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#201 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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it works a lot of time fine for me too, but since a few days I alsways get "Multiplayermode detected" uninstall and reinstall of Civ3 and PtW is useless
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MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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#202 |
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Emperor
Join Date: May 2002
Location: Arizona
Posts: 1,158
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gonna need an update here soon with the release of the new patch
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morriganinteractive Check at my gallery at DeviantArt You have nothing to fear but fear itself - Franklin D. Roosevelt | | | | |
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#203 |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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@FionnMcCumhall
[edit] Now that the US patch is released, I'll work out the new offsets @CCJ39 Sorry about the MP check - I'm working on a different method that should eliminate the problem. @All Look for new PowerBar features along with the update to the new patch - including the ability to turn on technologies known...
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"When all you have is a hammer, everything looks like a nail." |
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#204 |
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Emperor
Join Date: May 2002
Location: Arizona
Posts: 1,158
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sounds good, looking forward to checking it out. and good work on this lovely program
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morriganinteractive Check at my gallery at DeviantArt You have nothing to fear but fear itself - Franklin D. Roosevelt | | | | |
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#205 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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ok sounds good
but one addition SpiderZord: if you play a scenario with higher tech-costs as normal the Powerbar doesn't complete the tech in 1 turn if you compare it with my MegaTrainerXL, you will see it is possible, so if you want to modify the Powerbar in this way (it's only one more RAM-address ), I can send you the 1. and 2. address with a "pm"
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MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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#206 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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@spiderzord
can you post a state? do you know a realistic release-date?
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MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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#207 |
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Warlord
Join Date: Dec 2002
Location: Colorado
Posts: 245
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Release date and help
Yes, please, any word on an estimated release date for the updated PB? I'm sure everyone understands how busy you are in Real Life, and you work is greatly appreciated.
With that said, if you need any help please ask. It's a great program, thanks again!!!
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Military: TSgt, AFSPC, USAFR Old Stuff Civ3 Old PowerBar | Latest Version of POWERBAR for C3C NOTE: No new versions of these will be made. |
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#208 |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Status Update
I was away with family on vacation last week... so I'm just now getting the time to do the update.
It takes time to hunt down the offset locations, so look for new version in about a week.
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"When all you have is a hammer, everything looks like a nail." |
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#209 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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thanks SpiderZord, I hope my addresses will usefull to you
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MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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#210 |
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King
Join Date: Mar 2003
Location: Boston, MA USA
Posts: 935
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can't wait for the new version of powerbar. just in case it isn't for awhile, I gave myself plenty of gold in my most recent powerbar game before I patched up to 1.27.
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------------- --Ben E. Gas ------------- |
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#211 |
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Chieftain
Join Date: Sep 2003
Location: Yserbius
Posts: 8
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heh, I'm feeling the hurt now, I forgot how long testing a mod can be without PB to move through.
*twitch*
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BloodCelt Celts RPG |
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#212 |
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Emperor
Join Date: May 2002
Location: Arizona
Posts: 1,158
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still waiting on the new version and its many goodies
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morriganinteractive Check at my gallery at DeviantArt You have nothing to fear but fear itself - Franklin D. Roosevelt | | | | |
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#213 |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Just uploaded version 3.6 beta!
Link can be found at first post in this thread: PowerBar First Post New (see readme.txt in zip): -Updated to work with PTW 1.27f patch -Techs known toggle (toggle techs to known/unknown by tech by tribe) -a few other minor fixes - the new MP check is still not ready for prime time, so the old is still there, but I fixed a bug where is was false reporting Any other problems with the new beta, please post and I'll address it as soon as possible. Thanks for your patience!
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"When all you have is a hammer, everything looks like a nail." |
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#214 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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I've tested it a little bit, but if I click on the "E=mc˛"-button, I get an error that "MSFLXGRD.OCX" was not found
![]() can you upload this file too?
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MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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#215 |
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Chieftain
Join Date: Dec 2001
Location: Midsouth, USA
Posts: 2
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Still getting the MP error
Thanks for your hard work. I've tried everything mentioned in this thread and even reinstalled. I'm still getting the MP mode detected error.
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#216 | |
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Out to lunch
Join Date: Feb 2002
Location: East Coast, USA
Posts: 173
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Quote:
I had placed a debugging form in powerbar a while back to trouble shoot memory issues with users - and I placed it to open when the "E=mc˛" button was clicked - I think I'll update that to open the info on the tech screen. That error is an activeX control used on the debugging form that has no other purpose. @Airboss - sorry the MP is still causing trouble... My new method is better, but working the issues for different OS's is taking time. I'll get something out as soon as I can.
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"When all you have is a hammer, everything looks like a nail." |
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#217 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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ok
all other functions looks good (why does I'm unalbe to program so much features to my trainer )
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MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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#218 |
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Chieftain
Join Date: Dec 2001
Location: Midsouth, USA
Posts: 2
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I totally de-installed and re-installed everything and don't get the MP error anymore. Thanks for the assist.
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#219 |
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Chieftain
Join Date: Sep 2003
Posts: 1
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hello...I just downloaded the patch and the powerbar for civIII but it doesnt seem to be working when i try to activate the powerbar. I click on the "earth" icon from the folder but the error message "Runtime Error 339...component or one of its dependencies is not correctly registered: a file is missing or invalid."
What do I do? |
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#220 |
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Chieftain
Join Date: Sep 2003
Posts: 9
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Third edit of this message now hehe.
When I posted this (about 15 minutes ago so who knows if ANYONE saw it, but anways...) I was basicly saying 'me too' and pointing out that the fix involved downloading a certian file from a certian site that no longer exists. Welp, I have found that file on another site. http://www.remoteaway.com/MSCOMCTL.zip I'm to lazy to type or copy/paste the fix so look at the faq at the buttom of the Read Me file to see the steps involved in the fix. Last edited by Lich Lord; Sep 16, 2003 at 07:48 AM. |
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