Updated AND 2.1 Mega Civ Pack

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Here's what I'm doing now:
-downloading again MCP (except the graphics)
-installing it
-start game to see if it works
-update to latest rev
-report if MCP gets deleted or not

Stay tuned ;)
Don't forget to enable it in the launcher (or in the MLF file if you're not using it) after installing it.
 
Re-downloaded MCP.
Issues that I posted are there.

Also the Noble Knight replacement that the civilopedia can't display is the Mamluk Warrior.

Told the and2checker to update to the latest rev. Did NOT exclude from update the modules folder.

Launcher still thinks it's on rev 884 when it just updated to 886 (yes I know Afforess forgot to update the rev number in a file, just letting you know)

MCP and More Music have disappeared.

So I will keep them "excluded from update" from now on.
 
That is a quite strange issue. I'll look at the code.

EDIT: Is there a "exclusions.mods.xml" in the checker folder and does it list MCP and MoreMusic folders ?
 
File is there, contains this:

Code:
<exclusions>
    <entity>Assets/Modules/Custom_Civilizations_MCP/*</entity>
    <entity>Assets/MCP0.FPK</entity>
    <entity>Assets/Python/Revolution/Gameready/DynamicCivNames.py</entity>
    <entity>Assets/XML/Text/MCP_BUILDINGS.xml</entity>
    <entity>Assets/XML/Text/MCP_BUILDINGS_PEDIA.xml</entity>
    <entity>Assets/XML/Text/MCP_CITIES.xml</entity>
    <entity>Assets/XML/Text/MCP_CIVILIZATIONS.xml</entity>
    <entity>Assets/XML/Text/MCP_CIVILIZATIONS_PEDIA.xml</entity>
    <entity>Assets/XML/Text/MCP_DIPLOMACY.xml</entity>
    <entity>Assets/XML/Text/MCP_LEADERS.xml</entity>
    <entity>Assets/XML/Text/MCP_LEADERS_PEDIA.xml</entity>
    <entity>Assets/XML/Text/MCP_MISC.xml</entity>
    <entity>Assets/XML/Text/MCP_UNITS.xml</entity>
    <entity>Assets/XML/Text/MCP_UNITS_PEDIA.xml</entity>
    <entity>Assets/Modules/MoreMusic/*</entity>
</exclusions>

Seems like it should not delete these, but it does.
Maybe because when it checks in the repository these files do not exist at all? I've no idea how it actually works.

Also at every update I have to manually change, in the MLFciv4 modular loading controls, the value for the interface colors from 0 to 1
 
Re-downloaded MCP.

Also the Noble Knight replacement that the civilopedia can't display is the Mamluk Warrior.

Yes, that is a known bug (at least for me). Unfortunately I have no idea how to fix it :dunno:
 
For "Interface Colors" ? This folder has been deleted at rev879 and replaced by "Interface".
Could you post the content of "check/exclusions.custom.xml" ?
 
For "Interface Colors" ? This folder has been deleted at rev879 and replaced by "Interface".
Could you post the content of "check/exclusions.custom.xml" ?

In the mlf modular controls it's called just "interface", yes, it's still 0 whenever I update, turning it to 1 reactivates the custom colors, so I assume it has to do with interface colors.

To the custom exclusions I now added the more music and the MCP, so you'll see them there as well.
 
Yes, now we only have one folder with interface files and the launcher inject custom colors into it.
Do you have a defaultModules.xml in Modules/ ?
Could you post the content of "check/exclusions.custom.xml" ?
 
defaultmodules.xml is there, contains this:
Code:
<root>
    <module>Custom Leaderheads</module>
    <module>Formations</module>
    <module>Interface</module>
</root>

For the custom exclusions I have attached it to the previous post
 
I looked at your exclusions.custom.xml; just keep these:
Code:
<?xml version='1.0' encoding='UTF-8'?>
<exclusions>
    <!-- Put your custom files inside "entity" tags -->
    <entity>Assets/XML/BBAI_Game_Options_GlobalDefines.xml</entity>
    <entity>Assets/XML/GameInfo/CIV4SpecialistInfos.xml</entity>
    <entity>Assets/XML/Terrain/CIV4BonusInfos.xml</entity>
    <entity>Assets/XML/Terrain/CIV4ImprovementInfos.xml</entity>
    <entity>Assets/XML/Units/CIV4PromotionInfos.xml</entity>
    <entity>PrivateMaps/Totestra.py</entity>
    <entity>Assets/XML/Buildings/CIV4BuildingClassInfos.xml</entity>
    <entity>Assets/XML/Buildings/CIV4BuildingInfos.xml</entity>
    <entity>Assets/XML/Units/CIV4UnitInfos.xml</entity>
</exclusions>
All others are already excluded in exclusions.default and exclusions.mods. I don't know how you mod the files but take a look at the logs when a file is updated.
 
@Sogroon: The colors of Benin are not enough constrated (white vs white cream). Could you change that ? Thank you.
 
Update 1.4
  • Removed DynamicCivNames dependency (included in rev890)

As per Afforess advices, we'll use a simplier numerotation:
First number for major releases (redesign, savegame breaks, etc.)
Second number for minor releases.

We'll probably going into numbers like 1.132 but i don't think that's a problem.
 
@sogroon: I've noticed the teeth of Mobutu are pink, so the graphic is missing.
 
If it's not in the fpk I don't think I can do much about it :dunno:

The leaderhead is looking in the wrong place for a few of the texture files. If you want a fix, find your Shaka leaderhead files (I found them in Warlords\Assets\Art\Leaderheads\Shaka) and copy the following files to the Mobutu leaderhead folder:
  • Shaka_DIFF.dds
  • Shaka_ENV_MASK.dds
and repack the FPK. Those two files seemed to solve the pink teeth problem. You may also want to add in the following files that I found were used by the Mobutu leaderhead but not in the Mobutu folder:
  • Shaka_ENV.dds
  • Shaka_NRML.dds
  • Shaka_SPEC.dds
 
There are some civs that have their UUs as replacements for Marines, they should be updated to reflect the new :strength: values.
 
There are some civs that have their UUs as replacements for Marines, they should be updated to reflect the new :strength: values.

Oh! Thx For pointing it out. Totally forgot :crazyeye:
But I am busy the next few weeks IRL so don't expect it too soon.
 
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