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#1 |
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BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
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Sound crazy? Good. Here are the rules.
Civ: The Mongols, and I'm being firm on that. I know they suck, but they fit the idea of this game perfectly. Level: Monarch or Emperor. Map: Pangea, 70% water, the rest is normal. Oh yeah, I'm also going to make it a young world so hopefully the Keshiks will be able to roam in the mountains. Created in-game. Version: PTW 1.21. Victory: Domination or Conquest acceptable, all on. Enemies: Max. Variants: - We may build NO buildings that create culture, of any kind. No excuses. I've checked around, there are still lots of buildings we can build. If you want I'll post the full list. - We may build no wonders. - We MAY, however, build the Forbidden Palace in one of our cities. We may NOT do any palace jumps, however. - There are only two cities in our empire that may have culture - our capital and our Forbidden Palace city. If we capture a city with a cultural building, we are to SELL it off immediately. Not only do we Mongols have no time to build our own culture, we view our enemies culture as only good when burned to the ground. - We should make our dotmaps and city planning around this - i.e., realize that know city will have more than 9 working citizens and will be the original square territory. Roster: Myself (OPEN) (OPEN) (OPEN) (OPEN)
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"Where can we hide in fair weather, we orphans of the storm?" Last edited by cgannon64; Jul 24, 2003 at 11:47 AM. |
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#2 |
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Emperor
Join Date: Mar 2003
Location: New Orleans, LA
Posts: 1,091
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I'll play, sounds interesting.
Can we build other cultural improvement in our Palace/forbidden palace cities?
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BK is back, if anyone remembers me.
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#3 |
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Catan player
Join Date: Jan 2002
Location: Illinois
Posts: 3,767
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May I recommend reading
http://forums.civfanatics.com/showth...threadid=17432 for some insight? Arathorn
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"All that is gold does not glitter..." Civ4 - LotR Series of Succession Games LotR27 Science-Scorning Spacists Passing the Torch Old Civ3 stuff - Variants Sid Always War LotR Series of SGs |
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#4 |
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Space Ninja Ayane
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I would like to sign up
.
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(伝統、 統一、名誉、知識)* | "Stranger in a Strange land" a Fallout 3 AAR
"When you worry about what others think of you, you never get to think for yourself." - Sean Stephenson "We adventure better with arrows in our knees" - Coestar | "Did you see the darkness of Hajin Mon?" - Ayane, DoA |
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#5 | |
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Seeking...
Join Date: May 2003
Posts: 5,224
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Re: CG11 - Culture-less Conquest!
Quote:
![]() Also, I guess you are planning for a very dense build to use all tiles, right? Watch out for corruption. P.s. It's a very interesting variant. |
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#6 |
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BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
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@ betazed: I know that we won't get any of the other victory options, but I leave them on so the AIs have a chance to get them. It keeps it interesting.
![]() @ Bacon King: No, we may not. Lineup: Myself-->I'll make the game now Bacon King CivGeneral Arathorn (are you in?) Betazed (are you in?) BTW, Arathorn, I see its been done already. Oh well. I expect that from the masters of the variant at RBCiv. I'll check that out for tips though.
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"Where can we hide in fair weather, we orphans of the storm?" |
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#7 |
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Space Ninja Ayane
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What if we capture an enemy city that contains a wonder? Would that City be the exception to the variant?
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(伝統、 統一、名誉、知識)* | "Stranger in a Strange land" a Fallout 3 AAR
"When you worry about what others think of you, you never get to think for yourself." - Sean Stephenson "We adventure better with arrows in our knees" - Coestar | "Did you see the darkness of Hajin Mon?" - Ayane, DoA |
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#8 |
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Seeking...
Join Date: May 2003
Posts: 5,224
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As much as I would love to join this SG, unfortunately I have to pass this. I am already participating in a few Sgs and I am deep into some of my own games.
However, I will be following this keenly. Good luck.
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#9 | |
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BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
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Quote:
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"Where can we hide in fair weather, we orphans of the storm?" |
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#10 |
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Catan player
Join Date: Jan 2002
Location: Illinois
Posts: 3,767
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I'm in over my head in SGs. I had my fill of no-culture fighting in the aforementioned RBC game, too. I'm not in. I was just pointing to an example game with no culture that you can use to give cities more than 9 squares and other good ideas.
Arathorn
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"All that is gold does not glitter..." Civ4 - LotR Series of Succession Games LotR27 Science-Scorning Spacists Passing the Torch Old Civ3 stuff - Variants Sid Always War LotR Series of SGs |
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#11 |
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BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
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OK, the roster then:
Myself-->I'll play today Bacon King CivGeneral (OPEN) (OPEN) The start: ![]() The save: http://www.civfanatics.net/uploads4/CG11-4000BC.zip
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"Where can we hide in fair weather, we orphans of the storm?" |
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#12 |
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Emperor
Join Date: Mar 2003
Location: New Orleans, LA
Posts: 1,091
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Is that flood plain or plains by the river? Everyone uses watercolor terrain, and I can't see a thing in it........
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BK is back, if anyone remembers me.
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#13 | |
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BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
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Quote:
![]() Anyway, I'm playing now.
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"Where can we hide in fair weather, we orphans of the storm?" |
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#14 |
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BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
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Here are my 20 (sorry, I don't have time to play 40 - next player should play 20 also).
[Turn 1 - 4000 BC] I move the Scout and the Worker. I move the Settler one tile NE, so we don't waste a Wheat Plains. [Turn 2 - 3950 BC] Krakorum founded, Scout started. [Turn 3 - 3900 BC] Bronze started at max, for 27 turns. Scout to the North pops maps, and we see a blue border to the North. [Turn 4 - 3850 BC] Nothing. [Turn 5 - 3800 BC] We meet Korea. He was Bronze Working and Alphabet, we have Warrior Code. When I offer him Code and 12g, its "close", so I decide to go minsci for a turn or two so we can get enough raw gold to trade. [Turn 6 - 3750 BC] Nothing, no deal yet. [Turn 7 - 3700 BC] Woot! We pop a settler to the North. He'll make the trek back to our territory to build a city. I trade Code and 35g for Bronze Working, and we start The Wheel at 40 turns with 3gpt. [Turn 8 - 3650 BC] Gems spotted to the SW. [Turn 9 - 3600 BC] Mine done, road started. [Turn 10 - 3550 BC] Nothing. [Turn 11 - 3500 BC] Scout->Spear in Krakorum. Pink border spotted to the W/SW. [Turn 12 - 3450 BC] Krarkorum's borders expand. That the second-to-last time I'll see that message this game. We contact France. Joan has Masonry and Alphabet, we have Bronze Working, Pottery, and Warrior Code. We can do her techs and 10g for my techs. I accept. We now have parity with France and are up Masonry with Wang (I'm sorry, but I'm callig him Wang the whole game. ). We pop Burial and see a Green border very very close to the SE. We seem to be in a dry valley surrounded by fertile - but occupied - territory. [Turn 15 - 3350 BC] We spot a Green border near Korea. Damn, this map is crowded! [Turn 16 - 3300 BC] Ta-Tu founded (gah! Not the lesbian pop group!) I notice something very interesting - by sharing a border with a pre-existing city, our non-culture cities can have more than 9 squares of territory. For example, Ta-Tu has 11. I'll take a pic of it. We contact Greece, and we're up FOUR techs on him. Alright. We ALSO contact the Aztecs, and we are up FOUR techs on him. [Turn 17 - 3250 BC] Spear->Settler in Krakorum. [Turn 18 - 3200 BC] We see a coast to the South, a coast that is running towards Krakorum. Therefore we probably sit along a harbor. [Turn 19 - 3150 BC] Yes, there is some grassland to the South and then water. [Turn 20 - 3100 BC] We pop a Warrior. We see a Hoplite/Settler pair heading towards some beautiful territory that is directly south of Krakorum. Damn. [Notes] First of all, consider a blockade, if possible. That would be great. We need to expand rapidly, because this continent is very crowded. Also, before you build ANYTHING - even a granary, a barracks, whatever - please check the Pedia to see if it produces culture. Good luck, I'll make a dotmap. Here is the dotmap. It was very strange to fill in square cities. ![]() ![]() And the save: http://www.civfanatics.net/uploads4/CG11-3100BC.zip
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"Where can we hide in fair weather, we orphans of the storm?" |
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#15 | |
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not an ambiturner
Join Date: Apr 2003
Location: Alberta
Posts: 105
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Quote:
I'm surprised that you were not aware of this. I believe this informatin will be critical in city placement. Have you considered using Lanes(TM) like in the other game that was linked to earlier in this thread? If you haven't checked it out, I would suggest that you have a look at it. You should be able to get better than 9 tiles for almost all of your cities you place them well. Sorry if that sounded harsh, I didn't intend it to. inudog |
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#16 |
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BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
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I was aware of it, Inudog, but it was something I don't usually think about it for city placement. I simply meant that we should consider it in this game.
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"Where can we hide in fair weather, we orphans of the storm?" |
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#17 |
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Deity
Join Date: Feb 2001
Location: Connecticut
Posts: 2,753
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[delurk]
You May want to check this out to confirm but IIRC you can capture wonders and they will not add culture to your city. I don't think any ohter culture buildings (temples, libraries etc) survive being captured. I have only seen markets, banks, harbors, barracks etc. [/lurk]
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Currently Playing: |
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#18 |
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Deity
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 15,928
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Yes - wonders have NO culture value if captured.
Also, you really want to take advantage of the auto-border joining. City1 aaa bbb ccc City2 In the case above when you build city2 it claims ccc. It will then find itself one border from aaa. At the point bbb also becomes your. You can spread you cities out a bit more. FYI - You really want natural luxuries to survive. Later in the game the luxury prices will get obscene.
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Check out Lee's civ site . You can read about my RB games. NEW Oct 15, 2012 - Added Civ4 Adv55. The LK series is back - LK148, world map as Greece is in progress |
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#19 | ||
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Emperor
Join Date: Nov 2002
Location: NY, NY
Posts: 1,540
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Quote:
Quote:
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"Uh...had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here...now...thank you. How are you?" Cheers, ![]() Cromagnon |
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#20 |
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BOB DYLAN'S ROCKIN OUT!
Join Date: Jun 2002
Location: Hipster-Authorland, Brooklyn (Hell)
Posts: 19,213
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Thanks for the info, guys. Wonders will be kept then.
I'm a little unsure about the science of the connected borders, though, maybe someone who has free time could alter my dotmap with that in mind?
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"Where can we hide in fair weather, we orphans of the storm?" |
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