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#1 |
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Prince
Join Date: Oct 2002
Location: Singapore
Posts: 346
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planes relocating not realistic
i want to make my planes really fly to a city instead of relocating ( or teleporting) to it.
it doesnt make sense to relocating from one corner to another of the world in 1 turn. so i try use civ2's style. i try to disable its relocating option and increasing the planes's operational range( beyond 8 ) , but i cant change both either. any ideas |
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#2 |
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Prince
Join Date: Oct 2002
Location: Singapore
Posts: 346
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i think i can 'force' planes to fly to a city by uncheck the re-base option. how about increasing its operational range beyond 8 ? how ?
i increase its movement points to 16, it didnt work. the plane cant move out of the city at all
Last edited by redhulkz; Mar 07, 2003 at 06:01 AM. |
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#3 |
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'Pointy Stick' Scientist
Join Date: Nov 2001
Location: I was never here...
Posts: 217
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I am not sure how you think it is unrealistic, given that a turn by the time you get flight can be anywhere from 1 to 5 years in length. It only takes a matter of hours to get from one side of America to another, and less than a day to travel to somewhere on the other side of the globe. When you consider that when you rebase you cannot do anything else, that should alleviate the "realism" factor in a game that realism is not the focus in the first place.
Aircraft today can leave from the US, land in Diego Garcia on the other side of the world, and be performing bombing runs the next day. |
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#4 |
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Chieftain
Join Date: Mar 2003
Posts: 17
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http://forums.civfanatics.com/showth...threadid=15448
Here is a link to a thread that asked the same question.
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#5 |
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Prince
Join Date: Oct 2002
Location: Singapore
Posts: 346
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hmmm... sound logic.
btw who know how to increase its operational range beyond 8 ? and what are the difference between checking and unchecking the bombard effects option ? |
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#6 | |
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timelord
Join Date: Feb 2002
Location: DOCTOR WHO 2005
Posts: 1,111
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Quote:
__________________
http://forums.civfanatics.com/showthread.php?t=462887 Link to Realism Invictus MINI MOD Pages, 3 small files with value edits that help turn speed and add a bit of different flavor for fun. Huge thx to the civ modders !!! You keep the game alive ![]() Long Time Civer***I recommend*** CIV4 (realism invictus) , MUST PLAY MOD...great balance,added content
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#7 | |
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Prince
Join Date: Oct 2002
Location: Singapore
Posts: 346
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Quote:
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#8 |
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Chieftain
Join Date: Mar 2003
Location: Hellas
Posts: 15
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I don't think planes are so far from reality as far as rebasing. Though bombing rate of stelths is a problem
Personaly I use stealth bombers with an infinite bombing range like ICBMs since they have (as far as I know) great fly intependence and to correct the situation i multiply 3 or 4 times their sield value since they are much more expencive from the jet fighters. I think us has about 60 stelths and each one costs about 60mil$(?) (I m not very sure about that)
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#9 |
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timelord
Join Date: Feb 2002
Location: DOCTOR WHO 2005
Posts: 1,111
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op range
Yes just go to the op range setting in the editor and add to it......dread
__________________
http://forums.civfanatics.com/showthread.php?t=462887 Link to Realism Invictus MINI MOD Pages, 3 small files with value edits that help turn speed and add a bit of different flavor for fun. Huge thx to the civ modders !!! You keep the game alive ![]() Long Time Civer***I recommend*** CIV4 (realism invictus) , MUST PLAY MOD...great balance,added content
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#10 | |
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Prince
Join Date: Oct 2002
Location: Singapore
Posts: 346
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Re: op range
Quote:
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#11 | |
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Becoming Colonel Blimp
Join Date: Dec 2002
Location: Wolverhampton, no longer wandering
Posts: 596
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Re: Re: op range
Quote:
__________________
Belohnt mit dem Sarge vom Vaterland: Jedem Krieger sein Heim! |
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