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#1 |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Compatible with Civ III 1.29f and PTW 1.21f or 1.27f
This link will always be to the lastest released version: PowerBar 3.6 beta Note: Current problems being reported with this beta version: 1) Error message stating 'Multiplayer mode detected' & PowerBar shuts down. DO NOT USE a custom leader name with the standard game or scenario - let your tribe use the default leader name. (Customer leader names appear at the same location in memory as multiplayer names, therefore cannot be used until I find a different method to prevent PB's use in MP). See this post for workaround:Using custom leader names with PowerBar post 2) Some users STILL reporting error 6 or error 9 (overflow and subscript errors) - I am currently trying to locate the source of these bugs. Version 3.5 beta seems to have fixed this problem for most users - no current reports ![]() See readme.txt included in zip file for full description and version history. Synopsis: PowerBar is a memory trainer for players and mod makers of Civ III - Players can complete or supress Gold, Research, Production and Population Growth for ANY civilization or city. PowerBar can also reveal the entire world map or Clear Jungle or Pollution for any civilization, build roads for any city or pave their entire territory and upgrade all roads to railroads. Players can select a group of units via filter controls and then heal, promote to elite or teleport those units to anywhere on the map. A 'SuperUnit' function turns units invincible and with infinite range and attacks. Last edited by SpiderZord; Sep 08, 2003 at 01:41 PM. |
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#2 |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Thanks for your patience!
I have just uploaded the latest PowerBar version (see the link in the first post). The new version is PTW 1.21f compatible and I have tested the version as much as possible & have not seen either overflow or subscript errors...but it is a beta! I have also restructured the timing on the auto functions so they are not constantly running memory edits, but watching for turn changes and then making the updates just once. That makes the superunit function much more efficient. Please report any old/new problems on this thread and I'll address them as soon as possible. As always, any feedback is appreciated! |
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#3 |
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Chieftain
Join Date: Feb 2003
Location: Texas
Posts: 2
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:soldier:
I have just downloaded the PB ver3.2.1 beta and I still get a "run time error 9 Subscript out of range", when I try to load a previous saved game on Civ III. I also tried to load a previous saved game on PTW, received the following error--"Incorrect memory offset for Bldg_Data_Pointer. Unable to load game data. Check patch compatibility." I have used the PB on Civ III so I know your work, it must be timing and headspace of the operator. What am I doing wrong?
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Army over Navy, Every day of the week |
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#4 | |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Quote:
Walkingwarrent - try closing down all other programs & have just powerbar and civ III running. That error message means it's not finding the data in memory where it's expecting it to be. (I'll ask the obvious too - you did update PTW to the 1.21f patch?) As far as the older game still getting the error 9 subscript - can you email me a copy of that game (to spiderzord@msn.com)? I'd like to see what's generating the subscript error still. Thanks! |
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#5 | |
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Chieftain
Join Date: Dec 2002
Posts: 15
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Re: PowerBar lastest version
I've dl'd the new PB and installed the new version of PTW and I can't get PB to work. Everytime I load it senses multi-player mode and shuts down. I'm playing a single-player mode so I have no idea as to why it's doing it. I'm currently running win XP if that matters.
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#6 |
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Chieftain
Join Date: Feb 2003
Posts: 14
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Spiderzord,
My wife and I will be trying out your new model Powerbar today with PTW 1.21f. I will let you know how it goes. And thanks in advance.
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"Badges? We ain't got no badges. We don't need no badges. I don't have to show you any stinking badges!" |
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#7 | |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 5,967
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Quote:
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UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
Last edited by zulu9812; Mar 18, 2003 at 04:48 AM. |
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#8 |
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Emperor
Join Date: Nov 2001
Location: Spearfish, SD
Posts: 1,392
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I use the utility only to reveal the map first turn to decide whether my starting land mass is worth playing, and I have noticed that powerbar does not shut down. It acts like it will, but 15 minutes later it is still shutting down. Once you CTRL-ALT-DELETE it, then PTW fails to function properly (civ select screen has blank pull downs, wont let you change enemy civs, etc)
GIDustin
__________________
Visit Civ3Files.com V12 (Now with advanced search & sort functions!) ~2400 files and rising!!
::Improvement Icons::Leaderheads::Maps::Mods::MUnits::Resources: :Tech Tree Icons::Terrain::Title Screens::Units::Wonder Splashes:: For all Civ games , , , and - Rate any file - Comment on any fileCurrent Projects: Making Civ3Files.com Current |
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#9 |
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King
Join Date: Mar 2003
Location: Boston, MA USA
Posts: 932
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I have the same problem as 'Kurse'. When I try to play the new version 3.2.1beta, I try to load Powerbar and I get the message that it detects multiplayer and then shuts down. I am only playing a single player game.
thanks for your help, Ben E. Gas
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------------- --Ben E. Gas ------------- |
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#10 |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Is anyone NOT having trouble?
Note: If you are having trouble getting PowerBar to run, shut down any extra programs running PRIOR to running Civ III... The nature of memory trainers - they only work if the memory values are being found at the 'expected or typical' locations. Every extra program running in memory can possibly shift the locations that Civ III normally 'chooses' when it loads into memory. Someone mentioned on the previous thread that running windows with a different language (other than english) was interfering with PB, but when they switched to english it seemed to run fine. Kurse - I'm running XP now, so thats not an issue. Try the above suggestions and email me if it still isn't working... GIDustin - sorry, I'm not following you. You begin a game, load PB and use it to reveal map - if it looks OK, THEN you shut down PB (using the X close box upper right)? PB never completes shutting down? Please email me the details - thanks! |
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#11 |
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In Retrospect
Join Date: Jan 2002
Posts: 8,821
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Not wanting to make even more trouble, but every time I try to run Powerbar (I've tried you suggestions already) It pops up this error:
A required .DLL file, MSVBVM60.DLL, was not found.
__________________
We pen our fates on the parchment of time.
While turning to pages yet unwritten. But do our stories end once the ink has dried? Are the echoes of history all that remain of the past? Wanna talk? I'm in the official CFC chat room. #454158 |
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#12 |
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Emperor
Join Date: Nov 2001
Location: Spearfish, SD
Posts: 1,392
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How long is it supposed to take before PB completely shuts down, because every time I have loaded it, it takes 5-10 minutes before I CTRL-ALT-DEL it. All the functions work in game, it just doesnt ever want to stop.
GIDustin
__________________
Visit Civ3Files.com V12 (Now with advanced search & sort functions!) ~2400 files and rising!!
::Improvement Icons::Leaderheads::Maps::Mods::MUnits::Resources: :Tech Tree Icons::Terrain::Title Screens::Units::Wonder Splashes:: For all Civ games , , , and - Rate any file - Comment on any fileCurrent Projects: Making Civ3Files.com Current |
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#13 | |
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Chieftain
Join Date: Dec 2002
Posts: 15
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Re: PowerBar Troubles
Unfortunately shutting everything down doesn't fix anything. My language is English and I've had no problems with 3.0.9 after I loaded it on my new computer. Sorry for the extra work, Spider.
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#14 | |
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Chieftain
Join Date: Dec 2002
Posts: 15
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PB has to delete all the changes it's making so it takes a minute or two and can take much longer depending on what type of resources your computer has. Try cleaning up your comp with a defrag and see how it goes after that.
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#15 | |
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Emperor
Join Date: Nov 2001
Location: Spearfish, SD
Posts: 1,392
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Quote:
http://www.civfanatics.net/uploads3/vb6.zip That should fix your problem. GIDustin
__________________
Visit Civ3Files.com V12 (Now with advanced search & sort functions!) ~2400 files and rising!!
::Improvement Icons::Leaderheads::Maps::Mods::MUnits::Resources: :Tech Tree Icons::Terrain::Title Screens::Units::Wonder Splashes:: For all Civ games , , , and - Rate any file - Comment on any fileCurrent Projects: Making Civ3Files.com Current |
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#16 |
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chief lemming
Join Date: Dec 2001
Location: Austria
Posts: 117
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its working, its working !
![]() thumbs up, spiderzord...for me, the powerbar works both in PTW 1.21 and civ3 1.29, no problems so far, woohooo... [dance] |
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#17 |
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Emperor
Join Date: Nov 2001
Location: Spearfish, SD
Posts: 1,392
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Just thought I would chime in and say that once I was patient, the program did shut down. I guess I just figured that a program should take less time to stop than it did to start up.
Thanks GIDustin
__________________
Visit Civ3Files.com V12 (Now with advanced search & sort functions!) ~2400 files and rising!!
::Improvement Icons::Leaderheads::Maps::Mods::MUnits::Resources: :Tech Tree Icons::Terrain::Title Screens::Units::Wonder Splashes:: For all Civ games , , , and - Rate any file - Comment on any fileCurrent Projects: Making Civ3Files.com Current |
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#18 |
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Chieftain
Join Date: Nov 2001
Location: Cottage Grove, OR., USA.
Posts: 13
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Great -- now I have to find where to get this PTW patch 1.21.f ---- ha ha!!
I play a few other "Stg. games"; but none have as many involved forum members. No other game programer company reacts as well & faverably to their customers. Like so many others of us; "I'm a CIV-AHALIC" and proud of it. The members of the Civ forums & the Civ porgrams have much to be proud of themself. Few others treat their people so well!! Well I have to go find the PTW v.1.21.f patch. See you all later.
__________________
"Peacock" Charles E Donaldson cedonaldson@starband.net -- ICQ# 76021031 Our little Gold claim in the Mountians; "Peacock's Den" :: http://tobi_wan_2.tripod.com/PeacocksDen.html Beach Mining on the Oregon coast; "Peacock's Run" :: http://tobi_wan_2.tripod.com/PeacocksRun.html |
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#19 |
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Chieftain
Join Date: Mar 2003
Posts: 1
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PB for PTW 1.21F
I cant open PB for PTW 1.21F i get following error message:
runtime error 339 MSCOMCTL.OCX IS INVALID ,MISSING etc I have found an earlier thread how to fix this but my problem is I dont have this file at all. I am using winxp professional. |
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#20 |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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First - Thanks Kurse and GIDustin - both having trouble w/ PB but take the time to help others...
Kurse & Ben E Gas - I'm not sure why it's not clearing the MP hurdle, but I have a debug program I wrote a while ago that does a memory dump to a text file. If either of you can volunteer for some troubleshooting, I'll email you the program and you can send me back the text file of the memory dump. Please email me (use the link on any of my posts) to work out the details - thanks! retroflow - Hope your session went well! Strider - Did GIDustin's suggestion work? GIDustin - If you're playing on large maps, PB does take a while to clean up all the objects it has to store (10,000+ tiles for huge maps). Lemming & golddigger - good to hear you both are still around It's nice to know PB is working for somebody!caesar67 - you problem was occuring frequently enough that I put an entry in the FAQ (way down at the bottom of the readme.txt). Let me know if that doesn't help. I'm going back to my PB improvements list once this wave clears... |
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