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#221 | |
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Settler
Join Date: Apr 2002
Location: Iowa
Posts: 4,372
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Quote:
In a dairy game, eliminating sad people is one of the most important task for increasing the score.
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#222 | |
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Small but hardy
Join Date: Mar 2003
Location: Woking, UK
Posts: 5,810
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#223 |
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Settler
Join Date: Apr 2002
Location: Iowa
Posts: 4,372
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May be there is a tiny bug in your Viewer program (see attachment). Amphictyonis is displayed twice right next to each other within 1 tile apart. IIRC, I disbanded Amphictyonis and rebuilt it within the same turn. To reproduce this problem, just download my HoF Sid game and look at any year after Amphictyonis was founded the second time. It's really no big deal and you don't really have to do anything. Your program works great as is!
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#224 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,157
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Ok, 2.5.2 installed ok. Time to test it out. Rings and Map Stat launch and appear to work. Hope you're having a great break.
PF |
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#225 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,157
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RFE- change sort preferences in the territory view so can see civ with most tiles.
The jump to city on happiness tab is a nice feature. |
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#226 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,157
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MapStat error
Terrain percentage error.
Loading an AD230 sav I got these values: Total: 5000 Visible: 1562, 31.2% Land: 1804, 36.1% Water: 3196, 63.9% Ocean: 1920, 38.4% Obviously that adds up to more than 100%. This is a standard PTW map. I would expect total to be 10,000. PF |
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#227 | ||||
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Small but hardy
Join Date: Mar 2003
Location: Woking, UK
Posts: 5,810
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Quote:
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Visible is the number of visible tiles across all terrain types, so includes tiles in the Land/Water/Ocean categories. Water includes Ocean/Sea/Coast, Land includes all other terrain. Note that Land+Water = 100%. |
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#228 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,157
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I finally figured out you were grouping multiple counts so percentages were more than 100%.
RFE == Request For Enhancement. No problems discovered with tools over the break. Only annoyance was a minor one with the Rings tool. If I changed distance for Ring1, Ring2, Ring3 from default, or size/color of non highlighted rings, then these changes were not saved at the next time launched. No biggie, just was a bit annoying. With C3C rings are not important, but sometimes it is helpful to see distance from city A to point B. Here's another RFE, on MapStat, is it possible to have a columns with 1. turns til citizen is added 2. build queue Might then to bypass F1 screen. Again fun tools, it is amazing how much they improve the gaming experience. PF |
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#229 |
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Small but hardy
Join Date: Mar 2003
Location: Woking, UK
Posts: 5,810
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I have just released a new version of CRpSuite (version 2.6.0) on my Website with the following new features :
New features in 2.6.0 :
The biggest change is the trading tab. I hope ainwood doesn't mind, but I was missing his TradeAssist features on C3C . Here's a screenshot :![]() I have also added the .crp file for GOTM31. |
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#230 |
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Still hatin' on Khan
Join Date: Jan 2003
Location: The Farm
Posts: 10,814
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Good god, Dianthus. How much more can you do with this program? Is the next version going to make me coffee so I can stay awake and watch it play my game for me?
(That's a compliment, by the way.)
__________________
Kamikaze Watermelons Pwn |
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#231 | |
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I am The Law.
![]() ![]() Join Date: Oct 2001
Posts: 26,045
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#232 |
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Remembers laughter
Join Date: Apr 2004
Location: Englishman in Cork
Posts: 4,001
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These tools are fantastic.
Can I ask (please forgive me if I'm being dense or asking for the moon on a stick) is it possible in the Viewer to get a numeric value for the score at a given point...like drag the red line to 1500 AD and see what the score was at that stage?
__________________
I would prefer not to. |
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#233 | |
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Small but hardy
Join Date: Mar 2003
Location: Woking, UK
Posts: 5,810
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Quote:
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#234 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,157
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WOW, wow, wow. What a fast turn around. I can't wait to try the new version. This is absolutely fantasic. Thank you!!!!
PF |
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#235 |
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HOFer: Milk-Cow?
Join Date: Jan 2002
Location: Denver & Panama
Posts: 1,692
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@Dianthus: Your utility program is developing beautifully!....thanks a million!
Here's my request (if not already available?) When playing a game with a lot of cities (viz. Milk Run), you don't want to check EVERY city every turn to make sure the Labourers are on the correct squares. When the city increases in size (viz. the Food Box fills), a Labourer will automatically be placed by the program.......this MAY well be in the wrong place (viz. not where YOU want it working)! So, is it possible to identify on a List, ONLY those cities that have increased in size THIS turn?
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#236 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,157
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Hey, you even added a extra blank line on the terrain view. Now it is so clear.
No problems with the upgrade patch. PF |
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#237 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,157
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Miniscule problem, on trading, techs to trade are still listed for civs that have died.
What's the significance of the pink background? PF |
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#238 | |||||
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Small but hardy
Join Date: Mar 2003
Location: Woking, UK
Posts: 5,810
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Quote:
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. Can you tell I've only tested this in the early game? I'll fix that for the next release!Quote:
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#239 |
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Emperor
Join Date: Jan 2002
Location: Colorado
Posts: 1,157
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Interesting. What was confusing about the pink was sometimes empty cells were highlighted.
Pink is fine, I don't what red as the contrast between background and foreground is less and makes it harder to read. Trading is soooooo much easier with the new trading tab you added. PF |
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#240 | ||
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HOFer: Milk-Cow?
Join Date: Jan 2002
Location: Denver & Panama
Posts: 1,692
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Quote:
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