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#1 |
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King
Join Date: Feb 2003
Location: England
Posts: 695
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What is the chance of a Galley going down in treacherous waters? I'm trying to get a 3 move Galley across a 5 tile stretch of open water and I've tried 7 times, each time I lost my Galley.
The Americans however can traverse the ocean squares safely despite the fact it is well before Navigation or any other advanced seafaring tech. Unless they are extremely lucky that is. I was doing alright on Warlord but I'm slipping back now. Once again I am well behind in tech, military and score - even though I've got a really good start this time.
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#2 |
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timelord
Join Date: Feb 2002
Location: DOCTOR WHO 2005
Posts: 1,111
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reply
I think their is a 50% chance it will sink per square you move into so the odds after even 2 squares are not very good unless you get very lucky.....dread
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http://forums.civfanatics.com/showthread.php?t=462887 Link to Realism Invictus MINI MOD Pages, 3 small files with value edits that help turn speed and add a bit of different flavor for fun. Huge thx to the civ modders !!! You keep the game alive ![]() Long Time Civer***I recommend*** CIV4 (realism invictus) , MUST PLAY MOD...great balance,added content
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#3 |
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Curmedgeon in Training
Join Date: May 2002
Location: Colorado
Posts: 672
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Remember, there are 3 types of water tiles to contend with.
Coast Sea Ocean Once Astronmy is discovered you can travel safely over Sea, as well as trade over Sea. The Great Lighthouse enables safe travel over sea tiles as well. Perhaps it is sea tiles you are seeing the Americans travel over with impunity, and they have Astronomy or the GL?? You need Navigation or Magnetism to travel safely on Ocean tiles. I am pretty sure the odds of your galley sinking in sea tiles pre Astronomy, (or Ocean pre Nav/Mag) is 50%. You flip your coin and take your chances.
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If you play RaR, check out my complete reference file for this mod. "War is an ugly thing, but not the ugliest of things; the decayed and degraded state of moral and patriotic feeling which thinks nothing worth a war, is worse. A man who has nothing which he cares more about than he does about his personal safety is a miserable creature, who has no chance at being free, unless made and kept so by the exertions of better men than himself." John Stuart Mill |
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#4 |
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homicidal jungle cat
![]() Join Date: Jan 2003
Location: NY
Posts: 5,908
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I've had as many as 7 in a row sink trying to make a 1-turn transit. That's the worst, though, so maybe your luck is about to change.
![]() Renata
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"'And all those exclamation marks, you notice? Five? A sure sign of someone who wears his underpants on his head.'" -- Terry Pratchett, in "Maskerade" |
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#5 | |||
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Asst Cook & Bottle Washer
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,199
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According to Soren at Firaxis, the AI won't attempt unsafe water crossings.
http://forums.civfanatics.com/showth...126#post515126 Quote:
Quote:
Quote:
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Looking for cIV and Civ3 terrain and resource mods. 1.52 1.29f 1.27f 1.22
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#6 | |
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bang!
Join Date: Nov 2002
Location: Texas
Posts: 1,569
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Re: Our Galley was lost in Treacherous Waters
Quote:
You can also build up your cities so they'll be ready to pump out troops for an extended period when you do get off the island. |
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#7 |
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King
Join Date: Feb 2003
Location: England
Posts: 695
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@Kring - ah, that explains it. The Americans had the Lighthouse thats why they are way out in the open ocean.
50%?? Its more like a 10 - 20% chance of survival going on my experience. I very very rarely have a Galley survive in sea or ocean tiles for even a single turn. |
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#8 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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It's supposed to be 50%, but it may seem like 10 to 20%. Keep in mind that the 50% chance applies to each galley, not the sum of them, and that the RNG doesn't have memory.
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#9 |
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Prince
Join Date: Jan 2002
Posts: 494
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I've had galleys survive six or seven turns on the high seas. Of course the other six or seven galleys sink on turn one or two.
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#10 |
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King of the Oceans
Join Date: Oct 2002
Location: Manchester, England
Posts: 1,672
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i can never get em to travel teh seas anyway
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#11 |
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Deity
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I have made it 9!!!
TURNS through the Ocean and found a new continent. I thought it was a bug since I just downloaded Snoopy's Terrain. It was not a bug I was just soooooo lucky !
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#12 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 12,135
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The Monte Carlo Falacy
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#13 |
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Lurker
Join Date: May 2001
Location: A dark corner
Posts: 259
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Hmmm so the AI will never attempt to cross ocean/sea squares if it doesnt have the tech. That explains a lot. I've had games where the AI is only seperated from another continent by one or two ocean squares which they could easily hop over with a 3 movement galley yet they never did until navigation.
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#14 |
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Deity
Join Date: Apr 2003
Posts: 2,871
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i blocked off te japanese from further exploring north america by cutting their gallery off with 2 cavarels. The gallery could have simply wasted 1 movement waiting for the next turn and skipped accross but because i never traded map with the poor poor japan they might think that there are still ocean squares after my cavarel
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