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#1 |
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Chieftain
Join Date: Jan 2012
Posts: 10
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what's the difference during "we love the queen's day" event
i rarely paid attention to the entertainment because i could figure out what difference dose it make to keep city in celebration, so is there a circumstance i should spend money on entertainment?
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#2 |
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Warlord
Join Date: Jan 2011
Location: In Bed
Posts: 215
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Reduces corruption in the town celebrating (providing you keep it celebrating).
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#3 |
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Emperor
Join Date: Feb 2008
Location: The Netherlands
Posts: 1,200
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It's in the Civilopedia. All you need is the "fireworks" tech (just before gunpowder) and you're done. The Chinese have this as a starting tech.
No, that's not true. This is the WLTKD: (we love the ____ day) From the top of my head you need: - at least size 6 city (mostly) - no unhappy, resisting or starving citizens - more happy than content citizens It does: - less waste (only shields, loss of commerce is the same) - chances of a culture flip are halved - less effect of spies Last edited by Theov; Aug 01, 2012 at 12:14 PM. |
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#4 |
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Warlord
Join Date: Dec 2010
Posts: 171
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It may make a difference if the extra shield production saves you extra turns on whatever a particular city is producing. If converting one of your working population to an entertainer triggers a "we love the king/queen" celebration and reduces military unit production in that city from say 4 turns to 3 turns, then you have a good deal.
Otherwise, you would probably be better off in most cases to forgo the "we love the king/queen" celebration, and make your unproductive citizens scientists or tax collectors rather than entertainers. Keep in mind too that if your city is producing a building and you have Replaceable Parts, engineers are potentially more valuable in speeding up building than using entertainers to trigger a "we love the king/queen" celebration. |
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#5 |
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Warlord
Join Date: Jan 2011
Location: In Bed
Posts: 215
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Town also has to have the potential to grow as well (doesnt have to be growing (food can be neutral)) thats a key to WLTKD's so if your size 6 without an aqueduct (or river) or size 12 without a hospital you wont get a WLTKD.
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#6 |
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Warlord
Join Date: Jul 2011
Posts: 206
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I didn't know that about growth potential, bigFrank
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#7 |
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Emperor
Join Date: Feb 2004
Posts: 1,688
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This is not true. You can have size six but no aquaduct and size 12 but no hospital in WLTKD. I have lots of them in my current 100k game.
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#8 |
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Monarch
Join Date: May 2007
Location: Cd. Juarez, Mexico
Posts: 293
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Exactly. I never build hospitals and all my cities remain at 12 pop for the rest of the game, and they still love the general and have fireworks.
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