DudewiththeFood
King
I've been having a few ideas mainly derived from epiccivfreak's thread but that got a bit messy and this is a different system to the one he proposes.
The first part of this is the prestige system. You gain different types of prestige points for different things. The different types are Military, Cultural, Economic, Religious, Scientific and Growth (for lack of a better word). They can also come locally or globally.
You can gain global points for doing things like:
Locally:
You gain VP equal to twice the amount of prestige points you have. The AI will also use prestige points to value civs as potential allies/enemies. The will also factor in military points before deciding to declare war.
The second part of my idea is slightly changing the wonder system. All wonders will have a higher production cost but prestige points can counter that.
Ancient wonders increase by 50%
Classical/60%
Medieval/75%
Renaissance/90%
Industrial/100%
After then/120%
However, all wonders will fall under one of the same types of prestige point. Each global point you have will take 5% off the cost of that type of wonder. Each local point takes off 15%. Each wonder you build in a city adds on 10% to all other wonders in that city.
Any thoughts on this?
The first part of this is the prestige system. You gain different types of prestige points for different things. The different types are Military, Cultural, Economic, Religious, Scientific and Growth (for lack of a better word). They can also come locally or globally.
You can gain global points for doing things like:
Spoiler :
Military
Taking a city
Building a military wonder (2)
Taking a capital/city-state (2)
Destroying a civ (3)
Owning a level 10 unit (2)
Cultural
Adopting a full policy tree
Opening a policy tree before anyone else (2)
Choosing an ideology path before anyone else (2)
Building a cultural wonder (2)
Becoming influential with another civ (2)
Economic
Gain 1000/5000/10000 gold (through total GPT rather than current total)
Building an economic wonder (2)
Gain 50+ GPT
Gain 200+ GPT (2)
Religious
Get the first Pantheon
Found a religion (2)
Enhance a religion
Convert another holy city (3)
Build a religious wonder (2)
Scientific
Enter an era first (2)
Build a scientific wonder (2)
Have the highest tech number (2)
Growth
Build any wonder
Have the highest population (2)
Have the highest happiness (2)
Taking a city
Building a military wonder (2)
Taking a capital/city-state (2)
Destroying a civ (3)
Owning a level 10 unit (2)
Cultural
Adopting a full policy tree
Opening a policy tree before anyone else (2)
Choosing an ideology path before anyone else (2)
Building a cultural wonder (2)
Becoming influential with another civ (2)
Economic
Gain 1000/5000/10000 gold (through total GPT rather than current total)
Building an economic wonder (2)
Gain 50+ GPT
Gain 200+ GPT (2)
Religious
Get the first Pantheon
Found a religion (2)
Enhance a religion
Convert another holy city (3)
Build a religious wonder (2)
Scientific
Enter an era first (2)
Build a scientific wonder (2)
Have the highest tech number (2)
Growth
Build any wonder
Have the highest population (2)
Have the highest happiness (2)
Locally:
Spoiler :
Military
Recruit 5/20 units in a city (1 for each
Have a barracks/armoury/military academy (1 for each)
Cultural
Have the highest cultural output in the world
Have an ampitheatre/opera house/museum (1 for each)
Earn a GWAM (1 for each)
Economic
Have the highest gold output in the world
Have a market/bank/stock exchange/harbour (1 for each)
Earn a GM (1 for each)
Scientific
Have the highest science output in the world
Have a library/observatory/university/public school/research lab (1 for each)
Earn a GS (1 for each)
Religious
Be a holy city
Have a secondary religion (1 for each)
Have a shrine/temple/cathedral/mosque/pagoda/monastery (1 for each)
Growth
Have the highest population in the world
Have the highest production output in the world
Have a granary/aqueduct/hospital/workshop/seaport/factory
Recruit 5/20 units in a city (1 for each
Have a barracks/armoury/military academy (1 for each)
Cultural
Have the highest cultural output in the world
Have an ampitheatre/opera house/museum (1 for each)
Earn a GWAM (1 for each)
Economic
Have the highest gold output in the world
Have a market/bank/stock exchange/harbour (1 for each)
Earn a GM (1 for each)
Scientific
Have the highest science output in the world
Have a library/observatory/university/public school/research lab (1 for each)
Earn a GS (1 for each)
Religious
Be a holy city
Have a secondary religion (1 for each)
Have a shrine/temple/cathedral/mosque/pagoda/monastery (1 for each)
Growth
Have the highest population in the world
Have the highest production output in the world
Have a granary/aqueduct/hospital/workshop/seaport/factory
You gain VP equal to twice the amount of prestige points you have. The AI will also use prestige points to value civs as potential allies/enemies. The will also factor in military points before deciding to declare war.
The second part of my idea is slightly changing the wonder system. All wonders will have a higher production cost but prestige points can counter that.
Ancient wonders increase by 50%
Classical/60%
Medieval/75%
Renaissance/90%
Industrial/100%
After then/120%
However, all wonders will fall under one of the same types of prestige point. Each global point you have will take 5% off the cost of that type of wonder. Each local point takes off 15%. Each wonder you build in a city adds on 10% to all other wonders in that city.
Any thoughts on this?