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#21 | |
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King
Join Date: Jul 2011
Posts: 657
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#22 |
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King
Join Date: Oct 2003
Location: Sweden
Posts: 865
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You need a whole bunch of units to capture a city, even more so with G&K so unless your enemy is hopelessly behind your destroyer will most of the time just be one part of the whole when taking a city.
So, I have no problem with http://en.wikipedia.org/wiki/Anglo-Zanzibar_War This makes me who don't just play to maximize (I play to have fun) something to do with my navy that I build (even when playing on a Pangea).
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"Nemo enim fere saltat sobrius, nisi forte insanit" - Pro Murena 13; Cicero |
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#23 |
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Couch-potato (fortified)
Join Date: Jan 2002
Location: Australia
Posts: 4,091
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This game is just turning worse than when Schafer stuffed up the game.
My goodness, I found the delete button, my 2000hrs of play means little anyways.
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Fuzzy-Wuzzy |
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#24 | |
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Deity
Join Date: Jan 2009
Location: Virtual reality
Posts: 2,578
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Have to admire how creative rants became lately though.
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#25 |
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Limit 1 Facepalm Per Turn
Join Date: Aug 2011
Location: Ontario, Canada
Posts: 1,002
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Destroyers are more well-known and that's basically it. Probably the same reason they call it "tundra" instead of taiga, "plains" instead of prairies etc which was argued in a post a few weeks ago.
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War Academy (Tips) - F9 for demographics - Ctrl+R for resource view |
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#26 |
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Chieftain
Join Date: May 2012
Posts: 54
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sure, they're well known, but that really doesn't have anything to do with them being melee ships...I wonder if the Marine should have been made a "melee ship" instead of a land unit (obviously renamed to something else). To me, that would make a lot more sense as a late game melee ship.
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#27 |
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Scir-Gerefa
Join Date: Aug 2010
Posts: 2,829
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Wasn't Manila, Philipines captured by the US Navy during the Spanish-American War with barely any fighting taking place on land?
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#28 | |
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Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,228
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Quote:
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"All science trembles at the searing logic of your fiery intellect. " Brig. Gen. Lewis A. Armistead |
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#29 | |
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Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,228
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Quote:
Here is a link about the siege of Manila. http://thespanishamericanwar.devhub....ege-of-manila/
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"All science trembles at the searing logic of your fiery intellect. " Brig. Gen. Lewis A. Armistead |
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#30 | |
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King
Join Date: May 2011
Location: Washington, DC
Posts: 920
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#31 | |
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Chieftain
Join Date: Apr 2012
Posts: 87
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Quote:
So seriously. Why not an amphibious assault ship? http://en.wikipedia.org/wiki/Tarawa_...s_assault_ship @ whoever said "They're less well known" well what does that have anything to do with anything? They'll know about it if it was a unit! |
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#32 |
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Chieftain
Join Date: Jul 2007
Posts: 21
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The Germans used destroyers (carrying mountain infantry) to occupy Narvik in 1940.
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No Way! |
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#33 |
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King
Join Date: Oct 2003
Location: Sweden
Posts: 865
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US is not the only country with a navy. I did a search and well the new British destroyer (Type -45) can carry 60 marines for such missions.
Now 60 is not a lot but they also have the weapons (and helicopters) of the ship as support with them. The reason I did the search is that I had vague (It was a long time since I studies this) memory that this tactics and usage of destroyers has been used from time to time in both the wars.
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"Nemo enim fere saltat sobrius, nisi forte insanit" - Pro Murena 13; Cicero |
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#34 | ||
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Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,228
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Quote:
![]() You need LST-class Landing Ships, which were used to get troops and heavy vehicles and supplies to shore. Quote:
Maybe to kill Bin Laden! Or some Somali pirates, hey Sly? There is no way your going to capture a city with that token force. Even if you were the Expendables. Jet Li would be in the hospital saying over and over, "I would have won!"
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"All science trembles at the searing logic of your fiery intellect. " Brig. Gen. Lewis A. Armistead Last edited by nokmirt; Jun 07, 2012 at 10:44 AM. |
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#35 |
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Say No 2 Net Validations
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...because units in Civ games are always exactly 1 type of this troop. You also take cities with exactly 1 tank, nothing more...
-> That's sure not 1 destroyer, but a whole fleet. |
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#36 | |
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Chieftain
Join Date: Apr 2012
Posts: 87
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Quote:
![]() Also, if the 1 destroyer represents a whole fleet, then what does a fleet of ships in game represent? The armada that assaulted Normandy consisted of over 5000 ships. 5000. In game that would be represented by many, many, many different units. Landing craft should be separate units. A destroyer unit should act as a support unit for your fleet, providing a little extra mobility to hunt down enemy stragglers and provide anti-submarine and anti-air defense for the fleet. All naval invasions in history, if represented in Civ V, would most definitely have large amounts of amphibious craft which were attached specifically for the attack. Nimitz, Yamamato, and Donitz didn't go sailing around with their amphibious assault craft during fleet actions, yet having the destroyer having amphibious capabilities would mean that they did! ![]() The destroyer has enough roles in game already. Why give it such a nonsensical one that really should be represented by its own unit? |
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#37 | |
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King
Join Date: Oct 2003
Location: Sweden
Posts: 865
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Quote:
![]() Second, if you attack a city in melee both the city and the unit will be damaged and that means that you don't take a city with just ONE Destroyer in CiV either. I may have been in constant bad luck, but I have never taken a city with ONE Swordsman, ONE Infantry, or ONE Musketman, etc. I have always had to use multiple of units to take a city. But perhaps that just me ![]() Sure someone mentioned above, that if a city with almost no health and next to be taken, can be taken with a Destroyers coming from afar, but is just that, a city with almost no health, representing a city with nearly no defence left. Perhaps you could take a city if you are way more advanced, but hey didn't the British do that once. Wasn't there a link earlier in this thread. And as I said in my previous posts. Many countries have used this tactics for minor amphibious assaults. And in CiV you don't do an Operation Overlord with just a Destroyer either, they can help attack in the attack perhaps. Edit: ... help all the infantry, marines and so on that you also have in the sea just outside Normandy, units that are probably better to take a city with than the Destroyer.
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"Nemo enim fere saltat sobrius, nisi forte insanit" - Pro Murena 13; Cicero Last edited by DemonMaster; Jun 07, 2012 at 11:26 AM. Reason: Adding info |
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#38 | |
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Warlord
Join Date: May 2010
Posts: 164
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#39 |
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Chieftain
Join Date: May 2012
Posts: 54
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that's a really good point that nobody has mentioned...not only is it nonsensical to have the destroyer filling this role, but it gives a fleet an ability it really shouldn't have. You should have to "spec" your fleet to be able to do this (I.E. bring amphibious assault craft).
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#40 |
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Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,228
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I love this conversation. As for myself and Duke Maynard, we are speaking from a realistic POV. So, I get back to my original question. What does a unit represent in CiV in terms of men and capability. Is a tank unit a representative of an entire tank division? Does an infrantry unit represent 10,000-15,000 soldiers? How many men in a unit of warriors? Does anyone know? Is it 10 warriors? 50? 100? 1000? What? Enlighten me. How about a city defense strength point, how many defenders does that represent? If a destroyer unit can take a city, after it has been brought down to 1 or 2 strength points. How many defenders are left in the garrison at that point? 10? 30? 50? 500? Can the 60 British marines from my Carthaginian destroyer take out 500 demorialized, starving garrison troops? Please let me know. Also, is it possible to trade my British marines for American marines on board my Carthaginian destroyer? HOOAH!
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"All science trembles at the searing logic of your fiery intellect. " Brig. Gen. Lewis A. Armistead |
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