Sweet, another who sees a lot of Starcraft influence when they view this game.
Basically, I would like to see the affinities based around some of these flavors (just a few ideas; incomplete):
Purity:
Less mobility and very strong defenses. (Existing ability type works great for this.)
More resistant to "Unhealthy". (examples: Big cities and/or pushing production hard).
More incentive to eradicating aliens.
Harmony:
Very mobile and they take Supremacy's special ability of the adjacency bonus to represent more of a symbiotic, swarm like army.
More vulnerable to "Unhealthy"... or instead, to avoid granting penalties, Benefits more from "Healthy" status.
Supremacy:
Slightly more powerful, superior units. Energy upkeep costs increased.
They take away Harmony's special "lone wolf" ability bonus as their own.. (I'm thinking of things like Terminator, RoboCop, etc; powerful, robotic characters taking on everything, haha).
Superior orbital strategies and range.
Also, with their slightly pious flavor (units named ANGEL, prophet, apostle, seraph, etc.) and their superior attitude, they can bring back destroyed enemies from the dead (cybernetics) as their own (but, they become Supremacy unit types) -- which is their way of guiding them (or more like shoving them) into the (their) light.
Kind of like how units are captured after defeat in Civ 5. This is obviously powerful, and would need to be implemented in some kind of balanced manner -- just throwing the idea out here, for now.
- - - - - - - - - - - -
Also, I would like to see the Dome, Biowell, and Node redone and for each affinity to have a unique, powerful terrain improvement granted by reaching a certain affinity level, with abilities to supplement their flavors.
I would love to see a Purity empire with lots of Domed improvements shielding their citizens from the planet and raising their defenses, a Harmony empire with aliens everywhere and lots of green Biowells making their territory look more like a fertile garden, and Supremacy with lots of monolithic and ominous Nodes erected throughout their colder, more barren empires.
- - - - - - - - - - - -
Some other ideas I plan on working on once I'm satisfied with my map script and it's complete is reworking the affinity resources and their distribution -- but I hope Firaxis does this as well!
I would like to ditch Floatstone as Purity's main strategic resource; its implementation is a little awkward. I would like to see Adamantite (with a reddish hue) introduced as Purity's main. Incredibly tough metal to armor their battlesuits and vehicles in, but is also extremely dense and slows them down.
I would like Firaxis to rename Floatstone to Etherium (ether = upper regions of the sky -- fitting), since Floatstone doesn't sound as cool and important, haha. Though, perhaps Adamantite and Etherium would need to become Adamantium and Etherite if "ium" pertains to metal and "ite" to stone.
Etherite would be a later game strategic resource to supplement the cost of the more powerful affinity units. All affinity units would cost some amount of their affinity resource plus a bit of a common strategic resource. So, the earlier half of affinity unit costs would be supplemented with titanium and the later ones would require Etherite instead. This way, affinity units can be made more powerful, while their numbers are controlled more.
- - - - - - - - - - - -
Expansion-wise, Etherite could later be used as a fourth affinity resource for a fourth psionic affinity and something else could take its place as a common, later game strategic.
Divinity:
(Psionic Sid)
First, this would be an expansion which introduces psionics to the game with its own tree and such. Also, perhaps even religion can be reintroduced based upon all these new beliefs forming because of the incredible psionic abilities surfacing while exposed to Etherite on the new planet with its large deposits of it.
Possible story:
Also, beliefs can form because of artifacts found on the new planet and clues which lead them towards beliefs around a benevolent progenitor alien race that created them on Earth, from their own DNA and the native apes, since the apes displayed incredible reactions and mutations from exposure to the Etherite from developing little resistance to it. Also, the apes had their own natural tendency to evolve rapidly.
But, the progenitors abandoned humans after witnessing the behaviour of them during ancient times where they used to interact with them as they evolved: their territorial, tribal nature; their propensity towards greed and power; their self-destructive tendencies towards the planet and themselves; etc.
Humans showed great promise and a truly powerful and gifted one was bound to be born one day to bring much good to the galaxy, but it was too dangerous to continue since there was also a good chance for an evil one with incredible powers to come into existence. The progenitors also couldn't bring themselves to wipe out the humans because of their own benevolent nature and because they were viewed as their children race. They were simply abandoned with the belief that they would inevitably destroy themselves anyway (hence the Great Mistake).
Yes, a bit cheesy and cliche, but it could work. I'm sure Firaxis could come up with something a lot better, so enough of that, on to the other stuff!
- - - - - - -
Psionic powers are incredible and awe-inspiring and people gifted with them are seen as superhuman and godlike, hence Divinity. (Nothing at ridiculous levels though, like Superman -- more like Star Wars.) Plus, this affinity can be fanatical in its beliefs, much like Supremacy, so they have a bit of religious flavor too. Much like Purity and Harmony are natural rivals, Supremacy and Divinity would be, since Supremacy would reject all things arcane and supernatural and fully embraces science and technology.
Main affinity color: Purple
Units would be colored light silver with purple highlights. (
example color
Their cities would be spire-like and shining silver, with floating structures about.
(Silver contrasts the dark steel armor of their rival, Supremacy, much like the warm colors of Purity contrast Harmony.)
The subtle changes that their leaders display in diplomacy would be that their eyes start to faintly glow purple, while the clothing receives the silver and purple coloring, and they have much less adornments.
Divinity focuses on things beyond science and technology and more towards the supernatural -- the mind and spirit. They have a very mysterious and arcane flavor to them.
Some examples of abilities could include control over emotions, nightmares, mind control, illusions, invisibility, telekinesis, force fields, telepathy, teleportation... purple lightning, haha. They could have unique melee units which wield psi-blades or swords, for example. Their ultimate affinity unit could be a being of pure energy, called the Avatar (similar to the Archons of Starcraft). Their units and vehicles could appear more fragile and sleek than other affinities, because they rely more on the protection of their psionic force fields.
Examples of existing unit name themes:
Purity: protector/guardian, classical, familiar (Centurion, Lancer, Bastion)
Harmony: aggressive, animals, mythology (Marauder, Viper, Hydra)
Supremacy: haughty, religious, inspiring the lesser (Apostle, Prophet, Shepherd)
Some random new ones I'll blurt out to fit Divinity's theme:
Oracle, Seer, Sage, Magus, Hypnotist, Enigma, Myth, Mesmer, Ethereal, Mirage, Figment, Aberration, Delirium, Morphling, Mimic, Phantasm, Specter, Phantom, Rogue, Chimera, Sphinx, Avatar, Archon, Nightmare, Phobia, Stalker, Dementor, Deceptor, Nebulus, Doppelganger, Zephyr, Illusion
I'm not sure of their victory type yet. Perhaps some other form of Contact victory, but instead they contact the progenitors and wait for their arrival? Or another one could be that a Great One must be born (specialists are reintroduced in the expansion), which makes you really hit hard psionic specialists in all your cities' Temples (like Jedi temples!) and other thematic buildings to generate a ton of psi or psion, at the cost of other things you could be doing with your cities.