| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Mar 2010
Posts: 49
|
Jon comes back with a vengence
Wow, I thought Jon is gone for good. but he emerges with a intreguing and CiV challenging game called at the gate?
what do you think guys. had firaxi just let shafer developed CiV in his own way. we might be playing CiV with what all (so far we know) he introduced in his new game at the gate?
__________________
"you have triumphed over your foes” and your cunning has “divided and sown confusion among your enemies" ![]() ![]() ![]()
|
|
|
|
|
|
#2 |
|
King
Join Date: Oct 2011
Location: Leicester
Posts: 661
|
His new game's only relation to CiV as far as i can tell is that it is turn based. It's hardly the same style of game, it shares one core mechanic.
From the sounds of it, the only possible comparison is to the fall of rome scenario in CiV |
|
|
|
|
|
#3 |
|
Warlord
Join Date: Sep 2012
Posts: 256
|
This sounds like a good news. I appreciate if you put a link to where that you saw this news.
|
|
|
|
|
|
#4 |
|
Deity
Join Date: Oct 2005
Location: England
Posts: 4,985
|
Like.
__________________
Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust |
|
|
|
|
|
#5 |
|
Knappe
Join Date: Dec 2002
Location: Münster, Germany
Posts: 411
|
|
|
|
|
|
|
#6 |
|
Deity
Join Date: Mar 2008
Posts: 2,401
|
Or possibly the Fall of Rome in Civ III Conquests which I'm much more familiar with than the one in G&K
__________________
Civ III/ IV AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
|
|
|
|
|
|
#7 |
|
Immortal
Join Date: Oct 2011
Posts: 2,968
|
This needs to be accompanied with a recent article by the big man himself for some context, I think:
Strategy Games Are Broken |
|
|
|
|
|
#8 |
|
Errorist
Join Date: Oct 2005
Location: Amsterdam, Netherlands
Posts: 2,515
|
A link directly to the project:
http://www.kickstarter.com/projects/...s-at-the-gates I found it funny the little village reminds me of a barb camp
|
|
|
|
|
|
#9 |
|
Scir-Gerefa
Join Date: Aug 2010
Posts: 2,797
|
It does look interesting that he focused in on one time period and there are seasons. And resources are finite, and that drives expansion or migration. I'd like to see more details. Like how does he handle technology? What differentiates the barbarian tribes from each other? Do they have UAs, UBs, UUs, & UIs?
Also, I'd like to know what the victory conditions are. There are implications that your objectives change over the course of the game, and that eventually leads to you destroying Rome. Are you compelled to do that? Can you choose to join the Empire, and guide it through the treacherous straits of history instead? The graphics are a bit dated, but you'll have that for a Kickstarter game. |
|
|
|
|
|
#10 |
|
Los'
Join Date: Mar 2008
Posts: 4,207
|
According to the article, the tribes will have their own "unique strengths". Specifics haven't been given yet, but there does seem to be differentiation. I wouldn't be surprised if this works into the seasonal system.
Also, it sounds like that might just be the Europe scenario that the game is revolving around. There is also good ol' RNG mapss. I like the graphics. Games don't have to be zOMG 3D and explosives! to be good. |
|
|
|
|
|
#11 |
|
Servant of Civ
Join Date: Feb 2005
Location: Vancouver, Canada
Posts: 2,835
|
Good for Jon. The game looks very interesting and covers a time period that has largely been neglected by computer games.
I hope it succeeds as we need more little guys doing well in the industry.
__________________
For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 (KJV) |
|
|
|
|
|
#12 |
|
Warlord
Join Date: Mar 2012
Posts: 290
|
this is great news and i personally am dieing for more tunrbased games of this sort.
|
|
|
|
|
|
#14 |
|
Chieftain
Join Date: Jan 2013
Posts: 86
|
Looks really interesting. The whole migration and seasons concepts seem especially interesting as you kind of have to be prepared for the worst at all times unlike in Civ where you can get comfortable with your empire and not really have to worry about anything but invading AIs. It's something new that hasn't been done before and if I pick up the game it's different enough from Civ that I could easily play both.
On the graphics front what matters to me is implementation. I like good looking 3D games like CiV, and a fair number of older 2D games. What I hate are the semi-early 3D games we had in the early 2000s. Those kinds of games give me motion sickness for some reason. Without that factor working against me however I probably never would have gotten interested in the strategy genre.
|
|
|
|
|
|
#15 | |
|
King
|
Quote:
Also, the migration aspect reminds me of Settlers of the Stone Age (a variant spinoff of Settlers of Catan) where your initial tiles in Africa turn into desert throughout the game, forcing you to migrate. |
|
|
|
|
|
|
#16 |
|
Servant of Civ
Join Date: Feb 2005
Location: Vancouver, Canada
Posts: 2,835
|
Here's a video where Jon goes over the game play and some of the features.
All in all it looks pretty cool. Brings back that Civ II nostalgia. *Sigh* http://ca.ign.com/articles/2013/02/0...civilization-v Incidentally, it appears that there is no 1UPT. Lol.
__________________
For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 (KJV) Last edited by Thormodr; Feb 07, 2013 at 05:24 AM. |
|
|
|
|
|
#17 | |
|
Deity
Join Date: Mar 2008
Posts: 2,401
|
Quote:
Civ IV abolished the disappearing resource, but kept the small possibility in of a brand new resource appearing in a tile without one; which was much more fun.
__________________
Civ III/ IV AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
|
|
|
|
|
|
|
#18 | |
|
Warlord
Join Date: Sep 2008
Posts: 294
|
At the Gates interview with Civilization V designer Jon Shafer
http://www.pcgamer.com/2013/02/06/at...gner-of-civ-v/ Really liked this: Quote:
|
|
|
|
|
|
|
#19 | |
|
Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,736
|
Quote:
__________________
Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
|
|
|
|
|
|
#20 |
|
Lightseeker
Join Date: Dec 2001
Location: Deep, deep inside...
Posts: 1,071
|
Honestly? We need more GREAT guys doing well in the industry... like Soren. I am fed up with little guys that get more credits than they deserve.
__________________
"Candor dat viribus alas." |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|