Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION II > Civ2 - Strategy & Tips

Notices

Reply
 
Thread Tools
Old Feb 13, 2001, 06:56 PM   #21
Cunobelin Of Hippo
Site Pachyderm
 
Cunobelin Of Hippo's Avatar
 
Join Date: Dec 2000
Location: The muddy shallows
Posts: 2,087

A cheater?? Unnacceptable. He's probably got his rules.txt altered so that The Republic resembles a Fundamentalism with 800% science. No way you should use Rep. before Monarchy.
Cunobelin Of Hippo is offline   Reply With Quote
Old Feb 13, 2001, 08:00 PM   #22
EyesOfNight
Warlord
 
Join Date: Dec 2000
Posts: 170
Post

While I would normally take the time to point how stupid all of you are unfortunately I don't think you're even worth my time. Besides, I'm having far more fun on the apolyton forum at the moment. Once you guys actually start playing multiplayer games instead of single player then maybe we can have a forum war. Otherwise I don't think it would be fair to flame you now since you are completely outmatched.
EyesOfNight is offline   Reply With Quote
Old Feb 13, 2001, 08:36 PM   #23
VanillaCube
Your local Schizophrenic
 
VanillaCube's Avatar
 
Join Date: Oct 2000
Location: Half a mile from the Spruce Goose.
Posts: 678

yes go back to your crowded corrupt land of apolyton cheater.

------------------
The people in my cool book
1.Travin
2.Thunderfall
3.BlueMonday
VanillaCube is offline   Reply With Quote
Old Feb 14, 2001, 02:41 AM   #24
shadowdale
CFC Drunkard
 
shadowdale's Avatar
 
Join Date: Jan 2001
Location: Looking up from the bottom of a bee
Posts: 1,184
Cool

To Hippo!!!

You can do that?????
No wonder one of my friends always plays monarchy, and is giving me a race all the way to the space race!!!
I am really glad nobody ever told me how to do stuff like that, that way I don't have to feel tempted.




------------------
Veni Vidi Vici.
shadowdale is offline   Reply With Quote
Old Apr 01, 2001, 01:14 AM   #25
markusf
Chieftain
 
Join Date: Dec 2000
Posts: 37
Post

Quote:
Originally posted by vladmir_illych_lenin:
In markusf's super growth strategy, it says when you reach monarchy, start irrigating, when you reach republic, you should have 15 cities with 15 settlers. Here's what I got AT BEST:

monarchy-2 settlers, 5 cities

republic-5 settlers, 12 cities (around 800 BC)

I only irrigate 2 cities at a time. I like to build up my cities 2 at a time to a HUGE size. Once 2 of them are size 20 they will produce as much stuff as all your others combined. Also remember i get trade before rep... I also don't go for monarchy first unless i am playing on diety.

Quote:
He also said by the time you start researching republic, you should already have all tiles irrigated and roads. IMPOSSIBLE! I only have my cities connected by roads and a few irrigation!

How do you get so many cities and settlers so fast?
Do the years matter? eg have to turn demo by 300 AD
With a 4 player game with jes,jedi and smartfart i had 8 wonders, 30 cities and 30 settlars at 200 ad. including mikes, leos, theo. I was just ramping up to go into supergrowth when everyone surrendered. The thing with my strat is that when you get to rep or caravans you have 2 choices, go immediately into supergrowth mode, or divert all caravans to wonder building... with 5 cities producing a caravan every 4 turns you should crank them out pretty fast, with rush buying of course. If anyone pisses you off when in your in supergrowth you can buy them out... you should make $700/gold turn by 600-800 ad.

Smash all my examples are 7 player games, and that one 4 player game.

Quote:
There's a question that's not been raised so far. And that is...
--- --- "Is this a SATISFYING strategy to play?" --- ---
To this question I have to say my answer is "No". Not for me. There's an artificiality to it which removes any real mirroring of how civilisations grow, especially in their early years. It feels like flailing about until suddenly, as I said, it all starts to kick in. So yes it does work, and trade-centred strategies are A Good Thing (tm), but for me it's not as much fun as other strategies, whether they're prefectionist or expansionist.
For me its good, i like taking on 6 allied civs at once. I mean how many players are there that can take on 6 allied civs ? I also like fielding a massive army and hitting multipul enemies at once. But at the same time this strat gives you such a huge production base, that by 900ad you should be getting 1 turn a tech at worst 2 turns, so you can build a spaceship before others get to railroad.
markusf is offline   Reply With Quote
Old Apr 01, 2001, 01:27 AM   #26
Smash
Super Lurker
 
Smash's Avatar
 
Join Date: Oct 2000
Location: Vancouver, Canada
Posts: 3,539
Post

The picture you posted was from a duel with arii using the demonarchy government.You said so yourself.I'll dig up the thread at Poly if I have to.

The strategy is good.Its been around long before markus materialized.Its even covered in the manual.It is vulnerable though.Any strategy is I spose.
Smash is offline   Reply With Quote
Old Apr 01, 2001, 03:07 AM   #27
markusf
Chieftain
 
Join Date: Dec 2000
Posts: 37
Post

hmm i don't know which ones i posted. Most of the ones are from 4-7 player games..
the 2 images posted here are from a 5 player game and a 3 player. The one with the huge cities is a 5 player game with carnide and moker. If you look in the other thread you will notice i posted the game from the arri duel at 720 AD. I have industrialization and am 3-5 techs from automobile.

This strat is unbeatable, because you either put all the caravans into wonder building or growth... Either way you will slaughter any player who doesn't use it. To bad no players from the big games i am in are posting here.

[This message has been edited by markusf (edited April 01, 2001).]
markusf is offline   Reply With Quote
Old Apr 03, 2001, 12:18 PM   #28
EyesOfNight
Warlord
 
Join Date: Dec 2000
Posts: 170
Post

I don't know how it is in multiplayer, but in duels it's a sure loss. You have to go straight republic.
EyesOfNight is offline   Reply With Quote
Old Apr 03, 2001, 03:05 PM   #29
markusf
Chieftain
 
Join Date: Dec 2000
Posts: 37
Post

ITs to hard if your playing diety and you don't get the HG wonder. your better off going monarchy with 30 % tax 70 science. That way you can take the gold every turn and rush buy settlars etc. If your playing on king level i would say always go rep. If you go rep in diety asap, you need 40% luxeries and 60% science just to keep all your cities happy.. you end up with the same science rate, but you lose out on production and cash...
markusf is offline   Reply With Quote
Old Apr 03, 2001, 06:17 PM   #30
EyesOfNight
Warlord
 
Join Date: Dec 2000
Posts: 170
Post

I refuse to play deity so I don't need to worry about that.
EyesOfNight is offline   Reply With Quote
Old Apr 03, 2001, 10:08 PM   #31
Fallen Angel Lord
Corporate Fatcat
 
Fallen Angel Lord's Avatar
 
Join Date: Oct 2000
Location: Corporate USA
Posts: 9,579
Post

I can easily meet the cities requirement, my irragation and roads need a little work. The tactic actually does work (but so then did OCC). Having large cities reduced research rates drastically in the early game.

------------------
<FONT COLOR="blue"><FONT face="lucida handwriting">"And this is how it all began, where did we mess up?"
</FONT c></FONT f>

Check out Civworld Forms
Fallen Angel Lord is offline   Reply With Quote
Old Apr 03, 2001, 11:29 PM   #32
markusf
Chieftain
 
Join Date: Dec 2000
Posts: 37
Post

oh ya tell me about it
even those 500-$600 gold a caravan also gives you a extra tech... This strat is ment for multiplayer though mostly.
markusf is offline   Reply With Quote
Old Apr 04, 2001, 03:37 AM   #33
allhailIndia
Deity
 
allhailIndia's Avatar
 
Join Date: Feb 2001
Location: Casa de Non Compos Mentis
Posts: 3,328
LOL

I must seriously thank marcusffor this strat. I used this method and won king, with six opponents, highest barb and 181%, on my secind only attempt at playing king.This is the best strat I have come across in awhile
allhailIndia is offline   Reply With Quote
Old Apr 05, 2001, 01:02 AM   #34
gjts00
Arrogant American
 
gjts00's Avatar
 
Join Date: Mar 2001
Location: Top of the food chain.
Posts: 391
Arrow

If you're on an island, you need to land settlers on another land mass ASAP (hopefully not another small island).

On the other hand.....If you're on a large continent I recommend the following.

1) Switch to Republic, then to democracy as soon as possible (they're the best peace-time governments).

2) Build 2 units to garrison your city (phalanx, pikemen, ect...).

3) Build settlers.

4) Venture out to establish a new city (I don't recommend spacing them out by more than 6 squares whenever feasible).

5) Repeat starting with step one.

Now, that leaves a lot of room for the unforeseen. Such as, oh I don't know. A war or race to build a wonder. Just remember that open range is key to fast growth....

Good luck!

------------------
Thou who goes to bed with an itchy butt wakes up with a smelly finger.
gjts00 is offline   Reply With Quote
Old Apr 06, 2001, 08:00 PM   #35
HIEROPHANT
Videogame God
 
HIEROPHANT's Avatar
 
Join Date: Mar 2001
Location: On plant Earth from the Great Beyond somewhere in the USA
Posts: 426
Post

nice to know someone else here sees that monarchy is a lot better than republic
HIEROPHANT is offline   Reply With Quote
Old Apr 06, 2001, 11:03 PM   #36
markusf
Chieftain
 
Join Date: Dec 2000
Posts: 37
Post

island starts rock.

build only warriors in your city if your playing on diety. If you run into barbs build a second warrior and attack the incoming archer. There is about a 80% chance the barb archer will die on open ground.

With a island starts just crank out settlars and road everything and build up the island... At the same time get ships and move off settlars to nearby islands... ships move 3 squares so you can settle a lot of new land a LOT faster then you ever could if you where one a big landmass(exception being hut cities) One you have the settlars off the island set all the island cities to building carvans and rush buy caravans every turn.
markusf is offline   Reply With Quote
Old Apr 06, 2001, 11:18 PM   #37
allhailIndia
Deity
 
allhailIndia's Avatar
 
Join Date: Feb 2001
Location: Casa de Non Compos Mentis
Posts: 3,328
Angry

The only problem I had with this strategy is that the AI opponent stole stuff way ahead of his tech tree and caught up. I ws really irritated when the Carthaginians stole Space flight and started to build Apollo Program when they did no even have Theory o' Gravity. But otherwise I consistently use this strategy and win
allhailIndia is offline   Reply With Quote
Old Apr 08, 2001, 02:23 AM   #38
markusf
Chieftain
 
Join Date: Dec 2000
Posts: 37
Post

lol monarchy SUCKS. But in diety you need it if you want to expand fast and build a lot of wonders. on king always go for rep. if your playing 2x, monarchy is totally useless.
markusf is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION II > Civ2 - Strategy & Tips > No matter how hard I try, the Super Growth Strategy does not work!!!

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Gov't Change, Super Science City, & Super Growth Duke of Marlbrough Article Comments 0 Apr 07, 2008 08:52 PM
Best Warlords Early Growth Strategy? DarkSchneider Civ4 - General Discussions 4 Jul 28, 2006 07:36 AM
What is your population growth strategy? Aldor Civ4 - Strategy & Tips 14 Jan 12, 2006 07:16 AM
It does not matter what you do it will still not work for long. Shadowspawned Civ4 - Technical Support 1 Dec 05, 2005 09:47 PM
Why does "Super Growth Strategy" work? J.S. Bach Civ2 - Strategy & Tips 5 Apr 16, 2001 01:24 AM


Advertisement

All times are GMT -6. The time now is 10:32 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR