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Old Aug 06, 2012, 01:34 AM   #41
Rhye
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it's just a placeholder
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Old Aug 06, 2012, 08:32 AM   #42
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Congratulations, Rhye. This is the first time ever I'm exicted for a mod!

One question, though: how many turns would last a game in RFC?
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Old Aug 06, 2012, 09:05 AM   #43
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RFC will have a brand new timeline.
It's taken from the RFC4 but made longer in classical age.
For this reason, the tech tree will have to be expanded in classical and shortened in modern+ ages.
The difference with civ5 timeline,focused on modern, will be huge.
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Old Aug 08, 2012, 02:31 AM   #44
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definitely looking forward to trying this out. never really had a chance to play it in civ IV, but heard amazing things about it.
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Old Aug 09, 2012, 11:53 AM   #45
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Well for the minor civs in north america, Québec should definitly be added if the French Empire or Canada is becoming unstable. You can't just include Québec in Canada, Quebecer are totally different in a cultural point of view from the rest of North America.

And from gameplay perspective, it will add another civ in the empty north america, practicly always completly settled by America.
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Old Aug 09, 2012, 02:02 PM   #46
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You can't just include Québec in Canada
It seems to work quite well in real life But I agree that it can be a possible revolter.
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Old Aug 09, 2012, 03:24 PM   #47
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It doesn't work that well, we shall not forget that Québec practicly secede in 1995. 49,4% vote in favor of Québec's independance, and in a recent poll independance was still at 49%.

But I don't want start a debat on Québec's independance, but I think it will be a great minor nation in north america
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Old Aug 09, 2012, 04:56 PM   #48
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I say we put all the Catalan Nationalist and Quebec Nationalists in a cage, tell them it is a fight to the death, and the survives get there nation as a revolter!
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Old Aug 10, 2012, 12:04 AM   #49
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Originally Posted by lenin1917 View Post
It doesn't work that well, we shall not forget that Québec practicly secede in 1995. 49,4% vote in favor of Québec's independance, and in a recent poll independance was still at 49%.

But I don't want start a debat on Québec's independance, but I think it will be a great minor nation in north america
Indeed, and the independence vote actually won amongst French speakers.
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Old Aug 10, 2012, 05:33 AM   #50
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This

More than 60% of french speakers vote in favour of independance in 1995
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Old Aug 10, 2012, 06:45 AM   #51
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Look, I know that Quebecians/Catalonians take the issue of their independence very seriously and that is fine. I do not mind that. However, I don't think either of them would work very well in RFC. Just look at the size of the respective countries:





They are both very small, smaller than all the current nations in RFC. And no, the Netherlands and Portugal are both bigger than them because of their colonies. Quebec and Catalonia have none. I doubt that they would work from a gameplay perspective. However, if you really want them in there, we can make mod mods. Yay for modding!
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Old Aug 10, 2012, 07:13 AM   #52
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First just to be sure i'm fully understand, I don't want Québec to be a fully playable country, but only a casual minor civilization that will spawn if USA, Canada, or France, is becoming to much unstable (Depending on wich is controlling Québec's cores).

Secondly, NA is gigantic and practicly all the time (at least in RFC cIV) completly settled by the USA, so I think we have place to add country like Canada and Québec to add some varieties.

Finally, if we look on a world map Québec is a big country; is territory is 3 times bigger than France.

But well it's Rhyes decision, and if he don't want of Québec I will stop spawnig this thread with Quebecer nationalism
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Old Aug 10, 2012, 09:33 AM   #53
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I very much look forward to this mod, as it was one of my favorite CIV IV mods.

One thing I want to comment on is the Native Americans idea. Since the Iroquois are already a main CIV, how exactly would that work with Native Americans as a minor civ? What about including another Native tribe a a civ, such as the Navajo, the Plains Indians, or the Cherokee?
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Old Aug 10, 2012, 11:10 AM   #54
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I very much look forward to this mod, as it was one of my favorite CIV IV mods.

One thing I want to comment on is the Native Americans idea. Since the Iroquois are already a main CIV, how exactly would that work with Native Americans as a minor civ? What about including another Native tribe a a civ, such as the Navajo, the Plains Indians, or the Cherokee?
It will work very easily; Iroquois will not be in the game.
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Old Aug 10, 2012, 03:10 PM   #55
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That works too, though if you ask me it might be interesting to have multiple Native American tribes, but obviously that is up to the mod makers to decide.
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Old Aug 10, 2012, 06:10 PM   #56
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however there will be a native american minor nation.
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Old Aug 11, 2012, 05:28 AM   #57
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I want to suppose a change in how cities work in siege. Right now the AI is nearly not able at all to take cities. Likewise the player has difficulties because cities are really hard to take now and it always costs some units. This is making the game really undynamic. Thinking back to RFC cIV I really enjoyed how civilizations were able to sweep through the map when they were supposed to. Also I dont like how cities have that enormous fire power although there is not even regular troups within them.

My suggestion is, hence, to take away the ability of cities to deal damage itself, take away its ability to fire. It is ok though that melee units suffer hard casualties in a storm attack on a city, especially if there are walls or a garrison it. After all taking a city shouldnt be too easy.

Perhaps one can even imagine to change the mechanics in a way that a garrison (with a large defensive bonus) has to be killed before the health points of a city can even be touched. An attacker would have to surround the city in order to avoid enemy troups reinforcing the city like in a real siege but doesnt take so high casualties just because the city is that strong.
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Old Aug 11, 2012, 03:56 PM   #58
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Catalonia had colonies...
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Old Aug 11, 2012, 05:35 PM   #59
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They were Aragon's not Catalan's, Only in Europe, and very small in relation to Spanish colonies later.
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Old Aug 12, 2012, 10:08 AM   #60
Rhye
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Quote:
Originally Posted by Bob_ View Post
I want to suppose a change in how cities work in siege. Right now the AI is nearly not able at all to take cities. Likewise the player has difficulties because cities are really hard to take now and it always costs some units. This is making the game really undynamic. Thinking back to RFC cIV I really enjoyed how civilizations were able to sweep through the map when they were supposed to. Also I dont like how cities have that enormous fire power although there is not even regular troups within them.

My suggestion is, hence, to take away the ability of cities to deal damage itself, take away its ability to fire. It is ok though that melee units suffer hard casualties in a storm attack on a city, especially if there are walls or a garrison it. After all taking a city shouldnt be too easy.

Perhaps one can even imagine to change the mechanics in a way that a garrison (with a large defensive bonus) has to be killed before the health points of a city can even be touched. An attacker would have to surround the city in order to avoid enemy troups reinforcing the city like in a real siege but doesnt take so high casualties just because the city is that strong.

after running several simulations we'll see if it's indeed too static and needs a change like this. For now we are still building the core of the mod.
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