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#1 |
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timelord
Join Date: Feb 2002
Location: DOCTOR WHO 2005
Posts: 1,111
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Im playing a dyp game and I have several island cities that are part of my territory as the map has alot of water. For some reason Im not getting the trade ability when I build a harbor in some of these cities. The resources to these islands are just whats on the island but I thought once I built the harbor all my cities are linked. Whats the quick answer here? thx......
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http://forums.civfanatics.com/showthread.php?t=462887 Link to Realism Invictus MINI MOD Pages, 3 small files with value edits that help turn speed and add a bit of different flavor for fun. Huge thx to the civ modders !!! You keep the game alive ![]() Long Time Civer***I recommend*** CIV4 (realism invictus) , MUST PLAY MOD...great balance,added content
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#2 |
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Brandy's back!
Join Date: Jun 2002
Location: La Belle Province
Posts: 1,444
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Not knowing dyp but making assumptions that it retains similar mechanics:
do you have the tech or wonder to allow trade over sea tiles (Astronomy or Great Lighthouse in unmodded civ) if it's over ocean, do you have the equivalent of Navigation/Magnetism? trade routes can only go on 100% safe tiles - even a single sea/ocean tile is enough to break the route. Those cargo skippers just aren't as brave as your explorer galley captains.
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The Board Game Civilzation was not released in 2002! I thoroughly recommend Frank Cho's Liberty Meadows |
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#3 |
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timelord
Join Date: Feb 2002
Location: DOCTOR WHO 2005
Posts: 1,111
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Thats it dont have a safe route yet......cool man.....and you would think I would know that as much as I play but its not often I have early island cities far away I guess.....thx for the quick response....
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http://forums.civfanatics.com/showthread.php?t=462887 Link to Realism Invictus MINI MOD Pages, 3 small files with value edits that help turn speed and add a bit of different flavor for fun. Huge thx to the civ modders !!! You keep the game alive ![]() Long Time Civer***I recommend*** CIV4 (realism invictus) , MUST PLAY MOD...great balance,added content
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#4 |
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Prince
Join Date: Jun 2003
Location: CivLand!!!
Posts: 354
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While you have already found the answer to your problem, I would like to add one more thing. There must be a visible trade route. If you can't see the route from which your ships will reach that harbour, your city is not connected even if you have the requisite tech.
Happy CIVing!
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Strategy games are fun! |
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#5 |
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timelord
Join Date: Feb 2002
Location: DOCTOR WHO 2005
Posts: 1,111
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reply
I thought that might also be a problem but in one city there was a clearly visable route but ill keep that in mind for future games.
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http://forums.civfanatics.com/showthread.php?t=462887 Link to Realism Invictus MINI MOD Pages, 3 small files with value edits that help turn speed and add a bit of different flavor for fun. Huge thx to the civ modders !!! You keep the game alive ![]() Long Time Civer***I recommend*** CIV4 (realism invictus) , MUST PLAY MOD...great balance,added content
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#6 |
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I live for Conquests.
Join Date: Jun 2003
Location: In front of my new PC
Posts: 246
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@bippukt:how can you not see the trade route? if you cant see it, how would you get there?
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#7 |
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Emperor
Join Date: Oct 2002
Location: In an IDE.
Posts: 1,542
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quick answer: suicide galley
the galley makes a dash across ocean tiles, but suppose under the fog there's a path of valid sea tiles that the galley could have gone through without trouble. you got there, but not through a safe path.
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#8 |
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The Great Head.
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Or you could build the light house
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