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#1 |
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timelord
Join Date: Feb 2002
Location: DOCTOR WHO 2005
Posts: 1,111
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Has anyone tried just using 1 hitpoint for all units to see if this speeds the game.
Moderator Action: Please use *descriptive* titles. At least give posters a clue as to the nature of the thread. --Padma Please read the forum rules: http://forums.civfanatics.com/faq.php?faq=updated_rules_2011
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http://forums.civfanatics.com/showthread.php?t=462887 Link to Realism Invictus MINI MOD Pages, 3 small files with value edits that help turn speed and add a bit of different flavor for fun. Huge thx to the civ modders !!! You keep the game alive ![]() Long Time Civer***I recommend*** CIV4 (realism invictus) , MUST PLAY MOD...great balance,added content
Last edited by Padma; Sep 03, 2003 at 08:39 PM. |
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#2 |
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Porschephile
Join Date: Oct 2002
Location: Charlottesville, VA, USA
Posts: 1,458
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I can't say that I've tried it, but I think it would guarantee the speeding up of a game!
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PORSCHE: there is NO substitute. |
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#3 |
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Emperor
Join Date: Oct 2002
Location: In an IDE.
Posts: 1,542
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well, if you were going to do that, i'd lower the build costs of all units or play with AP on, because all battles would be over in one round, and your fast units wouldn't have a chance to retreat either.
I like to modify the HPs as such, for longer, more interesting battles: Conscript: 2 Regular: 5 Veteran: 8 Elite:10 The problem with this is that in an army with 4 elite units, it's got 40 HP and doesn't display correctly. But it's otherwise fun. Another thing that would be interesting: Make it so that as the unit gets promoted, it loses hitpoints. That would make for an interesting MP game, where the players would try to keep their units from being promoted unless they were going after leaders. A HP system for that: Conscript: 5 Regular: 3 Veteran: 2 Elite: 1 Of course, the AI probably wouldn't do anything different and probably would keep the regulars at home and send the veteran and elites out to battle.
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#4 |
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Deity
Join Date: Apr 2003
Posts: 2,871
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Yea I modified the hit point so my tanks don't lose to spearmen as much. Armies in my game really means ARMIES. I mean there's no stop those things. If an army is defending a city even without a barracks, good luck trying to take the city. And if they do have a barracks and you are attacking without and bombardment help, you need about 100 tanks to take on a riflemen army. It aint pretty.
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#5 |
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Chieftain
Join Date: Sep 2003
Posts: 42
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Just a question and I know I am a newbie but why do the moderators regulate everything? So what if he didn't give a clue as to what his topic is about? Why so strict?
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#6 | |
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In Retrospect
Join Date: Jan 2002
Posts: 8,976
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Quote:
Also questioning a moderator is against the forum rules also. But CT & Padma.... Be Nice ![]() I thought we were nice. -- PadmaNo... I mean to be nice to him sense he questioned your authority... or pretty much not to kick him... I know your nice enough... well... except late at night... then your grumpy... but still a nice grumpy ![]() Of course I get grumpy then. We old folks need our sleep! And he's a newbie, so of course I was nice to him. I just sent him a PM explaining things a little. Now, if he would just read his PMs ... -- PadmaI was thinking about saying that (the you old folks need your sleep), but I decided it was in my better personal interests not to.... Also, I'd be happy to check his PM's for him, but unluckily... I do not know his password .Good thing, or I'd have to ban you. I may send him an email just to make sure .... -- PadmaWhy would you want to ban me? Remember.... You were grandpa before mod . If you knew/hacked his password, then I'd have to ban you on principle. But since you don't, you're safe (for now). --PadmaHow do you know I don't know his password? Can you read my mind? Also.... It's getting late... time for you to become grumpy again ![]() Gol-durned kids these days! No respect for their elders! Why, I oughta ... <grumble> --Padma I was just helping out my elder... seesh... hey... instead of calling you grandpa... can I call you grumpa? Just don't call me late to dinner. --PadmaWho said I was going to call you to dinner? You're not going to call me to dinner? What do you expect me to do, starve? --Padma
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We pen our fates on the parchment of time.
While turning to pages yet unwritten. But do our stories end once the ink has dried? Are the echoes of history all that remain of the past? #454158 Last edited by Padma; Sep 28, 2003 at 12:22 PM. |
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#7 |
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Prince
Join Date: Apr 2002
Location: Arcanus
Posts: 518
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This is not a good idea. As QwertySoft pointed out, fast units wouldn't retreat. Also, all bombarding units would be useless (unless lethal).
As for speeding up the game, I'm sure you'll get the same effect with switching battle animations off. It doesn't take much more time to produce few random numbers instead of one to get the battle outcome. |
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#8 |
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Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
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Well, for improving the running speed of Civ3, I think it's a poor idea.
But perhaps one should make a "Civ1" mod ...
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Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
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#9 |
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Emperor
Join Date: Feb 2003
Location: Making friends with Llama's
Posts: 1,797
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It's not the best idea
![]() If you did that then a nuke, warrior, MA etc would all have the same ability and you would only build the cheapest unit cause it would do the same job as the most expensive one.
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#10 |
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Emperor
Join Date: Jul 2003
Location: Missouri USA
Posts: 1,021
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It also helps to turn unit animation off if you want to speed up the game...
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Check out my Steam ID: http://steamcommunity.com/profiles/7...615/stats/CivV
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#11 | |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Quote:
Know how many battleships I lost to settlers? I can feel the Civ1 GD forum shivering from here. . . . |
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#12 | |
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Emperor
Join Date: Jul 2003
Location: Missouri USA
Posts: 1,021
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Re: Tried this? (Hitpoint modification)
Quote:
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Check out my Steam ID: http://steamcommunity.com/profiles/7...615/stats/CivV
Last edited by BomberEscort; Sep 04, 2003 at 06:46 AM. |
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#13 | |
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timelord
Join Date: Feb 2002
Location: DOCTOR WHO 2005
Posts: 1,111
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Quote:
I thought about this some more and heres a few added thoughts while I concede there are difficult problems with this idea. First I would allow horse -tank-and fast units 2 points and they would get very high retreat bonuses. Elite units cound get like a 90 percent retreat bonus land bombard units would be changed to regular land units with added speed and attacks but very low defense to simulate ranged attacks ships would get higher points scaling up by how advanced they are Archers-longbowman-musketmen....ect would also get 2 moves to simulate their range attack plus they could blitz attack slower units. planes would always be lethal but they would always have a rate of fire no higher than 1 except stealth planes (2) planes would cost more to build all civs would have planes added to the build often list any elite unit would get 1 extra life point regardless of unit type which means some tanks-horse elits-could have up to 3 points Armies could be larger now (up to size 10) and would heal quicker as compared to other units
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http://forums.civfanatics.com/showthread.php?t=462887 Link to Realism Invictus MINI MOD Pages, 3 small files with value edits that help turn speed and add a bit of different flavor for fun. Huge thx to the civ modders !!! You keep the game alive ![]() Long Time Civer***I recommend*** CIV4 (realism invictus) , MUST PLAY MOD...great balance,added content
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#14 |
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Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
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Go ahead and make a Civ1 mod ...
I note that your suggestions would make bombers very powerful. Build a SoD of them, and watch the AI's armies disintegrate ...
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Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
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#15 |
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soundcloud.com/hygro/
Join Date: Dec 2002
Location: Bay Area, California
Posts: 12,042
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Padma, you and Chieftess are nice (I am not familiar with Moonsinger though)
This seems like kind of a neat idea, but it would seriously be like, spearman beating modern armor armies.
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I hope everyone realizes my comment was satirical. Spare me from having to put an emoticon after every damn post. -Whiskey_Lord I'm just an incredible poster. You name a topic, I have an opinion on it. Need confusing and unclear one-liners? I'm your man. -RedRalph |
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#16 |
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ThEy MaDe Me Do iT.
Join Date: Oct 2002
Location: UK (sussex)
Posts: 3,169
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i like cheiftess and padma and althoguh i havent heard much from moonsinger, if seen a few correcting posts and theyve been tough butfair, so god goin. just go easy on me at 3am when i relise its a thursday not friday evening and i haveschol 2morrow (i did that last year. at 1am i relised and got a huge 5 1/2 hours followed by a long day at school..:argh
![]() planes shoudl not have lethal bombardment, casue once you get stealth bombers you woudl become a unstopable offensive force. i think a good one woudl be to have regs at 2, vets at 3 and elites at 5. 4 units in armies, 5 if you have the pentagon. this does not unbalance the game but puts more pressure if you dont have barracks because you could be fighting units with more than twice your hp. give land bombardment units lethal ability but up the price by abit so you cant have hords of arty picking of regulars whlst your whoel offensive army is on another front.
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"I want to shoot people in the face, bang prostitutes, traffic drugs, steal cars, and terrorize police officers without this filthy smut in my game." - discussing the GTA hot coffee mod. Thats 1 small step for man....1 giant leap for mankind, womankind, those of transgender and alternative lifestyles, mobility, visual and hearing impaired, of all races, origins and demonitations. - Revised speech for next NASA moonlanding. |
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#17 |
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Barron
Join Date: Nov 2002
Location: Seattle, WA
Posts: 695
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Artillery, masses of it, is already too powerful. I have no idea what to do about it, limit the number of guns in a hex due to supply considerations as the ammo requirements for 50 or 100 artillery units is immense. Stacks of artillery with adequate defense for the era ( an army is great, as usually the AI wont attack an army) and relatively few offensive units to take out the one hit point defenders the artillery bombardment produces. Giving lethal bombardment just compounds the problem.
And the AI has no idea how to use artillery in this fashion. I know it takes time to build up that much artillery, but if you start with catpults when available and keep building the available types and upgrading when change happens, you should be able to take a city away from anybody, and keep going, if you can defend your homeland. Moonsinger wrote the definitive stategy about this approach, I think, but others have picked up on it. No matter how many defenders, or the size and natural defenses of the target, if you use enough artillery you can break it open. And the AI won't do that so you should win every game you can get enough artillery together. "Enough" is an elastic concept, more than ten, normally less than 100. |
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#18 | |
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timelord
Join Date: Feb 2002
Location: DOCTOR WHO 2005
Posts: 1,111
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Quote:
__________________
http://forums.civfanatics.com/showthread.php?t=462887 Link to Realism Invictus MINI MOD Pages, 3 small files with value edits that help turn speed and add a bit of different flavor for fun. Huge thx to the civ modders !!! You keep the game alive ![]() Long Time Civer***I recommend*** CIV4 (realism invictus) , MUST PLAY MOD...great balance,added content
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#19 |
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ThEy MaDe Me Do iT.
Join Date: Oct 2002
Location: UK (sussex)
Posts: 3,169
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no dread, i think arty shoudl be a bombard. since it woudlnt be as good as MA offensive, but woudl cme only a bit before them, thy woudl be as redundant as marines on pangaa are....
arty bmbad things, therefor they shoudl be a bombard unit. lets face it, nowhere woudl you put a load of arty and the few soldiers that use them into a battle onthe front line, they would get slaughtered. put them further back though away from the battle they can make attacks that generally will be more success ful as troops wont just storm it and you loss the arty. it works best from a distance, so arty in the game shoudl remain bomabrd unit and not a offensive land unit.
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"I want to shoot people in the face, bang prostitutes, traffic drugs, steal cars, and terrorize police officers without this filthy smut in my game." - discussing the GTA hot coffee mod. Thats 1 small step for man....1 giant leap for mankind, womankind, those of transgender and alternative lifestyles, mobility, visual and hearing impaired, of all races, origins and demonitations. - Revised speech for next NASA moonlanding. |
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