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#101 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,138
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I'll take a look into that. There *should* be no problems with loading older saves. Unless something in my compability code is totally messed up I can't see why this should happen. Will have to take a look at it.
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Gramphos |
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#102 |
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DesertStorm Vet
Join Date: Jul 2002
Location: Detroit, Mi
Posts: 51
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ok cool dont mean to bother ya... thanks
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#103 |
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Registered User
Join Date: Jul 2003
Location: Around here somewhere...
Posts: 11
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I'm seeing a new problem now. I started a brand new game, but wanted to accelerate it a bit, so I used the SGE to give myself two extra worker units. When I went back into the game, it refused to activate them even though my only other unit had been given an order already. Upon clicking on them, the game crashed.
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#104 |
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Chieftain
Join Date: Mar 2003
Posts: 8
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Every time I open your program, I get the following error message: That I should upgrade and that it adds War Weariness etc. If I click yes, there;s a script error. Should I upgrade as it suggessts? I can run the program without saying yes, but that upgrade could be important...
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#105 |
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Chieftain
Join Date: Mar 2003
Posts: 8
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Alright. I opened your tool for the first time after installation and it asked if I wanted to upgrade and I said yes and there was a script error "9". Then I tried again and said no, and it worked fine. I used the copy tool and went along my merry way. Then I closed the program and later tried to open it and it immediately had the same script error "9". THIS IS SO ANNOYING ESPECIALLY BECAUSE THIS IS THE FIRST UNIT ADDITION THAT ACTUALLY WORKED! So I wanted to know if you had any solution... Other than that, great mod.
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#106 |
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Chieftain
Join Date: Jul 2002
Posts: 55
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editing Diplomatic relations
I created a scenario and would like some of the civs to start out at war w/ ea other. How do I do this?
Can it be done just w/ this tool or do you need to use something else in conjunction w/ the multi tool? Ionly see the opportunity to delete a peace treaty not actually have a war going on If possible a step by step explanation would be most useful thanks |
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#107 |
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Emperor
Join Date: Feb 2003
Posts: 1,100
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Start a game save the game then use this tool click on save game editor load you save in the save game editor, click on the Diplomatic tab in the top right hand coner and then the left side is one civ and the right is the other civ. Hope that helps
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My three rules of engament: no your enemy, no where your enemy is, no how to kill your enemy. Airsoft the coolset new sport Check it out http:\\www.hobbyasia.com
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#108 |
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Chieftain
Join Date: Jul 2002
Posts: 55
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thx
But u can only delete agreements on that screen, not have civs at war w/ ea other
I downloaded the diplomacy tool but cant figure out how to create a .cdd file? any help would be appreciated |
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#109 |
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Registered User
Join Date: Jul 2003
Location: Around here somewhere...
Posts: 11
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Never tried to use the diplomacy tool myself. But in regards to putting Civs at war with each other, just delete the peace agreement. I believe that should work. In CivIII peace is the default agreement when you meet a new civ. I deleted mine once with Egypt, and it treated me as though I were at war with them.
By the way, I'm still getting that problem with new units. Whenever I make one with the savegame editor, I cannot use it. I click on it and the game crashes. Last edited by Scottish_Piper; Aug 27, 2003 at 08:20 AM. |
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#110 |
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Chieftain
Join Date: May 2002
Posts: 1
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Hi I get the following errors when I am using the SGE
With PTW I get: Runtime error '9' Subscript out of range When loading the savegame file I wish to modify With the standard CIVIII games it opens the file and I can modify it and save it with no troubles. But when I try to open it in the game one of two things happens: The game crashes. -or- I got an error code one time, but I didn't right it down and it has only done that once, normally just crashing. To my knowlege I have installed all the patches (up to 1.03) and whatnot. But maybe a review of what is needed or something would help me. I am running the latest versions of CIV3 downloaded last week from the civ3 site. Any help or guidance would be most appreciated!
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#111 |
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Chieftain
Join Date: Mar 2003
Posts: 8
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I had a similar problem, but mine happened when i started the editor. It said the same error you talked about. Does your's happen when you open it up, or when you use it? Because mine asked to update, and to use it I have to click no. This only happens a couple times, too. Most of the time it just doesn't open altogether.
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#112 |
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Chieftain
Join Date: Aug 2003
Location: Germany
Posts: 10
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in version 1.00 i had to wait 35 s until this (attachment) window close. It annoyed me so.
now with 1.02 it doesn't close anymore. It is so stupid... I love this tool, but this window is...... |
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#113 |
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Chieftain
Join Date: Aug 2003
Location: Germany
Posts: 10
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i don't know how i've done this.....suddenly the window closed!
But I also don't know, whether i can repeat that. My next Question: Why I must give the administratorpassword, when I load an auto save??? I don't know about any passwords in normal ptw games. |
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#114 |
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Chieftain
Join Date: Aug 2003
Location: Germany
Posts: 10
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hmm...now the window close after a few seconds.
I have to give the admin password not only in autosaves. I have to give it in all my new saves. With the old saves (a few months old) it works. no idea why. |
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#115 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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did you use WInXP/Win2k as OS?
if you are a guest and not Admin as aktiv user, so you maybe have to enter admin-password to get access of file-modification
__________________
MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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#116 |
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Chieftain
Join Date: Aug 2003
Location: Germany
Posts: 10
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no, I'm using Win 98 SE.
(so ne kacke wie winXP kauf ich mir nich. )It's the same promt how I get when I try to load an PBEM-Save. I mean the pbem admin pwd. |
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#117 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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don't cheat in MultiPlayer-Games
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MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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#118 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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(the creator of a PBEM-game can set an adminstrator password, if you only want to extract the map or else from an old PBEM-game, so you should ask the creator for password)
__________________
MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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#119 |
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Chieftain
Join Date: Aug 2003
Location: Germany
Posts: 10
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I mean NORMAL saves!!! e.g. autosaves! again: I click in the main menue at "new game" and start. I save. And when I try to load this save, I have to fill in the pbem admin pwd. Thats my Problem! ok? |
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#120 |
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M-o-d-d-i-n-g Deity
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
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hm no idea
![]() is it the same, with SP-scenarios?
__________________
MegaDev expanded gameplay Mod for Civ4-BtS MegaDev Homepage - www.megadev.info MegaTrainer XL, MegaTrainer eXperience (for all Civ3, Civ4 and Civ5 Games and also other games) |
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