If direct trades are gone that would be interesting. I am use to trading energy per turn for favors and turning that into energy. I also give away all of my resource during early game to get my building up sooner. If you have to trade other civs for strategic resource, securing trade routes will be a bigger deal.
There is no trade menu anymore, so it's rather safe to assume that all direct trading is indeed gone.
And I haven't played Rising Tide myself so these are all assumptions, but I think these Resources will probably - just like everything you do in Covert Ops - just be conjured out of thin air. I highly doubt there will be an actual Resource Transfer where one side loses Materials.
There is no trade menu anymore, so it's rather safe to assume that all direct trading is indeed gone.
And I haven't played Rising Tide myself so these are all assumptions, but I think these Resources will probably - just like everything you do in Covert Ops - just be conjured out of thin air. I highly doubt there will be an actual Resource Transfer where one side loses Materials.
You could contact those who have had some brief demo experience in it to see whether there is any direct trade mechanism left, but by the looks of things, it is indeed removed, probably as part of their 33% keep/33% modify/33% new rule.
The way internal trade works has irked me for some time but it's become one of the things I've made my peace with. It's not like global warming in civ 4 that worked so maddeningly I learned to mod the source code just to fix it.I will never ever understand or like these reversed yields. Even in internal routes, it makes no sense to me... if I make a new city and send a route there from my capital, it is supposed to send supplies, thus accelerating its growth/production [like in CiV], not to take the few goods they have back to the capital.
Maybe it makes sense in the international routes, if my capital is richer than any of their PERHAPS they could benefit more than me... but still, from the gameplay standpoint, why should I send them anything? They surely make a lot of route towards me and benefit from it...
BE gameplay was never about the map, so you can't really move away from that. The only important map objects in BE are Affinity Ressources and floodplain / grassland tiles. Even stuff like Titanium, Geothermal and rivers are more on the "nice to have" than "must have" side of things.
Although that's not all that new. Even CIV5 was rather straitforward compared to CIV4 - where the map would actually influence your early gameplay choises. All that changed in BE is that you don't have to adjust your early game techs anymore to unlock luxuries.
BE gameplay was never about the map, so you can't really move away from that.