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#41 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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No need for taking our word on this, @Obsolete showed his "wonder economy" stuffs here over years.
And you could hear him saying "i need my Ind or Phi guys". He got put into a special category of players, while in reality he only used all thingies that make you strong early. It's not surprising that peoples now won't understand why this trait combo would be devastating, if you thought what Obs did was super special. It was not, for me. , |
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#42 |
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Deity
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Wonder economy stuff is great up to Emperor difficulty, but its doable with any PHI leader.
The trait combo wouldnt be 'overpowered' or 'devastating', it would simply be slightly better, and fun for a lot of players. Its not going to be anymore powerful than Agg / Cha Preats, or Fin / Org Rathouses.
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Check out my Civ IV Rebalance mod (WIP) Last edited by bhavv; Jun 22, 2012 at 12:51 PM. |
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#43 | |
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Emperor
Join Date: Aug 2007
Posts: 1,047
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Quote:
WHEN, WHEN WILL PEOPLE LISTEN THAT PHI DOESN'T GIVE EXTRA GP's??? lol. The way GPP scaling works PHI always gives less than one additional GP to a PHI leader than a non-Phi leader would have had. Much less post NE. Unless you're saying that Ind\Phi allows you to open worldbuilder and spawn as many GP's as you like there is no argument here. And why do Obsoletes games keep getting referenced? He did what he did without this trait combo anyway... Obviously what he took worked for him. |
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#44 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,068
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Darius of HRE isolated on a small mostly tundra continent, where he had to tech astronomy to find anyone, with no iron, copper, horse, stone, marble, of ivory, wouldn't do well.
The IND/PHI leader in the center of a large continent surrounded jungle and by Shaka, Monty, Ragnar, Genghis and a few others, with no stone or marble, no copper or horse, would get eaten alive. A lot depends on the map.
__________________
Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#45 |
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Prince
Join Date: Sep 2005
Location: Chicago
Posts: 593
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While I think the combo would be better than some others, my games come down to land more than anything else. There are leaders I like to see on that opening screen, and if there was one of these, I would include them in the list I'd like to see, but I'd still be more interested in the land behind it.
So do I think it would OP? No, not really that much better than some of the other combos I like. |
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#46 | |
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Deity
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And if so much depends on the map, then IND / PHI isnt going to be any better if you start with no production. Your comment here makes about as much sense as using Rathouses in State Property, or Sac Alters in Caste System, if you happen to remember that thread.
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Check out my Civ IV Rebalance mod (WIP) |
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#47 |
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King
Join Date: May 2007
Location: Colorado, U.S.
Posts: 973
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Is this explained in detail anywhere? I only recently started hearing about it and I still don't understand mechanics behind it.
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#48 | |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,068
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Quote:
Yes, regenerating the map would be the solution on single player games. Multiplayer games are another story as that option is not available to us, unfortunately.
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#49 |
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Emperor
Join Date: Aug 2007
Posts: 1,047
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Gah, I goofed the GPP scaling, I thought it powered after 200, were its actually semi-liner when I looked it up again.
100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1200 Total costs unmodified 100, 300, 600, 1000, 1500, 2100, 2800, 3600, 4500, 5500 ect... Total Costs PHI only 50, 150, 300, 500, 750, 1050, 1400, 1800, 2250, 2750, 3350, 4050 So Phi gets an extra GP at 300, 1050, 1800, 2750, and 4050. It gives +5GPP by 4500 in a fairly normal game. I was working on some wrong maths, sorry bout that all. |
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#50 |
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Deity Whipping Boy
Join Date: Nov 2007
Location: Germany
Posts: 3,104
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I made a thread about GPP scaling some time ago: http://forums.civfanatics.com/showthread.php?t=291740
Unless we neglect Great People or other GPP multipliers like the National Epic to a questionable degree, we can expect to be 3 Great People ahead for much of the game. This doesn't really increase with time or empire size.
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You can't spell 'analysis' without 'anal'. |
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#51 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,068
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I hear 2, 3 or 5 great people.
I guess, the point is that, if one pushs for them and gets alot, they can really help your game. I know, I rarely sought them the first few years I have played Civ4. Getting 2-5 free techs, or 2000+ gold per GM can make a huge difference. Not to mention, more golden ages, acadamies, scotland yard and wonders obtained. Being able to quickly upgrade all of my axemen to macemen and HA & Chariots to knights in 1 turn, makes one ready for an assault immediately. I'd like to stay at 100% research too if possible. I typically drop down to around 50% (Probably, some mismanagement envolved there). caste system + PHI and getting GMs usually solve this for awhile.
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#52 |
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Prince
Join Date: May 2010
Posts: 575
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It's not hard to test PHI/IND - just a quick change in xml.
I've been playing with such a leader in the game for a while now, and it's nothing too special, either for me or the AI. Occasionally it can be very strong, given the right map (particularly with a strong capital and stone and marble) but not more so than other combos in their ideal situations. Even in OCC, while it's clearly the best, it's not by as wide a margin as one might think. |
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#53 |
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I am observe
Join Date: Sep 2007
Location: Exiled from Fribbulus Xax
Posts: 1,873
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The net output of Great Persons over the course of a game seems mighty irrelevant. Speed (of generation) is the metric of interest.
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#54 | |||||||
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,597
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I hope you see what I did with these little statements. Move along now. Quote:
Still 0 evidence. If you want to refute my points from earlier posts, you have to actually address them. Can you refute them, or do you intend to simply repeat arguments over and over without addressing them? Let's try this again: The real question is "just how many turns faster (or slower) does IND/PHI put you in position to win on each speed/difficulty". Show me numbers. Can you possibly claim it will do that on monarch/anything? Deity/marathon? Immortal/epic? Multiplayer? Not really. Note that with 100's and 100's of words posted, you still haven't and probably can't. Why can't you? Why can't you tell me how broken phi/ind is on monarch? Why can't you quantify how large an advantage it is in multiplayer? I ask for these things, and the burden of proof is on the "this is OP!!!!!!!" crowd to pony up and show us why it's OP. Instead, every proponent of that joke argument on this thread has shied away from giving numbers that compare the faster GPP to say, expansive saved or faster libraries with creative, or to literally anything else. The arguments don't even give demonstrations, instead simply hiding behind a list of what the two traits can potentially do when combined. You can do that junk with any trait combo and make it seem "op" by using that.Try an actual argument. Quote:
By the way, in BOTM 10 Unconquered_Sun had tanks and bombers at 1300 AD or so on deity (ready to attack, too, which means he had the techs even sooner). Clearly then IMP/PRO is overpowered right? I mean, just look at what a player managed to do on deity with it! So strong. Firaxis never should have put IMP/PRO into the game because it's obviously broken! Sigh. Quote:
Most of us understand the value of GPP. What we're looking for is not that, but numerical comparisons of the direct timing + benefit of PHI/IND combo against other trait combinations. Other traits get GPP too. PHI/IND can go to war or expand too. But, on average, which one gives the greatest benefit? What if you factor UU/UB and the PHI/IND has crap in those categories? All of this "OP" nonsense and not even an attempt, not the smallest effort to look at whether the combo's earlier GPP + ability to build some wonders compares abnormally favourably to a couple 100 extra early, the ability to rush + kill someone more often, or to someone like gandhi who can economize hammers via fast worker and carries one of the traits (or to liz, who can break a lot of maps with GLH, Colossus, drafted redcoats, or just a straight cottage approach still getting the fast GPP).Well, feel free to prove me wrong. Let's see those record-shattering games with a modded PHI/IND leader of a weak civ like america, japan, or germany. Good luck.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE Last edited by TheMeInTeam; Jun 24, 2012 at 02:51 AM. |
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#55 | |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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Quote:
![]() I won with Charly in 1100AD or so before, botm10 map must have been very favorable with land for getting all these techs so early. Tanks and Bombers = playing around, you can end almost all maps with just Cavs cos AIs are just not good enuf in war. What matters here..you could repeat these early wins over and over, cos all you need is GP, maybe Pyras and stuffs like Nat. Epic, Glib. etc. Without Ind, you rely on stone or marble for such early dates. Without Phi on good food. With both on nothing concerning your land, so thankfully this trait combo was not put in
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#56 |
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Deity Whipping Boy
Join Date: Nov 2007
Location: Germany
Posts: 3,104
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Two things need to be considered in my opinion:
1) What's people's usual wonder distribution with Industrious, and would also having PHI make them change their preference? I tend to collect most in my GP farm and put the rest (cheap, high-culture, awkward GP type) where I need the culture output. The resulting dominance of the GP farm (which has the National Epic soon) makes PHI a little less strong than it could be as we're not getting the "GP loan". Strong players generally seem to rely more heavily on predictable GP spawns than I do though, which favours a different approach. * 2) What about religious civics, Organized Religion or Pacifism? Does PHI change it? In my opinion, this consideration can really muddle the issue. Stacking bonuses generally has diminishing returns, so beyond the very beginning we may have the same GPP output as we'd have witout PHI but a building discount. On the other hand, having access to both PHI and Pacifism means we rely less on the National Epic. We may now prefer multiple good GP farms instead of one great one. Tricky.
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You can't spell 'analysis' without 'anal'. |
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#57 | ||
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,597
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Quote:
It's odd you say U_Sun was "playing around" though. He didn't say so in his summary, and he had the fastest win on that map by a solid margin. IMO that's a bit insulting to the other players trying to win that map. Quote:
- How does IND/PHI escape early DoW? Similar to other non-war traits, but that slows you down. You miss wonders and therefore GPP. The once god-mode trait combo falls behind. If outright survival is on the line you might even prefer a war trait, although admittedly needing a war trait to survive is very rare in practice. - What happens when boxed in on 3 cities, or possibly even 2? This definitely can happen on deity, and nice as it is to tech quickly with those GPP, I don't see a 2 city cuirasser whip doing much damage. But, if you go on the offensive earlier, what is IND/PHI contributing? - Are you going to beat out riverside FIN on good starts? - How are you factoring UU/UB? You claim IND/PHI is overpowering, but with a crummy unique there are some things existing civs can do that said trait combo can't. Inca cheese comes to mind, but so do the chariot UU. Can access to faster gpp from wonders consistently beat out the times from these uniques? - Sorry to say but low food will screw IND/PHI too. If you can't grow the capitol onto production tiles in a timely fashion, it's going to be hard to get a lot of wonders because deity AI will start beating you to them. It will also be harder to run specs to benefit of the pyramids, which by the way is NOT a deity-consensus top tier wonder and far from it. - Speaking of which, without a resource IND can't guarantee too many wonders on deity. You can pick some up, but you always risk pre 2000 BC oracles, 1900-1800 BC pyramids (hell, i've seen that on immortal let alone deity), 2800 BC stonehenge, and so forth. Great library is a bit more reliable, but that's mostly due to tech prioritization, and people get that off math-boosted chops anyway. The fewer wonders you actually win, the weaker PHI/IND is compared to other trait combos. I seriously call into question the consistency of attaining all of these wonders...indeed pursuing them can create a lot more of these "not much land" situation holes that you claim the combo can dig out of. So basically, your argument that IND/PHI boils down to the following: "On one difficulty+speed and ONLY on that difficulty/speed, I believe the trait combo would allow players to win slightly more consistently than they would win otherwise...but still haven't seen that belief quantified". And even then, existing cheese options will outperform IND/PHI. Are you going to claim that IND/PHI of Germany is stronger than HC of Inca? Than Darius of Persia? I think that would be quite difficult to claim...and I think it's 100% impossible for you to rationally claim that the trait combo is overpowering on lesser difficulties. When you can win not just a rush but the ENTIRE MAP with only horse archers consistently the ability to reach deeper tech faster just isn't that meaningful, is it? So then, is it really fair to claim a trait combination that only truly shines on the highest difficulty, and will STILL occasionally (or perhaps with fair frequency) see other things outclass it depending on the map is "overpowering?" No, it isn't. I have serious doubts an IND/PHI leader on a weak civ would even make a dent in the HoF tables, and I doubt the deity/normal/standard win rate would change a whole lot either. Is a 5% increase in win rate overpowering? Can IND/PHI even give THAT? No evidence, and thus the OP claim is absolutely bogus.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE Last edited by TheMeInTeam; Jun 24, 2012 at 05:55 AM. |
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#58 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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Let's just agree on that we will not agree, and that's fine
![]() Just 1 thingy, by no means did i want to "insult" what U-Sun did. I ment in general you dun need tanks + bombers *now*. Maybe a patch was missing back then, so long ago..or peoples have digged deeper into Civ4 by now, finding faster ways for winning. I really dun know, but it's not connected to his great win. |
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#59 | |||||
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Deity Whipping Boy
Join Date: Nov 2007
Location: Germany
Posts: 3,104
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No huge clash of strong opinions and maybe I'm bargin in... but I want to comment anyway
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OCCs... tricky to say. An IND/PHI leader with lacklustre Uniques may struggle to surpass e.g. Ramesses who's not much worse economically but has more for outright survival (SPI for diplomacy, War Chariot) and cheese wins (Obelisk, SPI diplomacy for PAs). My opinion: Somewhat overpowered, but not as bad as some cheese already in the game. Quote:
If we managed to expand well on the side (the above only has one early wonder built by hand), failure cash is a respectable source of income. The Hanging Gardens allow us to efficiently transfer resources to new cities. If some early wonder didn't get any takers, we can efficiently chop it for culture. I don't think IND requries as many concessions in expansion to work well as is commonly believed.
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You can't spell 'analysis' without 'anal'. |
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#60 | |||||||||
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,068
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Yet, For building wonders; a non-stone/non-marble empire < IND empire < stone&marble empire < IND empire with stone&marble and for generating GP non-PHI < PHI Therefore, IND/PHI empire with stone&marble > everything else in those two catagories Quote:
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Without editing xml, I believe I am giving some brief but obvious examples of success. I will explain them, if needed. In my example of: Quote:
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For building wonders; a non-stone/non-marble empire (or 0 bonus) < IND empire (or 50% bonus)< stone&marble (100% bonus) empire < IND empire with stone&marble (150% bonus) and for generating GP non-PHI < PHI Therefore, IND/PHI empire with stone&marble > everything else in those two catagories. And we are not even mentioning the fact that some wonders require other resourses, such as Copper for the Colossus & Statue of Liberty and Ivory for the Statue of Zeus, which the non-stone&non-marble empire would have to find also and hook up to beat an IND empire, and still could not beat the IND empire when they both have them too, all things being equal. Quote:
One can win via Immortal rushes, with Praetorians or War Chariots. William V Oranje, Liz and many others do well too. All I am suggesting is that an IND/PHI would be a top tier leader for the area where it is specialized in, which is building wonders and getting GP from those wonders. Quote:
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 Last edited by plasmacannon; Jun 24, 2012 at 10:36 AM. |
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