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#1 |
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Emperor
Join Date: May 2003
Posts: 1,152
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Roman legionares can build roads, colonnies and fortresses
I gave Roman legionares the ability to build roads, colonnies and fortresses.
Pretty cool and also very realistic. Now they can build the roads to the battlefield. |
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#2 |
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In love with Rei Ayanami
Join Date: Nov 2001
Location: Fontainebleau FRANCE
Posts: 7,385
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Yep, problem is the AI cannot handle it. So for you it is OK but the AI cannot use them that way (cf thread what the AI cannot do).
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#3 |
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Emperor
Join Date: May 2003
Posts: 1,152
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hmm . . . weird. The AI should, when building roads, just search for a unit which has the build_road-box true.
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#4 |
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Wandering Woodsman
Join Date: Apr 2003
Location: Alberta über alles ;)
Posts: 4,021
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I gave the Legionary every single possible Worker task, so it's basically a worker with no population cost that can't found cities. The AI can handle that, from what I can tell. You just have to tolerate Legionaries building mines and planting forests. Not a big deal for me, anyway.
__________________
"Seeking self, I find nothing but myself, but in this I drink the cup of gall I really am." -- William Desmond ----- "I'm not a fan of censoring history." -- gorn |
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#5 | |
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Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,090
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Quote:
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#6 | |
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Emperor
Join Date: May 2003
Posts: 1,152
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#7 | |
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Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,090
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Quote:
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#8 | |
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Deity
Join Date: Feb 2002
Location: Canada
Posts: 7,090
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Quote:
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#9 | |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,476
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Quote:
-Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
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#10 | |
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Prince
Join Date: Nov 2002
Posts: 456
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Quote:
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#11 |
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Wandering Woodsman
Join Date: Apr 2003
Location: Alberta über alles ;)
Posts: 4,021
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The AI has attacked me with Legionaries that have the ability to do all the Worker tasks, so they are used militarily. I don't know if other Legionaries were slotted only for Worker tasks, though.
__________________
"Seeking self, I find nothing but myself, but in this I drink the cup of gall I really am." -- William Desmond ----- "I'm not a fan of censoring history." -- gorn |
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#12 |
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Moo, baby. Moo.
Join Date: Nov 2002
Location: CFC or playing DyP
Posts: 1,366
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Mithadan, try a small game under debug mode. In debug mode you can see what AI strategy a given unit has and you can verify which units are doing what. I expect that it is doing exactly what oz and akula suggest, which is picking some to be permanent workers and others to be permanent military which may or may not work out to be what you intend with them.
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#13 |
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Prince
Join Date: Nov 2002
Posts: 456
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SOME of them are used as military units other are not, as I said before some units will get the offence flag others will get the Worker flag, if a unit has 2 or more flags it'll, when it builds the unit, randomly choose one of the flags and use that flag as long as the unit exsists
Edit: To slow |
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#14 |
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Wandering Woodsman
Join Date: Apr 2003
Location: Alberta über alles ;)
Posts: 4,021
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Oh, well, that's wacky! Might as well just give the Romans a Worker with Legionary animation for some flavour. Nice to know about the debug mode, though, thanks!
__________________
"Seeking self, I find nothing but myself, but in this I drink the cup of gall I really am." -- William Desmond ----- "I'm not a fan of censoring history." -- gorn |
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#15 | |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 12,127
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Quote:
The AI decides if it needs a worker, or if it needs an attacker
__________________
Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#16 |
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Prince
Join Date: Nov 2002
Posts: 456
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hmm...
In my experiments it appeared quite random
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#17 | |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,476
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Quote:
-Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
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#18 |
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Prince
Join Date: Nov 2002
Posts: 456
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If Firaxis would just tell us how the AI works it'll be much easier to predict and use the AI's behavior
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#19 | |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,476
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Quote:
-Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!" May you be at peace, General 666
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#20 |
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Prince
Join Date: Nov 2002
Posts: 456
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Bet they are sometimes it's more stupid than allowed
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