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#1 |
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Chieftain
Join Date: Aug 2012
Posts: 50
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COunsil resolutions
Does anyone have a list of all council resolutions and what they do?
For example adopt one currency and such? |
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#2 |
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Crazy Horse
Join Date: Mar 2009
Location: the 1800s
Posts: 2,544
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Undercouncil
-> secret tech pact -> gambling ring -> smuggling ring -> Slave trade Overcouncil -> outlaw death -> outlaw entropy -> single currency -> (i forget the rest)
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"If big companies weren't throwing all their toxic wastes into our Internet's waters and illegally depleting our fish stocks, maybe online piracy wouldn't happen."->by Virote Considon |
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#4 |
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Warlord
Join Date: Aug 2009
Posts: 103
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If i remember, the secret tech pact lets you get a great sage for 25 gold.
Gambling ring reduces the hammer cost of gambling houses. Smuggling ring allows you to build smuggling houses in coastal cities, increasing gold (i think it was +25%). Slave trade i dont remember too well, i think maybe lets you buy 2 slaves. Then I remember Enlist the Nightwatch, letting you buy one. Outlaw mana types only affect council members, so it wont stop other civs from having and using them. Single Currency I believe icreases the number of trade routes between members. My memory is hazy, havent had a chance to play much in awhile, but hope it helps somewhat. |
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#5 |
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Crazy Horse
Join Date: Mar 2009
Location: the 1800s
Posts: 2,544
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Slave trade allows you to buy an infinite number of slaves ... its very nice
![]() Great Sage and Nightwatch are only one time things though.
__________________
"If big companies weren't throwing all their toxic wastes into our Internet's waters and illegally depleting our fish stocks, maybe online piracy wouldn't happen."->by Virote Considon |
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#6 |
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Warlord
Join Date: Apr 2005
Location: Northern VA
Posts: 149
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Secret tech pact blocks tech-trading with non-undercouncil members. It's still by far the best resolution available.
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#7 |
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Crazy Horse
Join Date: Mar 2009
Location: the 1800s
Posts: 2,544
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Its also a way to keep your vassals from trading away prize techs to your enemies
![]() (if you can conjigger it correctly)
__________________
"If big companies weren't throwing all their toxic wastes into our Internet's waters and illegally depleting our fish stocks, maybe online piracy wouldn't happen."->by Virote Considon |
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#8 |
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Chieftain
Join Date: May 2009
Location: Washington
Posts: 20
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The info you need is in the Civilopedia under the Civic heading for both the Overcouncil and Undercouncil. I'm not sure how many of these options are still available for the overcouncil as I don't often run it.
Overcouncil Force War - All overcouncil members declare war on a particular non-member Assign City - Return control of a city to a member civ Single Currency - +1 trade route in each city Open Markets - Trade Routes with each member civ Global Civic Liberty - All overcouncil members adopt Liberty Defensive Pact - All overcouncil members form a defensive pact with all other members Outlaw Death Mana - No overcouncil member can use death mana Outlaw Entropy Mana - No overcouncil member can use entropy mana Outlaw Shadow Mana - No overcouncil member can use shadow mana Undercouncil Force War - All undercouncil members declare war on a particular non-member Develop Secret Codes - Each undercouncil member gains a great sage and each council member can only trade techs with other council members Enlist the Nightwatch - Each undercouncil member gains a nightwatch Fund Dissidents - Has a chance to create unhappiness in non-undercouncil cities Gambling Ring - Reduces the cost of gambling houses by 75% Slave Ring - Allows undercouncil member to buy slaves Smuggling Ring - Allows undercouncil members to build smugglers' ports Open Borders - All undercouncil members sign open border agreements with all other council members |
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