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#1 |
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Deity
Join Date: May 2003
Location: Texas
Posts: 2,570
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y is it units can die from desis in jungels, but not on ordanry lands?? come on ppl, even if it isnt a deasis, but any thing, stravation, destions ect. y is it a unit can wal acros the whole wrold and not get killed!? ther shold be a limit to how many squars cna be out side of an empyer (urs or friendly) so once u go past a limit, ur men will start to slowly die, as u go throw the ages, the ods of dieing or geting hurt falls, next to near nothing in the modrean age..
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"WAR IS PEACE, FREEDOM IS SLAVERY, IGNORANCE IS STRENGTH" The party is all knowing, and allways liveing!! sorry for my bad spelling, i am autistick*(spelling :P) its a disablity and i have probs with spelling.. |
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#2 |
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Emperor
Join Date: Jan 2003
Location: Chicago, Illinois
Posts: 1,198
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Jungle is supposed to have more diease
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#3 |
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Deity
Join Date: May 2003
Location: Texas
Posts: 2,570
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im not talking about more disies, i just think units shold die on ther own.. slowly
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"WAR IS PEACE, FREEDOM IS SLAVERY, IGNORANCE IS STRENGTH" The party is all knowing, and allways liveing!! sorry for my bad spelling, i am autistick*(spelling :P) its a disablity and i have probs with spelling.. |
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#4 |
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I live for Conquests.
Join Date: Jun 2003
Location: In front of my new PC
Posts: 246
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then, how about early in the game, when years pass by in segments of 50 years? They would die in two turns!
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#5 |
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Privateer at large
Join Date: Jul 2003
Location: Philad'a
Posts: 370
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Each unit isn't necessarily one person. If your entire empire were being defended by a few men with swords IRL, well, good luck. The image is just art; you have to look past that. The units really each represent a couple thousand men. Let's say 1000 for simplicity. If of those thousand men, 100 should die, then that's an enormous epidemic by most standards - and yet, that wouldn't even amount to one hp. So natural causes don't have nearly enough effect to be included in the game.
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#6 |
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Brandy's back!
Join Date: Jun 2002
Location: La Belle Province
Posts: 1,444
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Some kind of supply limitation - so that units attrite when wandering in the wilds would be nice. It would restrict the strategic reach of earlier civs in a realistic fashion.
Perhaps you would only lose one or two hps, rather than dying eventually. Perhaps a stack with a scout or explorer would be less affected by attrition. It is bizarre that I can send an ancient age unit off on its own into the wilds and it never loses any combat capab ility unless I stop on jungle or flood plain. Historically armies virtually evaporated when far from their home base, up until very recent times. It would of course be another level of complexity that the Ai would probably struggle with.
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The Board Game Civilzation was not released in 2002! I thoroughly recommend Frank Cho's Liberty Meadows |
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#7 |
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Prince
Join Date: Jan 2003
Location: Auckland
Posts: 574
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If a unit is surrounded(all adjacent tiles are occupied by enermies,) they would start to loose HP, that would be nice. There is a chess game in East Asia like this.
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#8 | |
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Settler
Join Date: Apr 2002
Location: Iowa
Posts: 4,374
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Quote:
For example, a spearman can't possibly live from 4000BC all the way to 2050AD because none human can't possibly live that long. It's just a game and each game has its own rule. Where do we draw the line if we keep on trying to compare it to real life?
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The future is all around us, waiting in moments of transition to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain. -- G'Kar My Favorite Game |
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#9 |
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Chieftain
Join Date: Mar 2003
Location: In a van down by the river
Posts: 2
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Moonsinger has a great point. If you try to make games realistic, you will eventually end up with one game year equalling one real year. Its just like the old joke about why can't there be a life sized map of the world....what's the point.
Now if you want to talk about making it so that units can't stray far from supplies, then work on a new game system, but don't go for the realism angle. Not a flame, just my $0.02. |
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#10 |
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Privateer at large
Join Date: Jul 2003
Location: Philad'a
Posts: 370
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How bout a game which is just a time machine and a pistol, go back to 4000 BC and take control of your civilization of choice. That would be pretty realistic.
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#11 |
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Deity
Join Date: May 2003
Location: Texas
Posts: 2,570
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i knoe the units isnt one guy.. and as for old age. thay can simply resplye that unit with fresh troops ect.. but a unit thosands of miles away with no suply line has to run out some time, a unit gone out in the wild shold weaken then die and a number of turns
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"WAR IS PEACE, FREEDOM IS SLAVERY, IGNORANCE IS STRENGTH" The party is all knowing, and allways liveing!! sorry for my bad spelling, i am autistick*(spelling :P) its a disablity and i have probs with spelling.. |
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#12 |
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Moderator
![]() Join Date: Feb 2002
Location: Baltimore
Posts: 23,547
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Look at it this way - The regimen is stationed in X,Y location, and every so often, new recruits are automatically sent to take over for those who are too old to fight. But, if the number of troops who are stationed die off too quickly, then it isn't worth the upkeep, so the civilization stops sending troops there and lets it die off.
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"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style. South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | ![]() ![]() resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
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#13 |
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hasn't been using drugs
Join Date: May 2003
Location: Belgium
Posts: 2,241
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i think what vietcong means is logistics:
an army walks on its stomach, guns need ammo, trucks need fuel, ... having secure supply lines is very important in warfare ( maybe not in the middle ages) therefore, a unit which is too far from a city or a road to one, get's weaker and weaker |
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#14 |
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Deity
Join Date: May 2003
Location: Texas
Posts: 2,570
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yes, thats waht i mean. but look at it this way too
can u see a roman liegoner marching acros the wrold. paly a real world map. u can have him marhc trhoe germany all the way to sibira and nothing hapens to it even! . it is allso for random maps
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"WAR IS PEACE, FREEDOM IS SLAVERY, IGNORANCE IS STRENGTH" The party is all knowing, and allways liveing!! sorry for my bad spelling, i am autistick*(spelling :P) its a disablity and i have probs with spelling.. |
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#15 |
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Privateer at large
Join Date: Jul 2003
Location: Philad'a
Posts: 370
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But supplies are being sent to your units! That's why you have to pay one gpt per unit, unless your cities support them. I think your argument, rather, is that there should be limits to supply lines.
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#16 |
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Prince
Join Date: Jan 2002
Posts: 569
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The fact is if we start having supply lines, etc, Civilisation will cease becoming a stratagy game and instead will turn into a tactical war game. *yawns*
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#17 | |
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Privateer at large
Join Date: Jul 2003
Location: Philad'a
Posts: 370
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Quote:
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#18 |
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Deity
Join Date: May 2003
Location: Texas
Posts: 2,570
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how in the world can say ancent rom saport a roman ligon good nefoe for it to walk acros the world from rome to china!? that is so much crap
__________________
"WAR IS PEACE, FREEDOM IS SLAVERY, IGNORANCE IS STRENGTH" The party is all knowing, and allways liveing!! sorry for my bad spelling, i am autistick*(spelling :P) its a disablity and i have probs with spelling.. |
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#19 |
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Brandy's back!
Join Date: Jun 2002
Location: La Belle Province
Posts: 1,444
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Supplies are NOt tactics.
Supply is an important feature of operational and higher level military operations - precisely the level civ covers. Napoleon famously stated that "amateurs study tactics; professionals study logistics". In civ3 the 1812 invasion of Russia was a success! IRl it was a disaster, and supply was a major influence. People seem quite happy to argue to include tactical factors (ranges of bombardment, whether longbows are offensive or defensive). But curiously reluctant to address operational and strategic issues. Spending 1gpt provides the means to support the unit. The Germans could have been spending any amount they cared on "unit support" for the 6th army - it still would have been unsupplied in Stalingrad. There would have been lots of supplies in dumps, but no way to get it to them. It would be relatively easy to apply some kind of supply/attrition logic, without needing to detail supply lines. For example:
One could have a wonder, not unlike battlefield medicine, for each civ. Might alleviate supply problems. One could also make leaders or explorer type units immune, along with stacked units. Finally conquistadors are more useful. To my mind it would be a positive change - no more world wide wars in the BCs with no attrition at all.
__________________
The Board Game Civilzation was not released in 2002! I thoroughly recommend Frank Cho's Liberty Meadows |
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#20 |
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Deity
Join Date: May 2003
Location: Texas
Posts: 2,570
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a unit still need a chance to fall apart.
y dont units get factors like shell shock, or armor disatvanteag (when fighing armord units) ect.. thes shold afeact ther combat, if a unit is suraoned. its combat shold be weakend.. and advetaly, with out suplys. shold surinder on its own
__________________
"WAR IS PEACE, FREEDOM IS SLAVERY, IGNORANCE IS STRENGTH" The party is all knowing, and allways liveing!! sorry for my bad spelling, i am autistick*(spelling :P) its a disablity and i have probs with spelling.. |
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