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Old Aug 03, 2003, 11:25 AM   #201
CCJ39
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it works a lot of time fine for me too, but since a few days I alsways get "Multiplayermode detected" uninstall and reinstall of Civ3 and PtW is useless
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Old Aug 05, 2003, 12:27 AM   #202
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gonna need an update here soon with the release of the new patch
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Old Aug 05, 2003, 06:42 AM   #203
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@FionnMcCumhall

[edit] Now that the US patch is released, I'll work out the new offsets

@CCJ39

Sorry about the MP check - I'm working on a different method that should eliminate the problem.

@All

Look for new PowerBar features along with the update to the new patch - including the ability to turn on technologies known...
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Old Aug 05, 2003, 11:40 AM   #204
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sounds good, looking forward to checking it out. and good work on this lovely program
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Old Aug 06, 2003, 11:31 AM   #205
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ok sounds good

but one addition SpiderZord:
if you play a scenario with higher tech-costs as normal the Powerbar doesn't complete the tech in 1 turn
if you compare it with my MegaTrainerXL, you will see it is possible, so if you want to modify the Powerbar in this way (it's only one more RAM-address ), I can send you the 1. and 2. address with a "pm"
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Old Aug 15, 2003, 10:08 AM   #206
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@spiderzord

can you post a state?
do you know a realistic release-date?
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Old Aug 17, 2003, 04:47 PM   #207
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Release date and help

Yes, please, any word on an estimated release date for the updated PB? I'm sure everyone understands how busy you are in Real Life, and you work is greatly appreciated.

With that said, if you need any help please ask.

It's a great program, thanks again!!!
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Old PowerBar | Latest Version of POWERBAR for C3C NOTE: No new versions of these will be made.
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Old Aug 18, 2003, 08:28 AM   #208
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Status Update

I was away with family on vacation last week... so I'm just now getting the time to do the update.

It takes time to hunt down the offset locations, so look for new version in about a week.
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Old Aug 18, 2003, 01:23 PM   #209
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thanks SpiderZord, I hope my addresses will usefull to you
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Old Aug 22, 2003, 10:46 AM   #210
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can't wait for the new version of powerbar. just in case it isn't for awhile, I gave myself plenty of gold in my most recent powerbar game before I patched up to 1.27.
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Old Sep 06, 2003, 04:07 PM   #211
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heh, I'm feeling the hurt now, I forgot how long testing a mod can be without PB to move through.

*twitch*
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Old Sep 07, 2003, 02:16 AM   #212
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still waiting on the new version and its many goodies
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Old Sep 08, 2003, 12:48 PM   #213
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Smile PowerBar 3.6 uploaded

Just uploaded version 3.6 beta!

Link can be found at first post in this thread:

PowerBar First Post

New (see readme.txt in zip):

-Updated to work with PTW 1.27f patch
-Techs known toggle (toggle techs to known/unknown by tech by tribe)
-a few other minor fixes
- the new MP check is still not ready for prime time, so the old is still there, but I fixed a bug where is was false reporting

Any other problems with the new beta, please post and I'll address it as soon as possible. Thanks for your patience!
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Old Sep 08, 2003, 05:31 PM   #214
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I've tested it a little bit, but if I click on the "E=mc˛"-button, I get an error that "MSFLXGRD.OCX" was not found
can you upload this file too?
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Old Sep 08, 2003, 06:00 PM   #215
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Still getting the MP error

Thanks for your hard work. I've tried everything mentioned in this thread and even reinstalled. I'm still getting the MP mode detected error.
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Old Sep 08, 2003, 06:46 PM   #216
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Quote:
Originally posted by CCJ39
I've tested it a little bit, but if I click on the "E=mc˛"-button, I get an error that "MSFLXGRD.OCX" was not found
can you upload this file too?
I should have been more specific - the new tech toggle feature is found in the "Info" screen (click the 'info' button on the powerbar) and then the "Tech Info" tab along the top. The techs will be listed there, with the action buttons below the list.

I had placed a debugging form in powerbar a while back to trouble shoot memory issues with users - and I placed it to open when the "E=mc˛" button was clicked - I think I'll update that to open the info on the tech screen. That error is an activeX control used on the debugging form that has no other purpose.

@Airboss - sorry the MP is still causing trouble... My new method is better, but working the issues for different OS's is taking time. I'll get something out as soon as I can.
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Old Sep 09, 2003, 03:47 PM   #217
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ok

all other functions looks good
(why does I'm unalbe to program so much features to my trainer )
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Old Sep 09, 2003, 04:34 PM   #218
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I totally de-installed and re-installed everything and don't get the MP error anymore. Thanks for the assist.
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Old Sep 14, 2003, 11:06 AM   #219
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hello...I just downloaded the patch and the powerbar for civIII but it doesnt seem to be working when i try to activate the powerbar. I click on the "earth" icon from the folder but the error message "Runtime Error 339...component or one of its dependencies is not correctly registered: a file is missing or invalid."

What do I do?
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Old Sep 16, 2003, 07:30 AM   #220
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Third edit of this message now hehe.

When I posted this (about 15 minutes ago so who knows if ANYONE saw it, but anways...) I was basicly saying 'me too' and pointing out that the fix involved downloading a certian file from a certian site that no longer exists.

Welp, I have found that file on another site.

http://www.remoteaway.com/MSCOMCTL.zip

I'm to lazy to type or copy/paste the fix so look at the faq at the buttom of the Read Me file to see the steps involved in the fix.

Last edited by Lich Lord; Sep 16, 2003 at 07:48 AM.
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