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#41 |
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Warlord
Join Date: Nov 2005
Location: England.
Posts: 259
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Yep, total garbage. Turns noticeably a lot longer now. How can this be? I thought it was being optimized not made worse. Unbelievable.
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#42 |
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Prince
Join Date: Jul 2010
Posts: 386
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I sure hope it means that. I almost loose my mind at the idea of a Caveman 2 Cosmos or Fall From Heaven in the Civ 5 engine with the Civ 5 UI..... It would be too good to be true.
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#43 |
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Chieftain
Join Date: Dec 2010
Location: USA
Posts: 39
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I for one haven't been experiencing any lags in turns. But the whole DLC civ swap did happen to my last game save, but NBD.
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#44 |
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Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,153
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And as I've expected it, I'm completely locked out of my game.. because it crashes every time I try to start it.. nice going... seriously! I don't know waht to do D: the game runs well, so it's not THAT.
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July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
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#45 |
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Kami of Awakened Dreamers
Join Date: Sep 2006
Location: Indiana, USA
Posts: 2,288
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yeah the steam workshop also has some mods that you have to have G+K, some religion mods.
Im a tad confused about having modbuddy thing and steam workshop. The thing i want the most is to be able to change the load-order, which could help prevent mod conflicts.
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The Modiquette The best post ever. ![]() Proud member of Religion and Revolution! Colonization will never be the same again! Check it out, the time is coming... |
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#46 |
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Warlord
Join Date: Jan 2011
Location: Austin, TX
Posts: 251
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I don't have a release date at this time. It shouldn't be nearly as long as the typical delay between patches, and will hit the same time as Gods & Kings becomes available on Mac App.
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I'm not tech support, but I know people who are at http://support.aspyr.com/ |
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#47 |
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Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,228
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The game feels much smoother now. Playing a standard continents plus, level 6 as Songhai. First time using quick game pace, its not bad.
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"All science trembles at the searing logic of your fiery intellect. " Brig. Gen. Lewis A. Armistead |
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#48 |
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Chieftain
Join Date: Dec 2003
Posts: 24
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Just played the first game with the new patch. Somehow the unit indicators and health bars of units disappear after a unit attached or was attacked. Pressing F10 brings these indicators back again. Very annoying though. I tried both DirectX9 and 10/11. I've played a thousand hours of CiV, never experienced this until the current patch.
Anyone else encountered this problem? |
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#49 |
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Kami of Awakened Dreamers
Join Date: Sep 2006
Location: Indiana, USA
Posts: 2,288
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I clicked the GET MODS button and nothing happens.
__________________
The Modiquette The best post ever. ![]() Proud member of Religion and Revolution! Colonization will never be the same again! Check it out, the time is coming... |
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#50 |
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Warlord
Join Date: Sep 2011
Posts: 273
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Well my turns were always quite long due to my rather mid-low range laptop, and I haven't felt them getting any slower... If anything, they're faster than before
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#51 |
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Chieftain
Join Date: May 2012
Posts: 24
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Yea does anyone know how people are already modding in new religions when G/K isn't out yet?
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#52 |
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Chieftain
Join Date: Jan 2006
Location: Ozarks, Mo
Posts: 48
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After playing a brief time on a huge map, I notice the turns are slower.
I logged out of Civ5 and came to this website. Now I get a notice from Windows that my computer "is running slow" and do I want to "use a basic windows 7" screensaver? Is this just a coincidence? |
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#53 |
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Kami of Awakened Dreamers
Join Date: Sep 2006
Location: Indiana, USA
Posts: 2,288
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Strange - workshop says 141 items but when i click to enter, only 51 entries, including mods we can't even use until G+K (religions).
__________________
The Modiquette The best post ever. ![]() Proud member of Religion and Revolution! Colonization will never be the same again! Check it out, the time is coming... |
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#54 |
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Emperor
Join Date: Dec 2009
Location: Minnesota
Posts: 1,494
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This is making me very curious. Some people are getting markedly worse performance and some are reporting much better. Wonder what the cause is. Seems too stark to be confirmation bias. (Although really, NOTHING is too stark to be confirmation bias.
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__________________
After 2.5 years and nearly 1,200 posts signature-free, I present Problems and How to Fix Them. |
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#55 |
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Chieftain
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 70
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It definitely plays faster and smoother on mine. I found a couple of unit animation bugs though, very minor but a little annoying as they never happened before.
When a city range attacks and kills a unit it just disappears with no animation. Also When being attacked by a ranged unit the individual people in a unit seem to flick chaotically around instead of moving to fill a dead persons place. No change on mine for turn times, still nippy. |
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#56 |
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Chieftain
Join Date: Apr 2012
Posts: 29
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Wait, if i have the beta patch, how can I download this final patch? It haven't downloaded itself or anything
Last edited by cuso210; Jun 14, 2012 at 02:55 PM. |
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#57 |
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Chieftain
Join Date: Jun 2012
Posts: 8
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I agree with the folks who complain about this downloading without warning and wrecking save games. I was about 20 turns from winning domination with Hiawatha, and suddenly my civ has shifted from Happiness +20 (pre-patch) to a VERY unhappy -14 (post-patch) with no apparent explanation. Nothing in the patch-notes seems to involve tweaks to happiness calculations, but I haven't noticed anything else wrong with loading the old save. Help?!
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#58 | |
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Armchair Dictator
Join Date: Dec 2009
Location: I don't live. I roam mindlessly
Posts: 195
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Quote:
I have a great CPU, as you can see from my signature, and the turn times in the Renaissance Era on a standard size/standard civ/CS map is killin me. *sarcasm* Great frigging job guys...keep those "improvements and enhancements" coming to this wonderful game *sarcasm* -Mark
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My Rig: Dell XPS 17 i5 Core L701X x4 560 @ 2.67 GHz with 6 GB RAM, Windows 7 Professional 64-bit and 1 GB GeoForce 435M GFX Card. |
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#59 | ||
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Moderator
![]() Join Date: Oct 2004
Location: France
Posts: 3,646
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Quote:
I believe it's primarily needed for G&K integration with Civ5. Quote:
Now I wonder how it will handle two mods that ask to be loaded after each other... Some have beta access to G&K. |
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#60 | |
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Homesick Alien
Join Date: Jul 2011
Location: East Coast
Posts: 1,811
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Quote:
I stand corrected.
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"The geeks shall inherit the Earth!" East Indies Scenario-We Need Your Help! Want to recommend new civilizations for CivV? See here. |
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