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#61 |
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Chieftain
Join Date: Oct 2009
Location: Norway
Posts: 10
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Don't know why its going slower for some of you. I have played it a couple hours now on a huge map 22civs/24 states and turn times are noticeably faster for me. I also had a fight with a civ and it did seem do better moves than before, but can't really do that conclusion yet as i have only had one war as of yet.
On the flip side, it seems that they have done something on the graphic side that's under the surface as there's a lot of small weird glitches that wasn't there before. Shores and rivers have strange looks and shows sort of through the FOW when its just on the border of where you can see for example.. But all in all, the game moved up a notch on my enjoyment level. Even noticed there's 2 graphics sets on the trading posts. So if you spam they wont all look the same, some are turned differently. |
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#62 |
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Warlord
Join Date: May 2012
Posts: 156
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Are there any other changes to multiplayer like the option to enable turn based combat?
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#63 |
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Chieftain
Join Date: May 2012
Posts: 24
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A lot of the sound seem to have been pitch-shifted down. The animations for city bombardment are glitchy.
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#64 |
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Running Spider
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There goes some critical edits to Z-Advisors lua files... i'm busy!
![]() (PS; The Steam Overlay won't open - has it been linked to our local browsing defaults or simply not activated yet?)
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Z'Stuff Reference Threads... Advisors, Eras+Center, UI, LeoPaRd, -- yep, Life itself is ART. __________________ Z'Helps while... SpreadSheet'ing the Facts, TerraForming and, Trying to Resolve Tactical 1upT or Multiplying CS Variety! Last edited by Zyxpsilon; Jun 05, 2012 at 09:13 PM. |
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#65 |
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Warlord
Join Date: Apr 2009
Location: Central Illinois
Posts: 216
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[QUOTE=vcutag;11549504]I just loaded my current game (as China, Large map, Epic speed, Prince difficulty, on turn 980-something) and noticed that it flipped a lot of the civilizations. Babylon became Denmark, Denmark became Spain, the Inca became Mongolia (only noticed this on the playback after retiring; I'd long since conquered them since they were my former next-door neighbors.) The only DLC civ that didn't get swapped was Korea. [QUOTE]
Sorry if it's just me being stupid, but what do you mean by the civs being "flipped?"
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Join my CivFanatics Social Group: PolyCast Fans The Twilight in KingdomGame Rikk Slinger in Outer Empires. If you join, use the referral code 851220 or the referral url http://j.mp/KAMeKl Last edited by The_J; Jun 06, 2012 at 06:22 AM. Reason: fixed broken BB code |
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#66 | |
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Tangaroa
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Quote:
But the mods don't download - those of you who have used Steam Workshop, how do I get mods to download?
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
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#67 | |
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HERETIC
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Quote:
It would seem they have changed the meaning of certain numeric identifiers relating to civilization/leader/unit type in the save files. |
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#68 | |
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Running Spider
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Quote:
EDIT; Possibly the "Subscribe" button? But you're right... it isn't currently obvious that a download is being allocated to the Mods folder. Beta steps, AFAIC.
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Z'Stuff Reference Threads... Advisors, Eras+Center, UI, LeoPaRd, -- yep, Life itself is ART. __________________ Z'Helps while... SpreadSheet'ing the Facts, TerraForming and, Trying to Resolve Tactical 1upT or Multiplying CS Variety! Last edited by Zyxpsilon; Jun 05, 2012 at 10:41 PM. Reason: Subscribe |
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#69 | |
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Tangaroa
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Quote:
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
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#70 |
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HERETIC
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The patch uses the new Gods & Kings graphic for the Trading Post.
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#71 |
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King
Join Date: Aug 2010
Posts: 912
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Someone wrote that units still have 10hp. But why would that be changed?
I think the new 100hp system is for GaK only? |
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#72 |
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Prince
Join Date: May 2004
Posts: 382
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where are the patch notes ffs? has anything gameplay-wise been changed/fixed?
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For those who approve of Civ V being a Steam-exclusive, copy my custom title and make it yours. |
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#73 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,724
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There are no patch notes, as this isn't the patch. It's a beta of the patch. It doesn't sound like any gameplay has been changed, though I haven't had a chance to try it out yet.
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Gods & Kings Introductory Guide
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#74 |
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King
Join Date: Mar 2010
Location: Adelaide, South Australia
Posts: 814
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Definitely running slower on my end... let's hope it's temporary.
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#75 |
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Chieftain
Join Date: Sep 2010
Posts: 29
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Cool, the loading screen when you skip/disable the introvideo isn't just an empty black screen anymore. A minor change, but nice nonetheless.
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#76 |
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Kathigitarch
Join Date: Oct 2010
Location: The Kingdom of New Zealand
Posts: 555
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The gender specific titles have been implemented.
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Supported Venice for Brave New World. |
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#77 |
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Warlord
Join Date: Sep 2011
Posts: 273
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Still haven't had anything back about the Steam group. I got an automated response from the broken email address saying that it had failed, but nothing else
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#78 |
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Deity
Join Date: Aug 2010
Posts: 2,316
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Hey albie, does the patch obsolete UP/VEM?
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Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. |
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#79 |
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King
Join Date: Mar 2010
Location: Adelaide, South Australia
Posts: 814
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I didn't try, as I couldn't get mods working for some reason - it certainly wasn't reading anything from the usual /MODS folder. I'm not sure what was going on.
I can't imagine there'd be any problems though if you could get the game to recognise it, with perhaps the exception of something to do with unit animations (I'm sure there's some behind-the-scene changes now that Multiplayer has quick combat). |
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#80 |
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Chieftain
Join Date: Jun 2007
Location: London
Posts: 75
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I've loaded a few saves with the patch, and can also confirm the civ flips, but the turns don't seem slower to me. In fact it feels more optimised.
The unit queues are great, and flight unit are much quicker, although they do sometimes get into a loop and keep attacking a unit for a few more seconds an they should. Trading posts are much better, but not where I'd like them to be personally. Better than nothing though. Intro graphic is another bonus. |
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