Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions

Notices

Reply
 
Thread Tools
Old Jul 31, 2003, 08:28 AM   #1
skullmaker
Chieftain
 
Join Date: Jul 2003
Posts: 6
split research tree

I would like to see a split research tree one for military and the other for city improvements. this could give shorter research times and allow you to work towards being a bully or a geek
skullmaker is offline   Reply With Quote
Old Aug 01, 2003, 03:20 AM   #2
TerraHero
Terranigma Guru
 
TerraHero's Avatar
 
Join Date: Mar 2003
Posts: 718
why do u wanna do that?

techs make civil stuff posible + military, iff u wanna split that up u get chaos. And techs that aren't right anymore.
TerraHero is offline   Reply With Quote
Old Aug 01, 2003, 06:22 AM   #3
sealman
Hater of Babylonians
 
sealman's Avatar
 
Join Date: Jan 2002
Location: Manassas, VA
Posts: 3,326
I agree with the Hero.
sealman is offline   Reply With Quote
Old Aug 03, 2003, 12:03 AM   #4
Furius
Prince
 
Furius's Avatar
 
Join Date: May 2003
Location: New Zealand
Posts: 522
I agree with Sealman and LandHero.
Furius is offline   Reply With Quote
Old Aug 03, 2003, 07:09 PM   #5
Mr. Dictator
You're always right.
 
Mr. Dictator's Avatar
 
Join Date: Jul 2003
Location: Murfreesboro, TN
Posts: 8,831
i agree with Sealman and Hero...oh and you to Furius.
__________________
I've found the symbol that holds the mysteries of life together. Behold:

: ) :
Mr. Dictator is offline   Reply With Quote
Old Aug 03, 2003, 07:18 PM   #6
Jeff_ATARI
Atari
 
Jeff_ATARI's Avatar
 
Join Date: Feb 2003
Location: Beverly, MA
Posts: 118
Re: split research tree

Quote:
Originally posted by skullmaker
I would like to see a split research tree one for military and the other for city improvements. this could give shorter research times and allow you to work towards being a bully or a geek
I agree with all of you too.

I can't say we're doing exactly what you request, skullmaker, but I will say that many of the tech trees for the Conquests do force some choices. Myself I still haven't figured out which way to go in the Mesopotamian conquest -- irrigation and mining seem so important to get your civ going, but it's important to get a military tech advantage so you don't get steamrolled by opponents...! So there's a case right there where the tech tree is diverse enough that you need to balance the desire for protection/military might with the desire to grow and improve your cities.

Best,
Jeff Foley
Atari
Jeff_ATARI is offline   Reply With Quote
Old Aug 03, 2003, 07:24 PM   #7
Mr. Dictator
You're always right.
 
Mr. Dictator's Avatar
 
Join Date: Jul 2003
Location: Murfreesboro, TN
Posts: 8,831
but do you think split techs will ever be introduced to CIV?
__________________
I've found the symbol that holds the mysteries of life together. Behold:

: ) :
Mr. Dictator is offline   Reply With Quote
Old Aug 03, 2003, 07:24 PM   #8
Xen
Yeah!
 
Xen's Avatar
 
Join Date: Feb 2003
Location: FSU, Tallahassee FL
Posts: 15,836
well, at least this shows that it can be implemented in scenarios- and thus it can be modded into the game- a good thing for all those who want it....
__________________
"well, thats neat."
Xen is offline   Reply With Quote
Old Aug 03, 2003, 11:23 PM   #9
alpha wolf 64
Byte me
 
alpha wolf 64's Avatar
 
Join Date: Apr 2002
Location: Madison of Cheeseland
Posts: 644
I've been thinking of seperating the tech tree into 4 branches: improvements, defensive units, offensive units, sea/air units. That way you could concentrate on one thing that was important to you. I'm just not sure whether the AI would follow a branch or simply alway go after the cheapest.
alpha wolf 64 is offline   Reply With Quote
Old Aug 03, 2003, 11:40 PM   #10
Furius
Prince
 
Furius's Avatar
 
Join Date: May 2003
Location: New Zealand
Posts: 522
But that isn't the way things really work, many technologies are all of those branches, it would just seem too artificial for me.
Furius is offline   Reply With Quote
Old Aug 04, 2003, 12:19 AM   #11
alpha wolf 64
Byte me
 
alpha wolf 64's Avatar
 
Join Date: Apr 2002
Location: Madison of Cheeseland
Posts: 644
Quote:
Originally posted by Furius
But that isn't the way things really work, many technologies are all of those branches, it would just seem too artificial for me.
In reality, I'd agree with you. And in the game there will be some cross over, but even in vanilla C3/PTW there is seperation in the modern age between air/MA/MI. I think long term objectives is more realistic than just always going for the cheapest tech. I think the current tech tree gives the player a huge advantage because we can already beeline straight towards a specific tech, whereas the AI doesn't seem to have a long range goal other than to get them all, in the fastest overall time which can leave them open to a blitz by a player that goes straight to the cav and tanks.
alpha wolf 64 is offline   Reply With Quote
Old Aug 04, 2003, 01:00 AM   #12
Furius
Prince
 
Furius's Avatar
 
Join Date: May 2003
Location: New Zealand
Posts: 522
I doubt the AI would work it correctly, and anyway, to change the game completely s the AI can work it better, that seems unneccessary. Personally, I think you're too good at this game so the new "Sid" level might make things a little more difficult for you (Me, I'm satisfied with Warlord).
Furius is offline   Reply With Quote
Old Aug 04, 2003, 03:58 AM   #13
TerraHero
Terranigma Guru
 
TerraHero's Avatar
 
Join Date: Mar 2003
Posts: 718
AI juz wouldn't take it. And besides, iff we go and split all this stuff up, some techs will become half used, like construction for defence or for Civic perpose. U would have too add tons of longshot techs.

And iff u do, this game we start too look more like AoE, i like AoE, but i like Civ coz it's NOT like AoE.
TerraHero is offline   Reply With Quote
Old Aug 04, 2003, 07:53 AM   #14
EddyG17
King
 
EddyG17's Avatar
 
Join Date: May 2003
Location: Miami
Posts: 779
it would look like raise of nations sort of...
EddyG17 is offline   Reply With Quote
Old Aug 04, 2003, 11:08 AM   #15
nini1972
ruminating citizen
 
nini1972's Avatar
 
Join Date: Apr 2003
Location: Rome, Italy
Posts: 64
IMO, different scientific branches aren't realistic.... Yes, it's true for scientist [and philosophers as well] that radar followed radio invention, but in the world history long term discoveries wasn't a technical matter, indeed military discoveries was technical improvements during war times, mostly in modern times [development of flight, for example]

bye all
nini1972 is offline   Reply With Quote
Old Aug 05, 2003, 01:44 PM   #16
EddyG17
King
 
EddyG17's Avatar
 
Join Date: May 2003
Location: Miami
Posts: 779
what about different versions, you discover flight you get bombers, another civ discover flight and get fighters
EddyG17 is offline   Reply With Quote
Old Aug 05, 2003, 11:01 PM   #17
Furius
Prince
 
Furius's Avatar
 
Join Date: May 2003
Location: New Zealand
Posts: 522
Why would that happe? if one can build fighters bombers would presumably follow rather easily and definetly vise versa.
Furius is offline   Reply With Quote
Old Aug 06, 2003, 10:09 AM   #18
EddyG17
King
 
EddyG17's Avatar
 
Join Date: May 2003
Location: Miami
Posts: 779
i don't know, maybe that was a bad example, was if you discover tanks and you get light-tanks, you discover tanks again and you get mid-tanks, and again and get heavy-tanks. and so on with ever tech that apllies, that way tons of new units could be introduce to the game ( i personally don't care about units, but it is an idea)
EddyG17 is offline   Reply With Quote
Old Aug 06, 2003, 07:52 PM   #19
TerraHero
Terranigma Guru
 
TerraHero's Avatar
 
Join Date: Mar 2003
Posts: 718
juz an upgradee tech?

but what would make those heavier tanks?

i would say, something like radio or rockets. And not be rediscovering the same thing twice
TerraHero is offline   Reply With Quote
Old Aug 07, 2003, 03:01 AM   #20
Pembroke
Tribune
 
Pembroke's Avatar
 
Join Date: Jul 2002
Posts: 572
How about making the tech tree open-ended?

For example, the attack land unit tech development line stops at Modern Armor available with Synthetic Fibers. Suppose you could flag certain techs to be allowed to be researched multiple times. This would show up in the research choices as techs labeled "Synthetic Fibers 2", "Synthetic Fibers 3", etc. This would be totally automated once flagged. You didn't have to create any new techs. The game would just increase the numbering.

If a unit was tied to a multi-researchable tech each discovery of the more advanced version would add 1 point to the attack factor (if flagged as an attack unit) and/or 1 point to the defense factor (if flagged as a defensive unit). Similarly the unit would also get a "version number":

Code:
Synthetic Fibers    => Modern Armor   : 24.16.3
Synthetic Fibers 2  => Modern Armor 2 : 25.16.3
Synthetic Fibers 3  => Modern Armor 3 : 26.16.3
...
Synthetic Fibers 10 => Modern Armor 10 : 33.16.3
And analoguous for the other modern units: Mech Infantry, Radar Artillery, etc. Personally I think Roman numerals would be better here, e.g. Modern Armor IX etc. but that's just esthetics.

Of course, if you wanted to call your Modern Armor 10 unit as the Bolo Tank then you could just go ahead and press SHIFT+R.

EDIT: It just occurred to me you could take this idea a bit further. There would be a text file (or a section in some existing text config) where you could add unit names for the various future levels. Those units coming with the basic game would be just:

#FUTURE_Modern_Armor
2 Modern Armor II
3 Modern Armor III
4 Modern Armor IV
...
30 Modern Armor XXX

And if you got beyond the name range the game would just default to the basic name with the version number added. But now you could easily mod the names to something you want:

#FUTURE_Modern_Armor
2 AI Tank
3 Robo Tank
4 Bolo Landcruiser
...
10 Battle Machine

Last edited by Pembroke; Aug 07, 2003 at 03:15 AM.
Pembroke is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions > split research tree

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Build Order and Research Tree d4nte Civ4 - Fall from Heaven 6 Jun 10, 2007 05:41 PM
Tech tree rushing? Which routes help you research faster? Rustypipe Civ4 - Strategy & Tips 5 Nov 12, 2005 08:59 PM
Question about research tree neoruski Civ3 - Strategy & Tips 7 Jan 07, 2003 08:38 AM


Advertisement

All times are GMT -6. The time now is 09:49 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR