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#1 |
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Chieftain
Join Date: Aug 2002
Posts: 39
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If you nuke an enemy city will it destroy enemy nukes in that city?
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#2 |
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Intergalatic Delivery Boy
Join Date: Feb 2003
Location: NNYC
Posts: 3,261
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No.
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"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you." |
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#3 |
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Newly Born Warmonger
Join Date: Jun 2002
Location: Orlando, Fl
Posts: 171
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Only way to destroy nukes is to capture/raze city
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#4 |
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Prince
Join Date: Mar 2003
Location: Rio de Janeiro - Brasil
Posts: 385
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Right, but isn't that wrong? If it destroys lots of improvements, kills half of citizens, kills lots of units, why would a NUKE survive?
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#5 |
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Jimmy Hat Salesman
Join Date: Apr 2003
Location: Edinburgh, Scotland
Posts: 336
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yeah it is wrong...its kinda weird aswell...wouldnt it cause two nuclear explosions if there was 1 nuke in the city..three explosions if two nukes in the city and so on.
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#6 |
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Prince
Join Date: Mar 2002
Posts: 334
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it's becouse nukes "live" in a protected silo which is desighd to with stand a nukula blast.
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#7 |
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Chieftain
Join Date: Aug 2002
Posts: 39
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It would be very cheap if nukes could destroy nukes. Early warning systems would detect the incoming nukes and the enemy would fire theirs off.
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#8 | |
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Chieftain
Join Date: May 2003
Location: New Zealand
Posts: 50
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Quote:
Off topic a bit here - It would be cool if there was a silo shown in the city display screen for your ICBM's.
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#9 |
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Chieftain
Join Date: Jul 2003
Location: lexington kentucky
Posts: 24
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on the question of the nukes. how do you get the nukes. all i have come up with so far is a cruise missile. and also how do you get the panzers. the best i have in the game i am playing is radar infantry and its no match for the the zulus and the romans.
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#10 | |
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Brandy's back!
Join Date: Jun 2002
Location: La Belle Province
Posts: 1,444
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Quote:
For you to build nukes you need the required technology and strategic resources. Tactical Nuke (range of 8): Space Flight plus access to Aluminium and Uranium ICBM (infinite range): Satellites, plus Aluminium and Uranium I'm not sure what you mean by Radar Infantry, as the basic game has no such thing. If you mean Mech Infantry, then chances are you only just entered the Modern Age and dont have Space Flight researched yet. If you mean Radar Artillery then I'm confused, because that's only available with Robotics, which is one of the last techs - I don't think I've ever used Radar Artillery, ever. You only get Panzers if you play the Germans (they are a German Unique Unit). Other civs get Tanks (which are still pretty dandy) and Modern Armor (sic), which is even dandier.
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The Board Game Civilzation was not released in 2002! I thoroughly recommend Frank Cho's Liberty Meadows |
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#11 | |
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Prince
Join Date: Nov 2001
Location: USA
Posts: 548
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Quote:
Anyways, it wouldnt be very good for gameplay reasons if you could take out the enemies nukes with your nukes. Since Civ3 is a turn based game, whoever launches first could always win easily...... Not very fun, especially in multiplayer.
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"Eres aire que da vida, y mi alma te respira." |
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#12 |
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jolly yellow giant
Join Date: Apr 2003
Location: Terra
Posts: 1,083
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If you could move ICBM's it could lead to large exploits too. You could build them in your capital, transfer them to far-flung cities, disband them and then get a courthouse police station and factory up and running in a few turns. It would sure beat staying on wealth
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'Our words are backed by NUCLEAR WEAPONS!' |
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#13 | |
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Imperial
Join Date: Jun 2003
Location: Norway
Posts: 756
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Quote:
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#14 |
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Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
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It's a bow to turnbasedness. In reality those nukes in the target city would be fired as soon as incoming ICBMs are detected.
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Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
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#15 | |
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Peaceful Builder
Join Date: Mar 2003
Location: Brooklyn, NY
Posts: 60
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Quote:
Off topic a bit: If nukes in silos can survive nuke attack in rl, then why the hell was half the US and Soviet nuclear arsenal aimed at the other's nuke silos?
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#16 |
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Chieftain
Join Date: Mar 2003
Posts: 75
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hmmm... how they know silo whether can survive nuclear attack, since never tried before... n hopefully wouldn't...
missile need to be armed first before it can denotate... so when a icbm is destroyed, there wouldn't be any nuclear explosion... radioactive material would probably be limited, since no fission or fusion occured during the destruction... |
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#17 |
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Brandy's back!
Join Date: Jun 2002
Location: La Belle Province
Posts: 1,444
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I think they probably did try various nuclear blast hardening techniques during the various atmospheric tests in the 50s and 60s; that's where most of the data on nuclear weapons effectiveness comes from, and it's an obvious thing to test.
__________________
The Board Game Civilzation was not released in 2002! I thoroughly recommend Frank Cho's Liberty Meadows |
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#18 |
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Prince
Join Date: Nov 2001
Location: USA
Posts: 548
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They have tried it before. There's huge areas out in Nevada and New Mexico that are still radioactive and have bombed out buildings and things like that from all the testing back in the 50s and 60s.
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"Eres aire que da vida, y mi alma te respira." |
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#19 | |
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Chieftain
Join Date: Jun 2003
Location: Springfield, VA
Posts: 32
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Quote:
As far as the real life nuclear setup, neither the US nor the Soviet Union had the technological capability to directly pinpoint where their nukes would hit (until the cold war was closing to an end) - once the US actually found a way to successfully focus a first strike option, supposedly being able to directly hit the silos and hopefully disable them (not destroy them as you'd think, just cause an emp and ground destruction enough to take out necessary computers), they then learned of the effects of nuclear winter, and realized they would f--k the world over regardless of who was able to succeed with a first strike. Later, it was found by those who worked close with the ICBM's in Russia that their ability to 'directly hit' even a city was way off, and they'd be lucky to hit Canada if firing for New York City. In game, it's basically keeping it as historical as possible without making it unfair for any side - hence the reason of a usual world war III when nukes are fired by anyone upon others. In a "perfect" version of Civ, you would build the silo with the ICBM housed in it, and be able to place it anywhere in your terrority (once there, it stays there) - it would be unable to be captured by the enemy unless they capture the city it is linked to, and if the city it was linked to was hit by a nuke, then you would be required to perhaps rebuild the systems to fire the nuke, or have the option of launching prior to the nuclear strike by the enemy, etc. Now, if you want to claim that the air units in the game are grossly inaccurate, I'll gladly join you in that argument... ![]() -rflagg. |
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#20 |
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Chieftain
Join Date: Jun 2003
Posts: 86
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A noob question but what the hell:
When you build that small wonder what comes with Integrated Defence (can't remember the name right now) it protects 75% of ICBM attacks.But will it protect from tactical nukes? In Civilopedia it says nothing about protecting from normal nukes.It would'nt make sense if it wouldn't.
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