SamSniped
DJ Goodboye
Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.
SNIPEDIOT I - BACK TO BASICS
A Shameless IOT VII Ripoff With Some Changes, Sponsored by NedimNapoleon
December 21st, 2012, the world descended into darkness and anarchy. No one remembers the cause of it, but every single government collapsed within a year, causing complete and utter chaos.
It is now 100 years later, and out of the anarchy, nations are emerging. Will your nations stand the test of time, or will the world descend into anarchy once again?
There is only one way to find out.
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SNIPEDIOT I - BACK TO BASICS
A Shameless IOT VII Ripoff With Some Changes, Sponsored by NedimNapoleon
December 21st, 2012, the world descended into darkness and anarchy. No one remembers the cause of it, but every single government collapsed within a year, causing complete and utter chaos.
It is now 100 years later, and out of the anarchy, nations are emerging. Will your nations stand the test of time, or will the world descend into anarchy once again?
There is only one way to find out.
-----
Welcome to SnipedIOT I! I'm your host, SamSniped. This is my first IOT, inspired by Nedim's IOT VII, Sonereal's NRIOT, and a bit of TK's I&B combat. I am going to put down some rules, which I WILL enforce with an iron fist and Barret M107 antipersonnel/antitank rifle.
The Rules
1. Do not flame, troll, or personally insult any other player IC or OOC. AT ALL. Negative comments about yourself or the world in general are allowed, but direct or semi-direct attacks will bring about infractions and/or in-game penalties.
2. Please try and stay on-topic. There's a thread for spam if you need one, originally about Argentina or something.
3. NO POWERGAMING.
4. This is my game. I am the supreme law in this. I have the right to change rules that need changing, ignore or modify orders if not done properly (I will notify you beforehand), and impose restrictions and penalties upon misbehaving players up to the point of disbanding your nation if you are being that much of a problem in my game.
5. Respect your fellow CFCers, and have fun!
Penalties for breaking these rules:
1st strike: minor random event will be caused during the update, with bad effects.
2nd strike: major random event will be caused during he update, with bad effects.
3rd strike: disbanding of nation.
Note that CFC staff intervention is not mentioned here; they will handle broken CFC rules as well.
Note- inactive players will be disbanded or replaced.
Joining the game
Choose a nation, a government, fifteen provinces, and 5 starting units of any type (army, fleet, air wing). Please try and be serious. Here is the map.
Economy and Expansion
Your economy is calculated by provinces+factories+trade. Each province is worth 1 EP. You claim more provinces with armies. Factories are 5 EP each, produce 1 EP per factory, and allow you to build one unit per factory. You start with 5 factories.
Trade
At the start, everyone trades with everyone. Each trade "route" (technically just trade with a nation) gives you .5 EP, and increases in value with each passing turn. Canceling trade with another nation causes both of you to lose EP, so be careful who you close trade with.
Roleplay
Roleplay (RP) is highly encouraged. I will give out bonuses in updates for good RP, and your RP can, in theory, affect an update. Military plans should be well described, because the better your plans, the better bonus you get.
Military
Armies cost 5 EP, fleets and air wings cost 10 EP. You can never have more units than factories. Armies are the core of your army, and are responsible for land battles and claiming provinces. Fleets conduct naval combat, can carry one army or air wing into an amphibious assault or for claiming overseas, give a support bonus to amphibious assaults, and can blockade the enemy, causing the enemy to lose 25% of their trade income (assuming they are on the coast). Air wings provide a support bonus to your army, and conduct aerial combat.
Battles are calculated in order of air, sea, land. Bonuses and penalties are given for stability, aerial/naval superiority, planning, a random bonus, and the defending army always gets a bonus.
Casualties are calculated by...it's easier to look at the example that I give later on. Both sides take casualties, the numbers depending on the comparisons of the final strength of the two armies.
Spoiler Combat Example :
Player A attacks Player B. Player A has 5 armies, 2 air wings, minimal plans, and 7 Stablility; Player B has 5 armies, extremely detailed plans, and 6 Stability.
|Player A|Player B
Armies|5|5
Fleets|0|0
Air Wings|2|0
Base Strength|5|5
Defender Bonus|0|20%
Stability Bonus|15%|10%
Air Superiority|Yes|No
Naval Superiority|-|-
Planning|5%|45%
Random Bonus|26%|11%
Final Strength|7.7|9.3
Inflicted Casuality Percentage (IC%)|45%|55%
Remaining Armies|2|3
Armies|5|5
Fleets|0|0
Air Wings|2|0
Base Strength|5|5
Defender Bonus|0|20%
Stability Bonus|15%|10%
Air Superiority|Yes|No
Naval Superiority|-|-
Planning|5%|45%
Random Bonus|26%|11%
Final Strength|7.7|9.3
Inflicted Casuality Percentage (IC%)|45%|55%
Remaining Armies|2|3
Nuclear/WMD Program
Invest 1 EP for a .5% chance to succeed in developing nuclear weapons every turn. I will describe more on nukes when we get there.
Stability
Every nation has a stability rating of 1-10, with 1 being anarchy, and 10 being no problems at all. Stability affects random events and combat. Being under 5 stability gives chances for revolts in your nation. Everyone starts at 6 stability. Invest 10% of your EP, write good RP, or wait for a random event to increase it by one level.
Random Events
Every turn, in addition to whatever happens in the update, I give every nation a random event. Stability affects the end result of my roll for your nation's random event, unless that roll is a 1 or a 20.
Updates and orders
The countdown to an update occurs after I have half of all the orders, at which point everyone else has 48 hours to get them in. Please try and get them in on time. Repeatedly late people without any explanation will be punished. One turn represents one year.
In your orders, please put "SnipedIOT I-(Nation)-Turn (#) Orders". The first order set will be Turn 1 Orders, jut to clarify. The structure of your orders should be spending, followed by military stuff and claims, followed by anything else. If you wish to submit RP in your orders that could affect your nation and/or the world in general. Not promising that it will.