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Old May 22, 2003, 09:54 PM   #1
civ2003
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a bug with food production?

I have a tile with a cow beside a river, after its irrigated and roaded, it produces 4 food, 1 shield and 2 gold. There is another tile with a shield bonus below it, after irrigation and roading, it produces 2 food ( should be 3 ), 1 shield, 1 gold. The depotism government causes a 1 food penalty to the tile with shield bonus, why doesn't it cause that to the cow tile?

attached is the screenshot of that city. Thanks for help
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Last edited by cracker; May 22, 2003 at 10:28 PM.
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Old May 22, 2003, 10:25 PM   #2
cracker
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The tile with the cow would be a common grassland by the river if there were no cow, no road and no irrigation.

The tile would have a power value of 2/0/1 (food/shields/gold) with nothing added.

The cow adds 2 food and 1 shield which would be 4/1/1 but despotism subtracts a food to lower it to 3/1/1

Building a road add a gold output.

Irrigating adds a food output

so the net result should be 4/1/2 under despotism and that is what your screen shot shows.

Last edited by cracker; May 22, 2003 at 10:29 PM.
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Old May 23, 2003, 02:46 AM   #3
TedJackson
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@civ2003

for more info look in the Civopedia (under bonus resources IIRC) for a complete list of the various bonus types and their benefits.


regards

Ted
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