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| View Poll Results: What do you do to your beginning cattle? | |||
| I irrigate/road em. Yee-haw! |
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45 | 48.39% |
| I mine/road em. Yee-haw! |
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46 | 49.46% |
| I avoid em! Ack! |
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2 | 2.15% |
| Voters: 93. You may not vote on this poll | |||
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#2 |
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Deity
Join Date: May 2003
Location: Washington State
Posts: 6,852
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I usually mine em. Settlers are pumped out quicker. But I have read sites (like Sullla's or Sirian's) where they irrigate them for the extra food. Might have to try that.
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#3 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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I usually mine them, since they have what, four food? I dont' recall of the top of my head. But yeah, mine them. If I really need the pop points, or I have a lot of mineable terrain, I will irrigate them.
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#4 |
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Coolness Connoisseur
Join Date: Aug 2002
Location: USA
Posts: 9,471
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It all depends:
In the beginning of the game (or whenever else I'm in despotism), if most of the rest of the city is grassland (without extra food), I usually irrigate them, simply because there's other grasslands to be mined, and I want to take advantage of the one that I can irrigate. However, I would NOT irrigate (and therefore "sacrifice") usually mined-squares by irrigating them in order to be able to irrigate the cattle. I'd only irrigate if it's not much trouble; otherwise I'd mine. However, if the other squares are floodplains, plains, etc., where I usually irrigate them, I guess I normally mine any cattle. And you have to factor in how much growth is important to you, whether you're building settlers, etc. Every situation's different, really. Edit: And I voted irrigate, just to be different.
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#5 |
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Drinking with Obama
Join Date: Dec 2001
Location: Amish Country, Wisconsin, USA
Posts: 6,625
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It all depends on the surrounding terrain. Generally, you want to irrigate it. Food production is the most important thing in despotism (faster growth=more shields/commerce). However, if the surrounding terrain is pretty poor in shield production (and/or has plenty of other excess food), then mine it.
Irrigate if it has at least a few other bonus grassland tiles/plains around. sure, the very first settler may be delayed a little bit, but after that you will build settlers faster. With no granary, the fastest you can build settlers: +2 food=1 settler/20 turns (no bonus food) +3 food=1 settler/14 turns (cattle on grass if mined) +4 food=1 settler/10 turns (cattle on grass if irrigated) +5 food=1 settler/8 turns With Granary: +2 food=1 settler/10 turns +3 food=1 settler/8 turns +4 food=1 settler/6 turns +5 food=1 settler/4 turns Use the luxury slider a little bit to support the higher populations, until you get luxuries hooked up, and don't hit size 7 (that empties your granary). You will be ok if you finish the settler at the same time as hitting size 7, just don't spend 1 full turn at size 7. Keep in mind you need to have the shield production to be able to pull off the 4-turn settler factory, but usually 2-3 mined bonus grassland will be enough. (depending if the bonus resources are producing a shield, and you have a forest to 'temporarily' work each time your population grows).
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Unless you are the lead cow, the view never changes! |
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#6 |
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Moo, baby. Moo.
Join Date: Nov 2002
Location: CFC or playing DyP
Posts: 1,366
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I admire them, put a road on them if I'm able to, and then eventually irrigate them.. Occaisionally, I will plant trees around them and mine that in the industrial age. Of course, I play DyP so my choices are different than yours
![]() Sorry, but I couldn't fail to reply to a thread with this name... FWIW, back when I played standard rules I believe it depended on the other tiles I had to work with, much as WillJ indicates. |
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#7 |
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Emperor
Join Date: Nov 2001
Location: Texas
Posts: 1,746
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It depends on the surrounding terrain. Most eminently, it depends if there if fresh water nearby
I have had a start with four cattle, and no fresh water on the starting landmass!But it also depends upon the exact terrain. You basically want to keep irrigating until you get the city up until +5 food per turn, and then mine after that. Anything beyond +5 food per turn doesn't help you much. (If you can get +7 fpt, you could consider getting that until you get your granary, or perhaps even forego a granary, but I doubt that is a good option). Also you might want to irrigate more tiles, share some of the irrigated tiles between multiple cities, and do some nifty micromanaging to squeeze out extra production. -Sirp.
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Try my strategy game |
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#8 |
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Evil Norse Wolf
Join Date: Nov 2001
Location: Naperville, IL
Posts: 373
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I mine all grassland no matter what else is on it. I value production over all else.
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Cry havoc and let slip the dogs of war! |
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#9 |
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What 's the big picture?
Join Date: Feb 2002
Location: Rotterdam.nl
Posts: 438
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FenrysWulf, have you considered this: irrigation = growth = more production than a mine would give.
I don't see how the earlier posts could make this any clearer. addit: If I know or suspect my Golden Age is near, I mine grasslands too without thinking. In a Golden Age all tiles must produce at least one shield to receive a bonus. If I don't mine it, it will not benefit from any GA effects. Exceptional grasslands such as bonus grassland or grassland with cattle already produce one shield by default, so may remain irrigated even during a GA. (Same with commerce. All tiles must have a road or be a riverbank to produce at least one ordinary commerce so it will get a GA commerce on top.) Last edited by ivory; Jun 12, 2003 at 01:16 AM. |
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#10 |
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Emperor
Join Date: Feb 2003
Location: Making friends with Llama's
Posts: 1,797
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Like everyone else it depends on the surrounding terrain.
With a cow resource I generally horn in on it (like a bull at a gate),as the first terrain to improve and milk it for all that I can. If there is no wheat or flood plain than I stear clear of irrigation but if there is wheat or flood plain than I mine the hide out of it. The advantage of mining is that you can beef up your shields and get a whole herd of workers or settlers quicker.
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#11 |
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Shaken, not stirred.
Join Date: Jan 2002
Location: Nanaimo BC Canada
Posts: 1,413
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I irrigate them, even if it means having to irrigate another tile to get water there. Exceptions to this are very rare for me. I find that citizen growth is almost always the limiting factor in early settler production. More food means more citizens. If there's a shield shortage then the faster growth soon covers it by adding another working citizen.
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#12 |
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Deity
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,814
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It depends but if I'm in Grassland I propably mine it
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#13 |
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Shadow creature
Join Date: Jul 2002
Location: www.CivDuelZone.com
Posts: 6,531
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Like SirPleb I almost always irrigate them, with very few exceptions. I just love those 4-turn settler factories....
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Thus, from the war of nature, from famine and death, the most exalted object which we are capable of conceiving, namely, the production of the higher animals, directly follows. Charles Darwin - The Origin of Species PBEM and Pitboss spoilers at www.civduelzone.com/Darkness' House of Horrors |
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#14 |
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stays crunchy in milk
Join Date: Jan 2003
Location: Victoria, Canada
Posts: 1,079
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I will echo what others have said. I like to irrigate them for the increased food production. If I am already at +5 food, I will mine the cattle and get an extra shield for production.
As others before me have stated, population growth is the most important aspect of the early part of the game so irrigate that cattle, build a granary, and get your settler factory online asap.
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Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life. |
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#15 |
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Guest
Posts: n/a
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At the beginning of the game, there are only a few cases in which you can get more than 2 food from a peice of land. So when ever i get the opportunity for more thn 2 food, i will always irrigate
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#16 |
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In Retrospect
Join Date: Jan 2002
Posts: 8,976
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I'm not that big of a micromanager.... I normally mine cattle and just keep it like that.
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We pen our fates on the parchment of time.
While turning to pages yet unwritten. But do our stories end once the ink has dried? Are the echoes of history all that remain of the past? #454158 |
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#17 |
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Aquatic Pigeon
Join Date: Jun 2003
Location: Miami Beach
Posts: 126
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I usually irrigate them, growth helps everything (commerce, sheilds, science, more growth)
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#18 |
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Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
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Voted mine, but it depends really.
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Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
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#19 |
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Deity
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I hope no one is mining PLAINS CATTLE...
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. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#20 |
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Prince
Join Date: Dec 2001
Location: Victoria Canada
Posts: 390
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I will mine them unless there is a shortage of food. Sometimes I will irrigate and mine later when the pop becomes larger, or city needs added production.
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