EDIT: This whole post was written BEFORE Thal posted in this thread (see above).
In case anyone missed the edit in the first post,
here's the "official" explanation by Thal himself back in January.
One important thing to note: Not every starting bonus can be national - especially production needs to be tied to a city. We also need initial border expansion in the capital. Free national science might work well on the other hand.
I'm not strongly against palace buildings, but I fear that they might further encourage tall gameplay, even if they discourage super-tall capitals. But with them, we'll have 3 cities that are clearly stronger than the others, at least as long as palaces give yields with a mostly local effect.
In
this thread we found out that there's currently very little reason to go wider than ~5 cities (this is a phenomenon seen in vanilla BNW already). Summary of possible reasons:
- We have a hard time improving our science with more cities due to the new per-city science penalty in BNW.
- We can't earn that much money from additional cities because there's no longer much gold coming from terrain (basically trading posts only).
- Culture is traditonally reduced for each adidtional city.
- You also can't use additional (young) cities very well for unit production either, because we need XP buildings first.
So the distribution of early yields should be seen in relation to wide-vs-tall balance IMO.
My suggestion:
Give higher per-city bonuses for
every city instead of just the first three (or just the capital). Of course, not as much as the three palace building give now. We don't have to fear that wide is too strong any more, Trade routes and per-city penalties took care of that!
Of course, if we don't have free early yields and every city is just the same, we have the problem of very slow game starts and high dependence on map luck. So here's an alternative. It might sound weird initially, but it might be worth a try!
Alternative:
We get free yields for the capital initially as in vanilla, from the one and only palace. So map luck is less of an issue and our games don't have a boring, slow start.
But: The palace effect is limited to the first 50 turns! After that, an inevitable event happens that cancels the bonuses.
Alternative 2:
If you think that's too frustrating and feels like a penalty:
We could get a new national wonder that unlocks approximately at the time we found our 3rd city or so. It gives some basic yields for
every city, but it nullifies the bonuses from the palace! We might call it "Organized Administration" or something. It should be valuable enough that you want to get it soon. It should feel like an upgrade, even if we lose some yields in the capital.
What do you think? I'm pretty sure the idea is not yet good enough to implement, but what do you think about the general concept of capital bonuses that are time-restricted? As I said, this slightly awkward switch would only be necessary for those yields that don't work well as national income.