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#1 |
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Warlord
Join Date: Nov 2010
Posts: 272
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Why play earth maps?
Not earthlikes, not terran maps, but actual maps of the actual Earth, with Asia, Europe, etc. What is the point? Part of my Civ experience is discovering new lands, seeing what's in the next tile. This is part of my boredom with the endgame, with the map being revealed.
I just don't understand the popularity of Earth maps, and Rhye's and Fall. Yes, I will let you straitjacket me into playing how you think I should play this civ instead of how I want to play. I don't think so. |
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#2 |
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Warlord
Join Date: Feb 2012
Posts: 197
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I agree with the sentiment regarding how earth maps take away from the exploration part, I also find them quite boring in so much as they always play out the same way (even earth-like maps are too predictable for my liking) however Rhye's and Fall is designed to mimic the history of the growth and decline of civs throughout our history (hence the name) and as such works really well. It's a bit like playing Risk on steroids imo.
You could always try fractal maps...
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Mansa Musa- the Arthur Daley of Civ4. |
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#3 |
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Deity
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Exploration is my second least favorite part of Civ games after barbs. Earth maps provide a sense of realism and some people also like that.
Pangeas and Fractals really arent any more unpredictable than an Earth map anyway, you still dont know what lies beyond your starting location. |
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#4 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,578
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I don't play them often, but they are good for role-playing. Rhys on the other hand is really a different type of game with its own challenges and unique victories. Really quite fun - I've played it many times.
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#5 |
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HOLY DOOLEY!
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I don't mind Earth maps because I like to adapt to changing conditions and see what I can make of the situation. I like seeing the AI's empires rise and fall too on an Earth map. Usually though I play a different map mode.
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#6 |
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Deity
Join Date: Jan 2007
Location: Cheeseland
Posts: 2,609
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I dearly love exploration.
I also enjoy setting up a historical situation and either trying to change the outcome entirely, or just try to outperform a famous leader. Sometimes it's just fun to try to make your hometown the greatest city on the planet, even if it's really only a village. Right now I'm playing the Napoleonic Conquest in Civ III.
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Civ IV BTS /Huge/Marathon/Single Player/Mods History in the Making ,Civ IV Road to War , Legends of Revolution , History of the Three Kingdoms , and Grand Inquisitions 255c . Maybe one day I'll load V on this new computer, but I have no desire to play it anymore. |
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#7 |
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His own worst enemy
Join Date: May 2012
Posts: 333
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Play the earth map as one of the new world civs. The colony maintenance alone will make it hard to conquer everyone on the asia-africa-europe super-continent. American civs play out VERY differently from anyone starting on the super continent.
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#8 |
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 685
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Because i love to be able to attempt a replica of history and own everyone as rome and mongolia!
![]() I do like earth maps, they may not be entirely 100% balanced but they are fun. Hell one of my favourite games was the earth challenge that was around this time last year. |
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#9 |
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Veteran Newbie
Join Date: Jun 2006
Location: Bolton, England
Posts: 372
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I'm not interested in Earth maps either. I also love the exploration and randomness.
The Continents & Islands map-script almost-always produces very interesting maps at medium sea-level.
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You can lead a man to knowledge, but you can't make him think! |
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#10 | ||
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Wolfie
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Quote:
Quote:
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My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals, Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
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#11 | |
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Deity
Join Date: Jul 2009
Posts: 3,034
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Quote:
The people who really like exploration and the unknown won't enjoy earth maps. Since I like the building of an empire that feels more like Earth I prefer earth maps. |
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#12 | |
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Truth is a lie
Join Date: Jun 2010
Posts: 4,081
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Quote:
![]() I prefer realism over discovery.
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'Whatever works' (Woody Allen) A socialist marxist communist fascist and proud of it
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#13 |
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Wolfie
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Admittedly, if we're not talking about RFC, Civ on Earth map isn't that realistic.
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My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals, Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
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#14 |
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Chieftain
Join Date: Nov 2011
Location: USA, Pennsylvania
Posts: 23
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I play earth maps the most of any maps there are.
I understand how you feel the exploation aspect is cut down, however, you never know exactly what the AI's have done a few tiles away (even more so in rfc). For me the best part of the maps are that each civ is different to play. The point of the map isn't to be fair. It's not, but that's what makes it fun. You have to do different things to suceed with different empire. To master them all is a great challange. You can stratagise much better if you know where your starting from. That's the fun of it. In a normal game all of the nations are ABOUT equally spaced and no mateer who you are or where you are you have to do the same old thing to win. That's what I find boring. |
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#15 |
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Warlord
Join Date: Nov 2006
Posts: 149
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Playing regular civ on the earth map is boring, since there is no exploration and you know the land and neighbours etc, but rhyes is awesome!
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#16 |
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Warlord
Join Date: Oct 2011
Posts: 135
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As somewhat indicated by others, part of playing any "historical simulation", whether it be something as broad as civilization or as narrowly focused as the Battle of Waterloo, is the feeling of "how would my decisions (with enough foreknowledge) have affected things differently compared to actual history?" "Would Rome never have fallen under my rule?" etc.
RFC (even though I've never played it) is for even bigger purists than those who love earth maps. The mod is designed to force some events and civilizations into existence close to history, but Earth maps (with civilizations in starting points as best can be done with the present resources at hand) or in Earth 1000AD, to me, brings a happy middle ground to both make me wonder at historical similarities, make me eager to learn more about various civilizations and history and some of the absurdities of it when I watch the AIs do stuff (hmmm...why DIDN'T Spain just try to settle Siberia? seems they would be more influential TODAY if Salamanca was where Irkutsk is today....) and also appreciate some of the things that DID get tweaked fairly close to reality. (Hmmm...Japan didn't get off that island....ever....until maybe they would be lucky enough to tech gunpowder...then look out) Even for those who like things way more random, I can appreciate how civilizations that didn't do so well IRL can become powerhouses in the game when given better random terrain. (On earth, in Chile, Huayna Capac never is a score dominator, but I've heard rumors and legends that he's the guy to contend with if not bothered and given good terrain as an AI, and for those who compete very agressively, they claim the Capac/Incan mix is the greatest out there when helmed by a human) In the end, I would claim if you like reading Science Fiction of the "alternate history variety" (I recommend the works of Harry Turtledove to start...the "what if the south won the civil war, what if the moslem wars had pushed past El Cid in spain and Paris was a sleepy moslem town...by 2100 AD...stuff like that) then you would get a kick out of playing civ on fairly true-to-form earth maps. If, as some have argued, there is more thrill of exploration. If your credo is like Bill Shatner's " To explore .....Strange new worlds, to seek out ....new life.... new civilizations, to bodly go....then declare on them, raze their crappy cities and maybe vassalize them if I can't find their one redoubt on some 1-tile island somewhere" then indeed, fresh maps are for you
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#17 | |
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Wolfie
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Quote:
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My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals, Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
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#18 |
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Warlord
Join Date: May 2012
Posts: 157
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Personally, I don't care for the earth maps or, for that matter, any scenario that doesn't allow random maps. I like Cephalo's "Perfect World" map myself, and indeed spent the last month fixing some of Perfect World's bugs and adding some parameters to it, and the last two days listing which mods the map script does and does not work with (http://samiam.org/Civ4/Compatibility.html).
The first reason is replayability: Playing the same map over and over gets old fast. The second reason is having a more accurate historical experience: Playing an Earth map does not mimic the real-world experience people of history had; they did not know that the Americas were over the ocean and didn't even know any of the landforms in the "antipodes" or even if there were people who lived there. This is why I will only play "Perfect World" maps; the geography is remarkably realistic and I get the experience men in the medieval ages and before had while they were developing their civilization. And no two games are the same to boot. Just my humble opinion. - Sam (I also like playing fantasy games more than a lot of Civ players; I am also a huge fan of the Heroes of Might and Magic franchise)
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Check out my map script, my collection of all known CIV4 map scripts, as well as my update to Legends of Ancient Arabia (which includes three map scripts). I also have my own Civ4 web page |
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#19 | |
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Wolfie
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Quote:
Some aspects of RFC, however, are quite frustrating. Its stability is not a well designed mechanism, IMO.
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My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals, Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod Last edited by Lone Wolf; Jun 06, 2012 at 02:32 AM. |
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#20 |
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Prince
Join Date: Oct 2007
Posts: 524
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^^ I would like to add that the difference between knowing there's a landmass and notion there must be one is not that big. If you're - for example - playing continents you can be pretty sure that there is a landmass - and you also know roughly where it must be and how many Civs it carries. So big surprise when your Caravels finally make it there.
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