Ozymandous
Prince
Can sub's be upgraded to a higher attack power due to their "stealth" underwater ability?
Ships that can't see the sub's should either: 1) suffer a 50% reduction to their defense, or 2) the sub's attack power should double, whichever would be easier to balance.
Right now subs, especially nuclear sub's, are VASTLY under-powered when an ironclad can sink one.
Even a WW2 or modern era battleship, without sonar or other means to detect a sub as modelled in the game, should be a siting duck to an enemy or friendly sub, and this is not the case.
I know sub's can be modded to be more powerful, but that would miss the point of their being stealthy and 'hidden' in the first place which SHOULD give a huge bonus in combat because they can attack when the enemy is unprepared. Against a ship that can see them sub's are easy prey but against those that can't, they rule and this can only be shown by modding the "stealth" ability some way.
Ships that can't see the sub's should either: 1) suffer a 50% reduction to their defense, or 2) the sub's attack power should double, whichever would be easier to balance.
Right now subs, especially nuclear sub's, are VASTLY under-powered when an ironclad can sink one.
Even a WW2 or modern era battleship, without sonar or other means to detect a sub as modelled in the game, should be a siting duck to an enemy or friendly sub, and this is not the case.
I know sub's can be modded to be more powerful, but that would miss the point of their being stealthy and 'hidden' in the first place which SHOULD give a huge bonus in combat because they can attack when the enemy is unprepared. Against a ship that can see them sub's are easy prey but against those that can't, they rule and this can only be shown by modding the "stealth" ability some way.