So with tithe in place I care for the entire game which city is following my religion. The AI however is pretty crafty.
Not only do I have to deal with the usual Prophet showing up at my doorstep, captured prophets by the AI can also be used against you.
Mongolia recently captured Songhai's Islamic prophet. The next thing I know he marched it up to one of the biggest cities near his border and converted the city to Islam.
Seeing unwanted Great prophets while running tithe is pretty much a causus belli for me as a fresh prophet can do insane amount of damage and screw up the pressures of cities around an area.
Should this be fixed? ie: Attrition rules apply?
Should there be diplomatic conversations around this when a GP is in your territory but before they reach a city?
My own take is it should work like missionaries requiring open borders. However uninvited GP's wont attrition, it will only cause escalating warnings from the AI until they DoW. Naturally humans should also be able to do the same and warn the AI off. Right now, there is ZERO interactions for the human players to use around religious conversions outside of AI prompts when you convert their holy city. There needs to be a little bit more nuance.
Not only do I have to deal with the usual Prophet showing up at my doorstep, captured prophets by the AI can also be used against you.
Mongolia recently captured Songhai's Islamic prophet. The next thing I know he marched it up to one of the biggest cities near his border and converted the city to Islam.
Seeing unwanted Great prophets while running tithe is pretty much a causus belli for me as a fresh prophet can do insane amount of damage and screw up the pressures of cities around an area.
Should this be fixed? ie: Attrition rules apply?
Should there be diplomatic conversations around this when a GP is in your territory but before they reach a city?
My own take is it should work like missionaries requiring open borders. However uninvited GP's wont attrition, it will only cause escalating warnings from the AI until they DoW. Naturally humans should also be able to do the same and warn the AI off. Right now, there is ZERO interactions for the human players to use around religious conversions outside of AI prompts when you convert their holy city. There needs to be a little bit more nuance.