Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,454
INTRODUCTION
This PBEM is based on Kiwitt's scenario (Naval War), with a strong focus on modern naval warfare.
GAME SETTINGS
MOD=NONE
SCENARIO=NavalWar (with small changes)
Map=TINY
Era=ERA_INDUSTRIAL
Speed=GAMESPEED_QUICK
Calendar=CALENDAR_YEARS
Option=GAMEOPTION_NO_CITY_FLIPPING
Option=GAMEOPTION_RAGING_BARBARIANS
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_NO_TECH_BROKERING
Option=GAMEOPTION_COMPLETE_KILLS
Option=GAMEOPTION_NO_VASSAL_STATES
VICTORY CONDITIONS
Victory=VICTORY_CONQUEST
NATIONS & PLAYERS
0: Germany (Bismark) = Kenwyn Kiwitt
1: England (Churchill) = AI
2: France (De Gaulle) = Alhrath Tigranes
3: India (Gandhi) = Rodrigo
4: China (Mao Zedong) = AI
5: U.S.A. (Roosevelt) = Hercules
6: Russia (Stalin) =Eclipse Armor
7: Japan (Tokugama) =Luthor Armor
HOUSERULES
START OF THE GAME
Choosing of nations: Random.
No attack of anykind is allowed in turn1, even if you are attacked.
During the 1st turn you can only trade maximum of 1 resource with the AI. So if you buy 1, you can not sell any resource to them.
DIPLOMACY
Private Diplomacy is not allowed (email, PM or anyother means)
Public Diplomacy is allowed (by posting in the thread)
WAR&PEACE
Peace between human nations is not possible.
Peace and War with AI nations has no restrictions but fairplay and good common sense should still apply. Example: giving the AI more than required (eg cities) just for denial purposes is not allowed.
TRADES
Trade between humans is (obviously) not allowed
Regular Trade with AI is possible. However, the following is not allowed:
* Giving units
* Giving\Receiving cities with the following exceptions:
.................* all humans can LIBERATE ONE city during the game
.................* In case of peace deals (but still it has to be reasonable and can not be used for denial purposes)
NUCLEAR WAR
Humans can not use nuclear weapons
TECHNOLOGY
Nations must first uncover the tech of GENETICS before researching SATELLITES or COMPUTERS
There is no restriction on stealing Techs (via spying)
RAZING OF CITIES
Cities can be razed with the exception of the following type of cities:
GENERAL RULES
- There must be fairplay and all actions and rules should be use within reasonable limits.
- Civ 'A' can use the 'Influence Civic' spying action against a civ 'B' Civ as many times as it (Civ 'A') has used a Great Spy on 'Civ B'.
PLAYING RULES
If working properly, PBEM tracker will be favorite way of sending turns forward.
Players should play their turns within 48h (exceptions will be exceptions)
.
This PBEM is based on Kiwitt's scenario (Naval War), with a strong focus on modern naval warfare.
GAME SETTINGS
MOD=NONE
SCENARIO=NavalWar (with small changes)
Map=TINY
Era=ERA_INDUSTRIAL
Speed=GAMESPEED_QUICK
Calendar=CALENDAR_YEARS
Option=GAMEOPTION_NO_CITY_FLIPPING
Option=GAMEOPTION_RAGING_BARBARIANS
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_NO_TECH_BROKERING
Option=GAMEOPTION_COMPLETE_KILLS
Option=GAMEOPTION_NO_VASSAL_STATES
VICTORY CONDITIONS
Victory=VICTORY_CONQUEST
NATIONS & PLAYERS
1: England (Churchill) = AI
3: India (Gandhi) = Rodrigo
4: China (Mao Zedong) = AI
5: U.S.A. (Roosevelt) = Hercules
6: Russia (Stalin) =
7: Japan (Tokugama) =
HOUSERULES
START OF THE GAME
Choosing of nations: Random.
No attack of anykind is allowed in turn1, even if you are attacked.
During the 1st turn you can only trade maximum of 1 resource with the AI. So if you buy 1, you can not sell any resource to them.
DIPLOMACY
Private Diplomacy is not allowed (email, PM or anyother means)
Public Diplomacy is allowed (by posting in the thread)
WAR&PEACE
Peace between human nations is not possible.
Peace and War with AI nations has no restrictions but fairplay and good common sense should still apply. Example: giving the AI more than required (eg cities) just for denial purposes is not allowed.
TRADES
Trade between humans is (obviously) not allowed
Regular Trade with AI is possible. However, the following is not allowed:
* Giving units
* Giving\Receiving cities with the following exceptions:
.................* all humans can LIBERATE ONE city during the game
.................* In case of peace deals (but still it has to be reasonable and can not be used for denial purposes)
NUCLEAR WAR
Humans can not use nuclear weapons
TECHNOLOGY
Nations must first uncover the tech of GENETICS before researching SATELLITES or COMPUTERS
There is no restriction on stealing Techs (via spying)
RAZING OF CITIES
Cities can be razed with the exception of the following type of cities:
- HolyCities
- Corporation HeadQuarters
- ORIGINAL Capitals (the 8 cities without contact with the sea)
- Cities with Wonders
GENERAL RULES
- There must be fairplay and all actions and rules should be use within reasonable limits.
- Civ 'A' can use the 'Influence Civic' spying action against a civ 'B' Civ as many times as it (Civ 'A') has used a Great Spy on 'Civ B'.
PLAYING RULES
If working properly, PBEM tracker will be favorite way of sending turns forward.
Players should play their turns within 48h (exceptions will be exceptions)
.
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