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#1 |
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King
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 881
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Trade routes
I have a problem with trade routes. They run all right for a while then the wagon train forgets to unload. It just keeps travelling round the loop building up cargo until I stop it. Any solution to this?
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#2 |
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Deity
Join Date: Jun 2002
Location: PA, USA
Posts: 2,529
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Me tooo!!! It is annoying, because micromanaging trade each turn gets SSSSOOOOOOOo tedious towards the end.
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Take 'em!!! |
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#3 |
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Deity
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Perhaps the destination of the wagon is full of the wagon's cargo?
I have never had that problem myself anyway...
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#4 |
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Shadow creature
Join Date: Jul 2002
Location: www.CivDuelZone.com
Posts: 5,811
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I had this problem a couple of times too, and every time the destination was full of the wagons cargo... I don't know if that is the case with you guys, but that was the problem for me anyway...
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Thus, from the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. Charles Darwin - The Origin of Species PBEM and Pitboss spoilers at www.civduelzone.com/Darkness' House of Horrors |
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#5 |
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King
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 881
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No that's not the reason. There is plenty of room for the cargo at the destination colony. Once it starts going wrong most or all of the trade routes are affected and no cargo is being dropped off. The wagons just cycle through their colonies with cargo building up until they are full. Eventually I have to stop using trade routes.
If this only affects some people I wonder if it is connected with the game version. I am on version 3.0, maybe in fixing some bugs they introduced another? |
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#6 |
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Pokemon
Join Date: Mar 2003
Posts: 1,013
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I have this problem too. When a type of goods is boycotted in Europe, automated trade routes will never unload that goods. To avoid the problem you have to be loyal to your king
. I think this bug have been fixed in later versions.
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#7 |
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Deity
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Ah, so that's the problem: boycotted goods don't unload anywhere... Silly. But at least now you know, dalgo.
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#8 |
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King
Join Date: Feb 2002
Location: Auckland, New Zealand
Posts: 881
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Jeez I never would have thought of that. Sounds right because I usually allow raw materials to be boycotted from early in the game.
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#9 |
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01011001
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,794
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Thanks, I had that problem too
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