berubeg Naqara Thebes/Blaze Injun Edfu Aswan South Lands (beyond the First Cataract) Quban/Yui108 Abu Simbel/Dreadnought I do not want to fill every city because it will make the game too big to update easily. the above distribution is pretty good. I think we could add one more in Upper Egypt. I could move Giza to Upper Egypt and add another player in Lower Egypt though. Any questions about the rules? EDIT: Be thinking about which god you will worship.
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Only kindness matters. Last edited by Birdjaguar; Jun 03, 2012 at 11:01 AM. |
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#17 |
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Floop the Pig
Join Date: Feb 2005
Posts: 4,674
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Hey,
Just wanted to point out that names of locations can be on the opposite bank from that location. I needed this for me mostly. Blaze Injun
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#18 |
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Quark Habitat
![]() Join Date: Dec 2001
Location: Albuquerque, NM
Posts: 25,228
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When nations get colors, I will match city names to player colors and improve name placement. And, yes, which side of the river a city is on could be important, especially if the Nile goes into flood and you have no boats.
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Only kindness matters. |
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#19 |
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Bringer of Randomness
Join Date: May 2002
Location: israel
Posts: 12,674
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Also, might need a better map
![]() Other that that. I think I want my god to be Ra. |
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#20 |
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Sufflavus et crinitus
Join Date: Oct 2011
Location: Home sweet home
Posts: 3,600
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Mine will be Amon.
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"I am a Catalan" -Pau Casals. Visca Catalunya lliure! RobertCan't has the cutest avatar on CFC. ![]() Also, I'm a brony. And, since some people don't seem to get that, I AM A MAN. |
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