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#1 |
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Warlord
Join Date: Dec 2011
Posts: 117
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THE BENEFITS OF AVOIDING BRONZE WORKING
In a recent Strategy and Tips forum discussion about Serfdom, it came to my attention that I often times employ some techniques that are not well known. The reason my points were originally brought up in the Serfdom discussion is that I was making the case that sometimes I’ll get Feudalism before either Bronze Working or Code of Laws, thereby making Serfdom my first labor civic. The larger point, however, is that it can sometimes be advantageous to skip the entire metal tech path for awhile. Let me explain further. 1. BRONZE WORKING ADVANTAGES ARE NOT ALWAYS THAT ATTRACTIVE All of the advantages of Bronze Working (Chopping, Slavery, Axemen, and access to the techs that are beyond it) are all map dependent. Granted, a lot of maps sync with Bronze Working, but not all. The less forest you have in your capital region or the less forest you want to chop (to keep their health benefits or you're plotting on a biology gambit for an early National Park), the less attractive chopping is. If you already have enough non-forested squares in your capital to improve and work, the less attractive chopping is. The less food surplus you have the less attractive slavery is. The more you want to grow your cities, the less attractive slavery is. If you are playing the default version of BTS with events on (i.e. slave revolts are possible), the less attractive slavery is. Axemen are also not always attractive. You could either find yourself in a peaceful situation where military units in general are not immediately needed, or you could conclude that you would be better off with a horse based army, an archer based army, an elephant based army, a catapult based army, or any combination thereof. Add to this the fact that you are not guaranteed to have either Copper or Iron at all. In addition, if you are not in a rush to explore the ocean, then optics is not really a priority. If you don't want to build the Colossus, then getting to Metal Casting early isn't a priority, etc. Of course, delaying Bronze Working for awhile does not mean that Chopping, Slavery, and the techs beyond it cannot be utilized later when the time is more appropriate, and when you may have higher populations (for more dramatic slavery surges), quicker chopping with serfdom (for more dramatic chop surges), and stronger units to surge out. 2. ALTERNATIVE TECH PATHS CAN BE MORE EFFICIENTLY ATTAINED BY AVOIDING BRONZE WORKING If the tech that you want doesn't require Bronze Working, then it can most certainly be advantageous to avoid it. First, you won't have to expend any of your own research on the metals path. Second, your bulbing possibilities change when you forego the metal techs. While the Great Prophet and Great Artist bulb possibilities are not highly effected, the Great Engineer, Great Scientist, and Great Merchant bulbs are. GREAT ENGINEER BULBS THAT BECOME AVAILABLE: If one looks at the bulb tech order for Great Engineers, eliminates Bronze Working, everything after Bronze Working, and everything that requires Bronze Working, one will come up with the following list: Mining Feudalism The Wheel Masonry Construction Of note are Feudalism and Construction. So if you can pull off the Pyramids or Hanging Gardens (stone helps, and is a necessity on higher difficulty levels), you can use that first Great Engineer to bulb either one, with Feudalism being a personal favorite. Feudalism Bulb: Early Vassalage, Serfdom, Longbows, access to Civil Service, and the ability to vassal a neighbor can be pretty good in some situations. The AI does seem to prefer this tech path, but bulbing it with an early Great Engineer will get you there well ahead of them (how many turns will depend on the difficulty level). Some situations where this may be ideal include: 1) if you are defending a hilled pass or you want to choke a neighbor with hilly terrain, early longbows fit the bill; 2) if you've boxed in a smaller AI and want to formerly vassalize them, a direct longbow rush on their capital should do the trick (you will want to be double their size and have them boxed in to make the capitulation stick). Longbows may no be the best units to rush, but they are certainly good enough to take out one or two cities, and that may be enough to get yourself an early vassal. And then if you do bulb Feudalism where do you go from there? If you're feeling peaceful you can get math and head up to Civil Service, although the fact that you've already attained a legal civic makes this not the most efficient path. If you have horses and want to get to Guilds for Knights, however, making sure your first 3 Great People are all Great Engineers can get you there quick. First bulb should be Feudalism. Then you should tech up to Metal Casting, chopping and slaving out forges in two cities. Run two engineers. Second bulb should be Machinery. Get Iron Working and avoid Mathematics. Third bulb can then be Guilds. Since Great Engineers take a while to generate, it helps to be Philosophical. Construction Bulb: Since it only has about half the value of a full bulb, you will need to have a good reason to use a Great Engineer in this way. However, if you have elephants (and stone) and want to rush someone, researching Horse Back Riding and Mathematics while that first Great Engineer is being generated and then bulbing Construction can be a powerful play. You can then head over to Bronze Working and slave and chop out a bunch of War Elephants. And, of course, rushing an early marble wonder can also be a strong move. It all depends on the specifics. But Bronze Working certainly isn't what facilitates that either. You got to get over to the appropriate tech that has nothing to do with Bronze Working. GREAT SCIENTIST BULBS THAT BECOME AVAILABLE: If one looks at the bulb tech order for Great Scientists, eliminates Bronze Working, everything after Bronze Working, and everything that requires Bronze Working, one will come up with the following list: Writing Mathematics Education The Wheel Alphabet (BTS) Philosophy Paper Aesthetics (BTS) Sailing Alphabet (Vanilla & Warlords) Calendar Liberalism Agriculture Masonry The Education and Philosophy bulbs were already available (and are probably the most common Great Scientist bulbs). The Paper bulb is now there, but all you have to do for that is avoid one of the prerequisites for optics, not necessarily Bronze Working. What is of note, however, is that Liberalism is now much more easily bulbable. With Bronze Working you can get forced into Metal Casting, Iron Working, and Compass. All of those combined can be a significant distraction (1170 beakers, significantly more than Civil Service 800, Philosophy 800, or Paper 600). If you want to avoid Sailing and Calendar, you can bypass fishing as well, provided that you didn't start with it. That would have to make for the fastest path to being one turn away from Liberalism. Skip Bronze Working and skip Fishing. Some notes on this strategy: 1) The most powerful technologies that do not require Bronze Working are Military Tradition (Cuirassier rush), Constitution (further your scientific advantage), and Nationalism (Cultural victory). That makes them ideal and efficient technologies to snag with Liberalism while avoiding Bronze Working. 2) Since the Liberalism bulb is not a full bulb, you can use this technique to "lock" your Liberalism advantage in and then trade up the metal tech path to try to open up the tech that you want to get with Liberalism. If you want to Lib a tech that requires Bronze Working, delaying Bronze Working may not be a faster way to get there, but it will make it less likely that you lose the Liberalism race to an AI. GREAT MERCHANT BULBS THAT BECOME AVAILABLE If one looks at the bulb tech order for Great Merchants, eliminates Bronze Working, everything after Bronze Working, and everything that requires Bronze Working, one will come up with the following list: Currency Code of Laws Mining Constitution The Wheel Alphabet (BTS) Pottery Sailing Paper Monarchy Civil Service Agriculture Writing Mathematics Mysticism Priesthood Divine Right Nationalism Calendar Horseback Riding Code of Laws is now available with a bulb (with Bronze Working you might be forced into Metal Casting). This may be attractive if Confucianism is still available, although there are more efficient ways to get to Code of Laws if that is your #1 priority. One such scenario where this might make sense if you invested into a Sailing/Great Lighthouse strategy and find yourself with a Great Merchant and Confucianism still available. You may also get a Great Merchant from the Temple of Artemis and find yourself in a similar situation. You need to either tech Currency or avoid both Alphabet and Mathematics for this to work. Sometimes isolated starts without Stone or Marble are ideal for both The Great Lighthouse and founding a religion. Utilizing this bulb may allow you to have both. Civil Service is a high value bulb and Bureaucracy can be an early game priority. To get there as efficiently as possible, you will want to go (or start with) Agriculture, Mining, The Wheel, to Pottery, to Writing, to Mathematics, to Currency, to Code of Laws (not the Priesthood route). Caste System will open up that Great Merchant for you. If you don't have good seafood resources, avoid Fishing if possible, as that can block off Sailing. Avoid Priesthood and Monotheism, as that will block off Monarchy. Pick up Alphabet somehow. Avoiding Bronze Working is almost necessary to do this early on as Pottery is a requisite (although Pottery could be blocked off if you avoided both Agriculture and Fishing, assuming you have some Deer resources or Oases for early food. That would allow you to do this without avoiding Bronze Working, but still blocking off Metal Casting). Nationalism is also more directly bulbable, although you would need to have a good reason to want to get there so quick. Having Bronze Working would force you into Metal Casting, Machinery 3. SOME COMMENTS ON TECH TRADING Some experienced players reading the first version of this article have noted that not self-teching Bronze Working and "actively avoiding Bronze Working" are two different things. While they may be able to see the benefit of focusing one's early research elsewhere on the tech tree, they question the value of actively avoiding it since it can be picked up rather easily in a trade. First, depending on your path, there are lots of other non-Bronze Working technologies that you can trade for (Calendar, Construction, Monarchy, etc...) and possibly broker. Second, less trading with the AIs can sometimes be the better strategy. By trading with them, you are advancing them and, most importantly, guiding them up to the best spots on the tech tree. It can be better to let them meander trying to acquire all of the low level technologies with each other while you shoot up and guard one specific valuable tech path. Getting into a powerful position does not always come from accumulating all the technologies that exist, especially if that means you are helping the AIs do so as well. Instead, the goal for some types of maps is to get technological separation with AIs. I have personally noted a significant difference in the AI tech pace when I do and do not actively trade with them. 4. SOME COMMENTS ON FORESTS Avoiding Bronze Working means that you cannot chop forests for a while. Most people think of late game benefits of forests (lumber mills, forest preserves, and the National Park) and decide that they come too late to be useful for them. However, forests have significant early game benefits as well, specifically health points to let you grow your cities and defensive bonuses to help you fight off invaders. Most people worry about invading forces using the forests for defensive purposes while they advance on your cities, but 1) forests cannot be pillaged, so don't worry about a stack actually hanging out in one; and 2) you can use it for defense even better than the invaders. The most important forest tiles for you to defend are the ones directly adjacent to your cities or the ones that are on a pass into your territory. Make a fort there, and fortify some of your own units there first. Be aware though that if you are not chopping forests, they can spread. This can be good or bad. To avoid the bad, be sure to improve tiles next to forests that you don't want the forests to spread to. The good is that there will be more forests to chop mid-game if you avoid chopping them in the early game. Chopping is essentially a production surge. Surging out settlers, workers, or military units early on can make sense sometimes. But it can also make sense to delay your chopping surge until Education, and use those forests to surge out your 6 universities and Oxford as soon as possible. Or delay chopping those forests until Military Tradition or Gunpowder so that you can chop out some more advanced units. 5. UNLOCKING ONLY ONE LABOR CIVIC There are three early labor civics available (Slavery, Caste System, and Serfdom). Unlocking only one and then continuing up the tech tree can be an efficient way to steer your research. Decide what type of civilization you are and then push yourself up the tech tree as far as you can. Note that the first technology that requires both Bronze Working and Feudalism is Guilds. The first technology that requires both Bronze Working and Code of Laws is Democracy. All three are required for Corporation. Before those three technologies, however, there is little need to double up on the labor civic technologies. 6. CONCLUSION Bronze Working with its chopping, whipping, and (possible) Axemen is often times great early, just not all the time. If you want to get to any mid-tier technology that doesn't require it as soon as possible, you might be best off skipping it for a short or long while, depending on the specific situation. This can be true if you are going a peaceful science route (Constitution), a peaceful cultural route (Liberalism and Nationalism), or even a warmonger route (Military Tradition and/or Gunpowder). The overall point is that it is sometimes best to layoff the Bronze Working for awhile. Not only can it be good strategy, but your populations and forests will also be appreciative! Good times. (Thanks to all those who provided helpful feedback on the first version of this article.) Test Games: So far two maps have been posted. Both generated a lot of discussion: Delayed Bronze Working Map #1 (Immortal). Others did fine researching Bronze Working early. Delayed Bronze Working Map #2 (Deity). Only the OP was able to beat the map via delaying Bronze Working. Last edited by Brennus.Quigley; Mar 12, 2013 at 08:15 PM. |
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#2 |
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Chieftain
Join Date: Jul 2012
Posts: 27
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Huh? As you say, you do need iron to actually produce cuirs, and IW requires BW. So you'd have to trade for IW/BW at least, which is maybe what you meant, but it seems odd to say that MT and Cuirs don't require the metalworking techs, since you can't ignore them by that point.
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#3 | |
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Warlord
Join Date: Dec 2011
Posts: 117
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#4 |
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Queen of Misclicks
Join Date: May 2012
Location: Budapest, Hungary
Posts: 1,911
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I think I'll give your strategy a go anytime I see starting stone and no forests. If you can generally beat the AI to Feudalism this way (as you said in the Serfdom thread), then this might be a good strategy on some select maps (for a horse / siege based vassaling conquest, most of the time). It's true that you don't always have any use for CoL however you would most of the time want CS early. I guess I'm just too much used to chopping and whipping. On a Pangea-type map I'd sometimes beeline Alpha with good starting techs + good starting position if I see that all opponents will trade techs at cautious. It's tough to hold off on BW for even that long! Around what turn would you usually get Feudalism (assuming non-IND and non-PHIL)?
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#5 |
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Theorycrafter
Join Date: Aug 2011
Posts: 922
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Personally, I often experiment with leaving bronzeworking out.
Sometimes one can pull of a oracle-CoL gambit and stay in caste-system for example. One reason to avoid BW, is because it's quite expensive, and if you want to rush something else, it can pay of to skimp on it. However... It's not THAT expensive, and the benefits from BW are numerous. * Able to see where copper is enables: - More long-sighted dotmap-planning. - Able to better predict your opponents moves likely moves. (Also worth mentioning, is that copper is a 6-yield tile. The best civ4 has to offer!) * Chopping - Able to clear of good areas, such as grassland hills and riverside grassland. - Access to alot of hammers instantly. In short, I think that you are over-emphazising the benefits from skimping BW! The wast majority of players seem to take BW for granted, and you are right to point out that this isn't necesserily the case. But I think you are going abit to far, when you speak about liberalism-bulb possibilities.
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#6 |
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Theorycrafter
Join Date: Aug 2011
Posts: 922
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I think this is a suitable map to try the oracle-CoL strategy:
http://forums.civfanatics.com/showthread.php?t=452510 (Nobles club 90, Napoleon) You start with agriculture and the wheel. And you have access to alot of food. The pressence of several forested plains-hills also make it possible to get access to hammers without the need to mine/chop. You can get ivory/gold quick, and you are charismatic. So this city can get up to size 9 quite easily! |
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#7 | ||||||
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Warlord
Join Date: Dec 2011
Posts: 117
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That seems to apply to almost everyone! But I'm pretty confident that the game was designed for players to explore alternative tech paths! Quote:
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Thanks for the first point. But why is getting to Liberalism more efficiently not a significant thing? Most people chasing Liberalism will bulb education and philosophy, but have to self-tech liberalism. This play allows you to partially bulb liberalism as well. If you're trying to get there first (and many players are), that's certainly an advantage. |
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#8 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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Nopes i often partly bulb Lib, you only need Compass and MC.
No machinery blocks Optics & Co. Granted that Forges are great anyways, i would never think about leaving out BW for that. |
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#9 | |
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Warlord
Join Date: Dec 2011
Posts: 117
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1) You're correct that not having Machinery is sufficient to block the Optics line (not to mention the Engineering line and the Printing Press line). 2) Therefore you're also correct to point out that there is more bulbing of Liberalism than I gave credit for. I'll be happy to make corrections to both. 3) But you're wrong that going with Bronze Working means that you are only burdened with getting Compass and Metal Casting out of the way in order to bulb Liberalism. In fact, you're burdened with getting Bronze Working (120), Iron Working (200), Metal Casting (450), and Compass (400) out of the way. That's a total of 1170 beakers. That's considerably more than either Civil Service (800), Philosophy (800), or Paper (600). So you go Bronze Working early, but by the time you get around to going for Liberalism I already snatched it and its free tech. And to your last point. Yes, Forges are nice buildings: +25% hammers, -1 Health, and an engineer slot. But that wasn't free. It cost you 570 beakers to get Bronze Working (120) and Metal Casting (450) and 120 hammers to build the forge. But what if, because of my particular map and situation, a +25% hammer boost isn't my priority? What if I am more interested in getting a science boost and all the other benefits that come with Writing? What if I was more interested in a gold boost and all the other benefits that come with Currency? What if I am more interested in both a +50% production AND +50% commerce boost (aka Civil Service)?! I'll get there faster foregoing the Metal line. There are benefits, boosts, and multipliers all over the tech tree. Identify the one that is the biggest priority for you and go for it. Sometimes that means the metal line. Sometimes it doesn't. Let me ask you: Do you really think it's good advice to go for Bronze Working early on EVERY SINGLE MAP? Do you ever do that and then find out that no matter how much you killed off your citizens, chopped down your trees, built forges, and trained armies of axemen that you just couldn't pull out a victory? In such a case, do you really think that the problem was the map itself? |
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#10 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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I cannot answer your last question, sorry. I only play Deity besides gotm or so, where your without doubt partly interesting tactics will not work
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#11 | |
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Warlord
Join Date: Dec 2011
Posts: 117
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I will acknowledge that if you go Bronze Working early on Deity every game and end up winning a decent percentage of your games, then you are obviously very skilled at utilizing the Bronze Working tech path, probably because you practice it so much. The maps that you win these days are the ones where your highly developed Bronze Working skills are matched by a map that syncs with that particular approach to the game. But when you don't win, you probably just blame the map rather than acknowledge that your whole approach could have been more adaptive to the realities of the terrain on which your civilization originated. And since you have reached the conclusion that it is ALWAYS best to go with Bronze Working early, you are 1) constantly improving your Bronze Working approach to the game; 2) never taking the opportunity to develop alternative approaches to the game; and 3) thus not qualified to say that such alternative approaches cannot deliver a victory on Deity since you personally are no good at such approaches. In conclusion, I wish you many future capitals with long rivers running through plentiful forests with a handy source of bronze nearby, since I'm sure that's what you consider a "good start" to be! |
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#13 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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I was not kidding
![]() Most of what you write here just won't work on Deity, you can believe me or not i dun care. Or just show us, should be entertaining. |
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#14 |
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Queen of Misclicks
Join Date: May 2012
Location: Budapest, Hungary
Posts: 1,911
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Then again the OP was not argumenting against BW in general he was just trying to present a strategy to use when whipping / chopping would not benefit you enough.
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#15 |
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Deity
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But the strategy itself is a joke. There are so few many times where you don't want to chop, and even less where you don't want to whip. This article is by another low difficulty player who thinks they have found something new in a game that is like 8 years old that all of the many Deity players haven't already thought of. There have been many more articles like this before, but this one is far to thought out for not thinking about why BW is the best tech in the game.
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#16 | |||||
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Warlord
Join Date: Dec 2011
Posts: 117
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Exactly. But we can't expect everyone to be open-minded and analytical, can we? Some people just don't like their dogma challenged. |
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#17 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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Just have to keep things realistic here
![]() Serfdom = bad, would be good very early but not when you get Feuda. Vas helps with attacking but longbows hardly do.. And CS, besides not being that good with Rep. also gets unlocked by Caste which has great benefits with Pyras. Biggest weakness of this strat : while only fitting into niche situations, there are most likely still better tactics. |
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#18 | ||||
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Deity
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Now you are using dogma wrong. Dogma is the established belief or doctrine held by a religion, or a particular group or organization. It is authoritative and not to be disputed, doubted, or diverged from, by the practitioners or believers. Although it generally refers to religious beliefs that are accepted without evidence. Now Bronze Working is not a belief it is a simple cold hard fact with lots of evidence to support it. You may think you are the first to think about this, but you aren't the first. There have been many other people who argue that something is better than what ALL of the Deity players do with out evidence, but in the end nothing changes. The new players are wrong, and the Deity players who have played a lot more than the new players are still right. |
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#19 |
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fly (one day)
Join Date: Apr 2006
Location: berkshire, england
Posts: 6,921
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I guess the obvious solution would be for Brennus. Quigley to play one of the IU games (of which there are plenty) to directly compare the non-BW strategy against the games that have already been posted. Its pretty easy to make assertions one way or another but the most compelling argument is evidence.
__________________
Do not despise the pig for having no wings, for who is to say it will not become a dragon |
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#20 | |||||
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Warlord
Join Date: Dec 2011
Posts: 117
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1) A more efficient, focused tech path if one is trying to get elsewhere on the tech tree. 2) Better bulbing opportunities with Great Scientists and Great Merchants. Did you even read the whole article, or did you just stop at the part about stone and the Great Engineer bulb?
Congratulations. I'm convinced that you are very skilled at the early Bronze Working approach and usually win when the map syncs with that approach. Quote:
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