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#21 |
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Deity
Join Date: Mar 2007
Posts: 3,936
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It's possible for a Coastal Fortress to fire on a ship, but rarely happens. The thing is that the ship has to move directly from one tile bordering the city to another tile that still borders the city. For example, if L is land, C is city, W is coast, and O is ocean:
LCL WWW OOO Then a ship moving from a W to a W can get fired upon. A ship moving from a W to an O or vice versa - the usual case if it's bombaring you - won't be fired upon. Thus, they're pretty useless, as about the only time it'll ever help is if the enemy is moving ships past one of your cities at the far end of a peninsula. I forgot about Police Stations; clearly I don't have that many run-ins with the law. For corruption, between their cost in shields, their maintenance, and that courthouses are already present, I don't find them that worth it. For war weariness... it might be. I haven't studied it in much detail, and I suppose if I'm a Republic I tend to try to keep my wars short, whereas if I'm always in war I usually am a Monarchy or Communism by the time Police Stations become available. They might be more worthwhile from the corruption perspective if you are a Communism, but I don't actually go that route that often.
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Read Conquest of the World, the 2nd most viewed Civ III story of all time! C3C Cross-Platform Editor Version 0.84 - April, 2013 Congress is the opposite of Progress |
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#22 |
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Looking for the door...
Join Date: Mar 2002
Location: Behind you
Posts: 14,735
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There is a town in north Ontario, With dream comfort memory to spare, And in my mind I still need a place to go, All my changes were there. Blue, blue windows behind the stars, Yellow moon on the rise, Big birds flying across the sky, Throwing shadows on our eyes. |
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#23 | |
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Emperor
Join Date: Feb 2008
Location: The Netherlands
Posts: 1,200
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Quote:
So maybe turn it into a small wonder? I mean, when it's time for a country to build a coastal front line/coastal fortress, it just means business just got real. So maybe it makes one Dromon per 5 turns. To soften up the advantage that the human player has over the AI when it comes to war at sea. Will the AI build it? Last edited by Theov; Jul 18, 2012 at 03:36 PM. |
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#24 |
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Chieftain
Join Date: Mar 2010
Posts: 51
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Nah. Maybe if it were a ridiculously cheap small wonder (like 60 or 70 shields) that put a coastal fortress in each of your cities, it'd be worth it? (and coastal fortresses cannot be built otherwise)
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#25 |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Hey, what's with all the hate on the coastal fortress?
![]() They are just deeply misunderstood. Much like temples they are built to be admired not beause they are actually good for anything.
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We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? |
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#26 | |
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Emperor
Join Date: Feb 2008
Location: The Netherlands
Posts: 1,200
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Quote:
Anyway. I've made the thing into a Dromon building (1 every 5 turns, just like the Temples of Zeus and the Knights Templar) Small Wonder that can be obtained by researching Invention. Industrialization makes it obsolete. Last edited by Theov; Jul 19, 2012 at 03:00 PM. |
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#27 |
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Warlord
Join Date: Jan 2011
Location: In Bed
Posts: 215
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My standard mod for costal forts is to have them increase commerce in the city (merchants paying for the secure harbour) and produce a cannon every 7 turns.
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#28 | |
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Warlord
Join Date: Oct 2011
Posts: 299
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The scenarios I mostly encounter are: 1) Islands with few to zero Luxury resources and a general desire not to trade with all the AIs every 20 turns and very little desire to have to make war just to secure a luxury, building a Temple to permit access to a Cathedral is very often a much more 'easy' way to increase a City from size 7 to size 10. 2) Populating semi/quite-corrupt small islands is a complicated process, particularly if you don't want to keep having to buy all their improvements. Simply buying a Temple initially is the cheapest and easiest way to help them increase in size just enough to garner two shields instead of one or three shields instead of two, allowing them to be both Culturally expansive and a whole lot more self sufficient, particularly with self defence and Harbour/Settler production. 3) For Religious Civilisations, building a Temple in a conquered City is by far the cheapest, quickest option for land munching on your way to a Domination victory. If you are playing a Scientific Civilisation then a Library is probably the better option. For all other Civs then a Temple/Library choice would depend on the benefits of either more Happiness versus more Beakers - totally corrupt Cities would not gain much from producing a whole one additional Beaker, but increasing the population with a Happy Building would permit the potential for more Scientists and, ironically, more Beakers. I'm sure there are many other benefits. I know you were just making a funny, but I'm sure you could find a *more* useless building than a Temple with which to make the funny comparison
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#29 |
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Emperor
Join Date: Feb 2008
Location: The Netherlands
Posts: 1,200
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Good idea.
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#30 | |||
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Warlord
Join Date: Jan 2011
Location: In Bed
Posts: 215
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#31 | |||
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Warlord
Join Date: Oct 2011
Posts: 299
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Last edited by Buttercup; Jul 27, 2012 at 05:29 AM. |
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#32 |
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Warlord
Join Date: Jan 2011
Location: In Bed
Posts: 215
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I dont see your point buttercup, addopting an isolationist stratergy (not trading not getting involved in wars) is seldom the right thing to do, you either get left behind in technology, find you have a behemoth AI to fight in the industrial ages or stunt you own growth, perhaps you will be OK at lower levels but at monarch and above this policy will see you anexed before the 19th century.
As for the corrupt small island, I would have filled it with cities in a cxxcxxc format, each city would grow as the food allowed and most of the poulation would work as scientists returning far more to my civ than the city would do normaly, if at a later date I wanted a market place or library I would switch the scientists to engineers for a short time to build this. I have no need to build a temple in 4000bc in a city that has 95% coruption unless Im aiming for a cultural victory and im a religious civ. To expand my borders in a corupt area i would generally do better with another town, in doing so I get more unit support, the potential for more citizens (therefore more specialists) and the ability to build (slowly) more artilery type units. Regards keeping the land working pesants happy thats what the luxury slider is for. |
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#33 | ||||||||||||||
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Warlord
Join Date: Oct 2011
Posts: 299
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And what do you even mean by 'this policy'. I haven't stated any freaking policies. I stated that I can think of lots of SCENARIOS where Temples are very useful indeed. Policy? Are you on something? Quote:
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#34 |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Here we go again. The problem with a temple or a cathedral is the opportunity cost. Sure there are specific reasons and victory conditions why you would build a temple. Otherwise there is almost always something better that you can do with the shields and the maintenance costs.
Yes, building a temple is a matter of preference. Just like playing an isolationist civ is a preference. For that matter, building a coastal fortress is a matter of preference. My dislike of temples is not irrational. As they do not fit my goals, my dislike is not irrational. Speak for yourself, not for me. First, a temple for a standard civ is 60 shields. In a corrupt city I won't be building this to keep the population happy, the unhappy citizens will be scientists and that will control happiness. The purpose will be to expand the borders by 12 tiles (maybe more with some gap pickups). Instead of using that 60 shields to build a temple I can produce 2 settler and have the added bonus of removing unhappy citizens. The 2 new settlers can then found 2 new cities to pick up 18 tiles (maybe more with some gap pickups). Now I have 2 new cities (that are providing great unit support under Monarchy) and I can produce 4 more settlers or two temples. Two temples=24 tiles. Four settlers=36 tiles. I can pay 2gpt to maintain the temples (or sell them after the expansion and waste all the shields or money used to rush them) or I can have 4 new cities giving unit support (even if those units are peaceful workers rather than knights, etc.) and those cities will also be supporting scientists or taxmen part of the time. Of course if you chose the temple at the 1st city you are 21 tiles for that city while in the other example you have 5 cities at 45 tiles (with more settlers on the way). You tell me who is going to reach the domination limit first. Second, if you are a Monarchy you can build a 10 shield warrior as an MP and pay the same 1gpt maintenance for the same happiness. Added bonus - the warrior can attack/defend if the enemy or barbs come knocking. Draw back - no culture. As I would only use MPs in my core cities (unhappy citizens in corrupt cities are scientists, jokers, starve or become workers/settlers) these cities will be gaining their culture via libraries/universities. Even better, the MP can move from city to city as they change and grow to put the happiness where it is needed. A temple is in the city whether it needs it or not. Often a city fluctuates between needing that extra happiness or not. So you either keep paying for a temple you don't need or you sell it and the 60 shields are gone and it’s not there when you need it. You get to keep the culture, though. Note: The other time MPs are need is to stop resistance in a city. The added bonus here in Monarchy is that those MPs are also moveable 'happiness' giving a newly conquered city the instant benefits for happiness. These MPs could be the difference between starving the city and converting them to specialists. However, unless a city population is really needed most of the time it is just 'starved' or turned into settlers or workers to solve happiness problems. Rushing a temple here doesn't seem to make sense to me, particularly because the temple is lost if the city flips. MPs can move in and out of the city as it flips back and forth and starves down. Third - On the note of libraries vs. temples - religious/scientific civs aside, a temple costs 60 shields, maintenance of 1gpt and 2 culture per turn. Libraries are 80 shields, maintenance of 1gpt and 3 culture per turn. On both a shield and gpt basis (per point of culture), libraries win. Fourth - With the exception of some VCs, building an early temple is when you pay the highest opportunity costs and are likely to need the temple the least. This is also why the opening moves of a game have such a huge impact on the game as a whole. Your early cities are creating workers and settlers, happiness fluctuates and you need so many other things that sinking 60 shields and 1gpt in a temple is probably not the best choice. Use the luxury slider to prevent early unhappiness (you can't use the money for much else anyway particularly if you are an isolationist civ). Cathedrals are in basically the same category. If you have Sistines they may be worth it. I'd rather have Bachs, generally speaking. Besides, they have a prerequisite of having built a 60 shield, 1gpt temple first. Ultimately there is no right or wrong here. It is preference, just like Monarchy vs. Republic. This list is why I don't build temples. But to say that my preference is irrational is just silly. My actions are rational in accord with my preferred playing style. In my opinion I find it interesting that you use temples and Monarchy. Because of the MPs in Monarchy it would seem to me to be the least in need of the happiness provided by a temple. But if you are playing an isolationist approach, I can see how that makes sense. However to base your argument on a very specific set of conditions does not make for good 'general' advice.
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We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? Last edited by Raliuven; Jul 27, 2012 at 03:30 PM. |
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#35 |
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Chieftain
Join Date: Jun 2012
Location: Northern Germany
Posts: 80
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Hi,
if it is just for the imperial bank account in my current game: 17 Cities (except for 3 all size 6 or larger) with temple = 17 gold Luxuryslider on 10% = 21 gold So actually the Luxuryslider would be a waste of gold compared to my temples. And two of the small cities do not have one yet! From what I have read and observed, is also that a city with a temple is less prone to defect to a rival nation. Slightly OT, but I have also added the Hagia Sophia (available with Monotheism), wich doubles the effect of temples. ![]() And at last: It is only a game. So have fun with it.
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#36 |
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Warlord
Join Date: Dec 2010
Posts: 171
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There is an advantage to building a temple early rather than waiting for another building to give culture, in that the early temple gives you early protection from culture flips. If you wait later to start your culture, you will always be playing catch-up in the culture game, and that leaves you exposed to the culture flip.
But the important analysis is about opportunity cost. Don't build a temple (or anything) if you have something more useful to be building. Always consider alternate ways of getting what you need (in terms of culture, military units, gold, etc.) |
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Warlord
Join Date: Oct 2011
Posts: 299
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#38 |
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Chieftain
Join Date: Jul 2009
Location: London, UK
Posts: 25
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Buttercup your posts have been most amusing.
I like to build temples, yeah I said it. In fact there usually isn't a city that I control in my games that doesn't have a temple. |
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#39 | |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Quote:
I completely agree, it is just a game. ![]() I have collapsed my response to Buttercup because frankly the pointless ramblings are getting boring. Spoiler:
__________________
We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? Last edited by Raliuven; Jul 27, 2012 at 10:42 PM. |
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#40 | ||
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Warlord
Join Date: Oct 2011
Posts: 299
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You answered your own posts when you wrote:
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