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#1 |
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CCtP Player
Join Date: Jun 2012
Posts: 501
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A Total Conversion of this Mod which should be Implemented Upon DLL Release
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Community Call to Power Last edited by 3335d; Dec 07, 2012 at 06:37 PM. Reason: color |
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#2 |
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Chieftain
Join Date: Oct 2010
Posts: 65
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Wow! Crazy ambitious! I like it!
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#3 |
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Warlord
Join Date: Mar 2012
Posts: 270
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Cannot wait!
Would love to be the beta tester for this! Last edited by Lrd Dread; Nov 02, 2012 at 03:39 AM. Reason: forgot |
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#4 |
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CCtP Player
Join Date: Jun 2012
Posts: 501
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Thanks to you both.
I feel honored.
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#5 |
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CCtP Player
Join Date: Jun 2012
Posts: 501
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Added Phase IV to my plan.
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#6 |
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Chieftain
Join Date: Sep 2012
Posts: 41
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I cant wait to see that update...
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#7 |
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Chieftain
Join Date: Oct 2010
Posts: 65
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Phase IV!! OMG!
Is this even feasible? I have a very very highend computer, but it feels the stress bigtime already in late era games on huge maps. With multiple starsystems and whatnot we will need home quantum computers to run the game!
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#8 |
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CCtP Player
Join Date: Jun 2012
Posts: 501
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Don't worry, there is plenty of room for optimization of the base GnKs.
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#9 |
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Prince
Join Date: Mar 2011
Posts: 309
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you should also overhaul religion, it shouldn't be something that a civ founds, but instead arises on its own (preferably in the appropriate civ) with no cap on the amount that can arise other than how many are on the list (including mods that add new religions) and have the potental to keep the empire together or tear it apart if there are significant conflicting religions in an empire
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#10 | |
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CCtP Player
Join Date: Jun 2012
Posts: 501
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Quote:
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Community Call to Power |
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#11 |
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Prince
Join Date: Mar 2011
Posts: 309
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Another idea would be if a city splits off from the main empire, it can become another player so long as the game can actually handle it. Since you're planning on having leaders change this can open up adding a new civ with a different leader. The way it should work is if part of the empire breaks off, it essentally makes a clone of the parent civ (for example, part of Mongolia breaks off, the new civ is still recognized as "Mongolia" by the game), this way it keeps units and buildings, as well as any skins from RED or something similar, although I could see exceptions like Rome spawning Byzantium and England spawning America if they aren't already in that game
Last edited by dinobot386; Nov 04, 2012 at 09:47 PM. |
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#12 |
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Warlord
Join Date: Oct 2010
Posts: 195
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@ Phase IV: ZOMG i just c....
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#13 | |
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CCtP Player
Join Date: Jun 2012
Posts: 501
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Quote:
By the way, if centrifugal factors are the largest factor in the politics of a city, that city becomes independent. Violence will take place before then.
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#14 |
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Warlord
Join Date: Mar 2012
Posts: 270
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Didn't civ 2 do this? I know Civ 3 did somthing similar. If your culture was low and your pop was angry, cities could leave you and join other civs, or be a satelite city..
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#15 | |
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CCtP Player
Join Date: Jun 2012
Posts: 501
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Quote:
By the way, I have added Phases V and VI!
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Community Call to Power Last edited by 3335d; Nov 05, 2012 at 07:42 PM. |
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#16 | |
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Chieftain
Join Date: Oct 2010
Posts: 65
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Quote:
On another note, the reintroduction of both corruption and pollution would be cool. |
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#17 | |
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CCtP Player
Join Date: Jun 2012
Posts: 501
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Quote:
A certain religion can be adopted as the state religion, allowing us to include both the spiritually empowering and cruelly oppressive sides of religion in one game. As for my multiple maps/gigantic maps ideas, the user gargoyle575 has devised a way of reducing the size of the .dds files for terrain and improvements, yielding a vast savings in memory. My mod will also eliminate specific start biases for civilizations, thereby saving on a few lines of Lua as well (though only about a second of load time would be cut that way). In addition, there is a concept called viewports that I just discovered that allows the horrendously inefficient game engine to be aware of one section of the map at any given time, while the DLL (that we have optimized) sees the rest, and puts some in the hard drive. In this fashion, we can save dramatically on memory space and CPU time. Expect to see 1,000 x 1,000 maps with 5UPT, but that also create a "tactical map" on which armies fight! Better yet, see multiple of these!
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#18 |
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Warlord
Join Date: Mar 2010
Location: Atwater,Northeast Los Angeles
Posts: 132
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"
Based on the amount of culture that a civilization earns, Constitutional Policies can be adopted in the same way that normal policies are - under control of the player (for the most part - there are some exceptions). These policies will be split into the Executive, Legislative, and Judicial pages, each with five branches exploring different general ways of running these government bodies. On top of this there will be ideologies, explored not by the player but by the people. The residents of each city will adopt the ideology that will provide the greatest economic, cultural, scientific, faith, or happiness benefit to them, based on how much of each the city produces. The ideology branches will be Conservatism and Liberalism, each with separate policy pages on Social Policy, Foreign Policy, Fiscal and Monetary Policy, and later in the game, Environmental Policy. These policy pages will contain five different branches each, representing different flavors of conservatism and liberalism. The rate at which ideologies advance through their branches will be determined by the stability of government and different ideological policies." Wait there's only going to be conservative and liberal ideologies now?
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Notocaitl ca Tlaneloli Ca oc ye cualli yaomiquihua noixtinpan, tlapanhuiltilli ahmo nemihua notetepontinpan |
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#19 |
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CCtP Player
Join Date: Jun 2012
Posts: 501
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Remember, I'm not favoring just two worldviews. Different combinations of ideological policies, and different flavors of either conservatism and liberalism, mean that there will not simply be two diametrically opposed worldviews, but complete leftism, complete rightism, and everything in between.
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#20 |
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Warlord
Join Date: Mar 2010
Location: Atwater,Northeast Los Angeles
Posts: 132
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Didn't this mod have many different ideologies as well as many goverment options, that's what I found attractive about it, specifically the Anarchism one, that really impressed me, you guys still have it like that right, have yet to see anything saying it isn't, wish there was a more comprehensive list of what this mod has right now. I wouldn't scrap that, I really liked the wide ranging government systems and ideologies that were there last time I checked, that is the main reason I am intent to purchase gods and kings since I have the money now, to play this mod for that specific feature
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Notocaitl ca Tlaneloli Ca oc ye cualli yaomiquihua noixtinpan, tlapanhuiltilli ahmo nemihua notetepontinpan |
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