Hello Folks,
I will show my ignorance here...
Why bother with having the Tech Tree? You need each techpiece, anyway, to get to the next stage; the techs are intertwined/interdependent. Therefore,why bother even having this in the game?
Sure, you can bias yourself a small amount of turns down one avenue, but, so what? You need to backtrack and fill-in the other tech pieces anyway, sooner vs than later.
What am I missing? At present, it's just a silly micromanagement piece, like that of constantly having workers being clicked, knowing that auto AI management doesn't always work (another thread)...
Regards,
Marc
I will show my ignorance here...
Why bother with having the Tech Tree? You need each techpiece, anyway, to get to the next stage; the techs are intertwined/interdependent. Therefore,why bother even having this in the game?
Sure, you can bias yourself a small amount of turns down one avenue, but, so what? You need to backtrack and fill-in the other tech pieces anyway, sooner vs than later.
What am I missing? At present, it's just a silly micromanagement piece, like that of constantly having workers being clicked, knowing that auto AI management doesn't always work (another thread)...
Regards,
Marc