Advertisement
Civilization Fanatics' Center

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions

Notices

Reply
 
Thread Tools
Old Jul 12, 2013, 12:45 PM   #1
Makavcio
Prince
 
Join Date: Oct 2010
Posts: 418
How to determine range of trade routes?

So, I have cargo ships and would like to create nice, profitable trade routes. The problem is I have absolutely no idea what range they have. I've also got some improvements to it, however I know neither the starting value, not the bonus.

How to calculate it? Does map size influence it in any way?
Makavcio is offline   Reply With Quote
Old Jul 12, 2013, 12:53 PM   #2
Eagle Pursuit
Scir-Gerefa
 
Eagle Pursuit's Avatar
 
Join Date: Aug 2010
Posts: 4,419
If you click the Trade Routes telltale at the top of the screen, it will open the Trade Routes window. The second tab has available trade routes. You don't need to worry about measuring distances. If the route is available, it will show up there, and you can compare them and pick the best one.

If you think some more lucrative trade routes might be available if you had a longer range from certain cities, there are some things you can do:

1) Caravansaries extend the range of caravans originating in that city

2) Harbors do the same for Cargo Ships

3) Roads extend the range of caravans

4) Some techs extend the range of caravans or cargo ships
Eagle Pursuit is offline   Reply With Quote
Old Jul 12, 2013, 01:06 PM   #3
Makavcio
Prince
 
Join Date: Oct 2010
Posts: 418
Uh, I need to care about it because it's an important factor in planning which city should be developed as a trade hub and whether should I focus on land trade, or invest in seafaring merchants. I'm stuck in a nasty corner of an oval landmass with ice blocking my access to profitable markets. My only open marine trade routes would need to end in Venice and I despise Donadolo, the Butcher of Profitable Friendships.

If I remember correctly from pre-release conversations, caravans should have range of 10 hexes and cargo ship of 25, but even though it seems right for caravans, cargo ships cannot reach coastal cities within this range.

Could you give me more details concerning the list of modifiers you laid out? My standard difficulty level is immortal, but here I'm struggling on king...
Makavcio is offline   Reply With Quote
Old Jul 12, 2013, 01:11 PM   #4
carl_c5
Chieftain
 
Join Date: Jan 2011
Posts: 4
So how do I know if it's worth it to build Caravansaries? If I don't know the base range then I can't easily determine if extending the range is worth it. Right now I count hexes to the farthest available trade city to see if I want to build a Caravansary. sort of a pain. I realize the range does change with new roads, techs etc.
carl_c5 is offline   Reply With Quote
Old Jul 12, 2013, 01:15 PM   #5
carl_c5
Chieftain
 
Join Date: Jan 2011
Posts: 4
I'm thinking the range is in MP rather than a fixed distance.
carl_c5 is offline   Reply With Quote
Old Jul 12, 2013, 01:28 PM   #6
Eagle Pursuit
Scir-Gerefa
 
Eagle Pursuit's Avatar
 
Join Date: Aug 2010
Posts: 4,419
Caravansaries don't cost maintenance, so why not build them?
Eagle Pursuit is offline   Reply With Quote
Old Jul 12, 2013, 01:36 PM   #7
Ellye
Warlord
 
Join Date: May 2008
Posts: 234
I too haven't seem yet how to actually calculate trade range, or somewhere in-game that shows it.
An overlay mode for Strategic View would be fantastic.

Though yes, they do seem to use something like Movement Points, since they are affected by roads. Perhaps also by difficult terrain?

Last edited by Ellye; Jul 12, 2013 at 01:51 PM.
Ellye is offline   Reply With Quote
Old Jul 12, 2013, 02:06 PM   #8
LiviCar
Chieftain
 
Join Date: Jul 2013
Posts: 4
I too wondered where this information was and found it recently. When you're selecting a new trade route, it's in small letters at the top of the selection screen: says "range 20 hexes" or something like that. But I don't think you can see it anywhere else while the trade routes are active, only when they end and you have to choose a new route.

Wish they would have made it more obvious and also put it in the strategic view. This is an important factor when making a strategic choice whether to invest builds into a caravan or whatever, and depending on how our map plays.
LiviCar is offline   Reply With Quote
Old Jul 12, 2013, 02:42 PM   #9
KrikkitTwo
Immortal
 
Join Date: Apr 2004
Posts: 9,578
Ranges

Caravan: 10, +10 with Combustion, +50% with Caravanssary, +50% for Arabs
Cargo ship: 20, +10 with Compass, +10 with Refrigeration, +50% with Harbor

Not sure exactly how roads/railroads affect caravans
KrikkitTwo is online now   Reply With Quote
Old Apr 03, 2014, 10:25 AM   #10
Ekmek
on steam: ekmek_e
 
Ekmek's Avatar
 
Join Date: Aug 2002
Location: San Diego, California
Posts: 5,877
sorry, for the necro

has anyone mae a mod that will highlight caravan/cargo ship ranges when you build a city or when you build the unit?


Also has anyone looked at the distance code. I'd like to make a unique trade route unit but not sure what affects it can have.
Ekmek is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > How to determine range of trade routes?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 10:13 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
This site is copyright Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR