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#21 |
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Chieftain
Join Date: Apr 2007
Location: In a Grass Hut
Posts: 38
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Engineer Management
[QUOTE=Ali Ardavan;11609929]mackerel is right. Adding more than two engineers to a job, if done in the typical manner, would be pointless. There is a way to get several engineers to cooperate on a task but it takes some finesse. It is explained in the forum and you can look it up. Having said all that, you never need more than 2 engineers for pollution clean up since two accomplish it in one turn.QUOTE]
Awesome read! Thank you so much for the help. The article on Apolyton says 20 turns to transform my swamps. That sounds about right. So I’m going to start double-stack all my work teams now. This should speed things up considerably. I tested it last night and double-stacking still works fine for railroads, fortresses and irrigation. I was having trouble tracking how long the swamp-to-grassland transformation was taking, due to the fact that I have over 100 cities and hundreds of engineer units by now. Initially I was double-stacking, and that seemed to be working fine, but then I tried a stack of about 13 and after 3 turns, didn’t seem to be making progress, so I sent them all off to work solo. Managing teams of 7 engineers all starting at once seems to be too complex to be worth it, so I’ll stick with the double stacks. |
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#22 | |
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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Quote:
Hopefully Magic will insert his input soon. |
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#23 |
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Moderator
![]() ![]() Join Date: Apr 2006
Location: Amersfoort (Netherlands)
Posts: 2,079
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I agree too.
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#24 |
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Chieftain
Join Date: Apr 2007
Location: In a Grass Hut
Posts: 38
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I'm up to over 500 engineers now, this is getting tedious. I think I'm going to end it soon.
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#25 | |
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Insert something here
Join Date: Nov 2010
Posts: 227
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[QUOTE=ZanzibarZim;11611918]
Quote:
http://www.sethos.gmxhome.de/English.../HowToGet.html Basically, it says that stacking more than 2 engineers on a single task wastes Engineer ''points'' (a.k.a the amount of work they can do on a single turn) and is inefficient: at 5+ engineers you're actually wasting them outright. The problem is that there's a bug with how Civ2 engineering works: when there's 2 Engineers, both of them see their ''points'' assigned to a single Engineer. But when you have 3 engineers or more, points are assigned to more than 1 Engineer. But you only need 1 Engineer to hit the threshold of points required to, say, mine that hill. I'm unsure if these ''wasted'' points are precharged or simply wasted however, but I'm pretty sure that they're wasted. (Somebody correct me if I'm wrong)
__________________
If you don't understand me, it's not anyone's fault. Sometimes I don't even understand myself. |
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#26 | |
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Chieftain
Join Date: Apr 2007
Location: In a Grass Hut
Posts: 38
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Quote:
To play it safe, I'm singling or doubling all my engineers. But I had a few instances where I accidentally tripled or quadrupled up. When I noticed the mistake and reassigned them, sometimes they seemed to have retained some pre-charges. |
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#27 |
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Warlord
Join Date: Nov 2010
Location: Michigan, USA
Posts: 178
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This is expected behavior. There is a pattern to the point distribution when more than two engineers are working the same job. When the job completes, all engineers working the job reset to 0 points. Engineers taken off the job before completion retain their points.
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#28 | ||
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Emperor
Join Date: Mar 2006
Location: Europe
Posts: 1,358
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Quote:
Edit, Quote:
__________________
![]() The world is not enough... Last edited by Sir_Lancelot; Jun 29, 2012 at 01:06 PM. |
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#29 | |
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Insert something here
Join Date: Nov 2010
Posts: 227
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Quote:
__________________
If you don't understand me, it's not anyone's fault. Sometimes I don't even understand myself. |
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#30 |
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Chieftain
Join Date: Apr 2007
Location: In a Grass Hut
Posts: 38
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I'm not sure why this worked, but it seemed to accelerate things if I cycled through all my engineers first, by hitting "W" until I got back to the start point. This discharged all the currently-assigned engineers and allowed me to focus my work teams more effectively.
This was kind of a pain when I first started doing it, as I had hundreds of engineers active, but it really helped me focus my efforts. I don't think it accelerated the engineers' work, I think it just helped me to be a better supervisor. |
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#31 | |
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Emperor
Join Date: Mar 2006
Location: Europe
Posts: 1,358
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Quote:
__________________
![]() The world is not enough... |
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#32 | |
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Chieftain
Join Date: Apr 2007
Location: In a Grass Hut
Posts: 38
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Quote:
For example: I've got an engineer on a swamp. I have no clue how long it has been there. So I send a second engineer to join him. Moving onto the swamp uses up the second engineers' turn. Then later, the engineer that was already there is assessed and the swamp becomes a grassland. So the second engineer's turn was missed for no gain. With so many engineers going, anything at all that makes administration easier is just too good to pass up. . |
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#33 |
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Chieftain
Join Date: Jul 2004
Posts: 4
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Can someone explain why Delphi end Nagoya share the same tile?
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#34 | |
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Emperor
Join Date: Mar 2004
Location: Ontario
Posts: 1,296
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Quote:
As far as I know, using this is legitimate in GOTMs.
__________________
"Where are we going?" asked Nermal. "We? We're not going anywhere," replied Garfield. "You, however, are taking a tour of scenic Abu Dhabi." Players wanted for Masters and Apprentices: A King Level Succession Game. |
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#35 |
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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My understanding is also that indeed this is considered legitimate.
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#36 |
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Chieftain
Join Date: Jul 2004
Posts: 4
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Thanks for the info.
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#37 |
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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Reminder to everyone
This should have been stated conspicuously in the game announcement and I apologize for that; better late than never:
This GOTM is a two month long game. GOTM 137 will not be announced for August but rather September. There is still plenty of time left to work on this. (I will put this in the first item shortly and also adjust the deadline from Sep 1st to Oct 1st which is what it should have been in the first place.) |
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#39 |
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Emperor
Join Date: Mar 2004
Location: Ontario
Posts: 1,296
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I would guess that they will be available by early November, but that could change if someone is busy. The number of submissions actually made is small enough that we are not being delayed by sheer volume, but there are a couple issues to sort out.
__________________
"Where are we going?" asked Nermal. "We? We're not going anywhere," replied Garfield. "You, however, are taking a tour of scenic Abu Dhabi." Players wanted for Masters and Apprentices: A King Level Succession Game. |
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#40 |
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Emperor
Join Date: Mar 2004
Location: Ontario
Posts: 1,296
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Would Inkerman and ZanzibarZim please check their Private Messages?
__________________
"Where are we going?" asked Nermal. "We? We're not going anywhere," replied Garfield. "You, however, are taking a tour of scenic Abu Dhabi." Players wanted for Masters and Apprentices: A King Level Succession Game. |
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