sufficiency
King
- Joined
- Feb 6, 2013
- Messages
- 682
It's Sunday and I thought we should have a new Immortal Challenge. So here we go!
Pangaea, standard. NO DLCs beside Mongolia and Update Data 1.
Egypt's perks:
Monument Builder: 20% production bonus toward wonder production.
Unique Unit: War Chariot (Chariot Archer replacement; 1 extra movement, does not require Horse).
Unique Building: Burial Tomb (Temple replacement; no maintenance, +2 Happiness).
Egypt gets a lot of unfair criticism as a bad civ in the game. This is not true at all - in fact, Egypt is IMO one of the better civs out there. The most important thing about Egypt is not so much about its UA (which, in fact, is fairly useless on higher difficulies). The real perk about Egypt is its UB Burial Tomb, which replaces Temples. For the same production cost as a Coliseum, you get the same amount of Happiness, no maintenance, and +2 Faith per turn. War Chariots, which do not require horses, are also extremely strong - particularly for an Ancient/Classical Era rush on Immortal difficulty - because you can play aggressively without waiting for Composite Bowmen.
To this end, it is suggested that you play a wide strategy, ideally leading to a Domination or Science Victory.
The difficulty of the map is mediocre. You might find some annoying/dangerous neighbours, but a key feature of this map made the map significantly easier.
Pangaea, standard. NO DLCs beside Mongolia and Update Data 1.
Egypt's perks:
Monument Builder: 20% production bonus toward wonder production.
Unique Unit: War Chariot (Chariot Archer replacement; 1 extra movement, does not require Horse).
Unique Building: Burial Tomb (Temple replacement; no maintenance, +2 Happiness).
Egypt gets a lot of unfair criticism as a bad civ in the game. This is not true at all - in fact, Egypt is IMO one of the better civs out there. The most important thing about Egypt is not so much about its UA (which, in fact, is fairly useless on higher difficulies). The real perk about Egypt is its UB Burial Tomb, which replaces Temples. For the same production cost as a Coliseum, you get the same amount of Happiness, no maintenance, and +2 Faith per turn. War Chariots, which do not require horses, are also extremely strong - particularly for an Ancient/Classical Era rush on Immortal difficulty - because you can play aggressively without waiting for Composite Bowmen.
To this end, it is suggested that you play a wide strategy, ideally leading to a Domination or Science Victory.
The difficulty of the map is mediocre. You might find some annoying/dangerous neighbours, but a key feature of this map made the map significantly easier.